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Do incapacitations count as a soldier's kills?

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Therion

Rep: 27.4
votes: 4


PostPosted: Wed Sep 22, 2010 1:33 pm Post subject: Re: CCMT The Final Patch Reply with quote

Multiplayer in CCMT is pretty decent - certainly way better than playing against the AI and playing with multiple players is a lot of fun. I think it isn't as popular as it should be because a lot of people had technical difficulties with connecting. Personally, I wasn't able to connect with patched version but I was able to play in multiplayer with the unpatched version.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Nov 21, 2010 11:16 pm Post subject: Re: CCMT The Final Patch Reply with quote

Idea  Idea


Last edited by Stwa on Sat Aug 01, 2015 4:14 pm; edited 1 time in total
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Stwa

Rep: 308.9
votes: 16


PostPosted: Mon Nov 22, 2010 12:00 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:14 pm; edited 1 time in total
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MF_Church

Rep: 26


PostPosted: Tue Nov 30, 2010 8:34 pm Post subject: Re: CCMT The Final Patch Reply with quote

Thanks to everyone for posting in CCS (closecombatseries) forums.

:)

I've found a dearth of willing opponents which can be real frustrating when you have a Multi-Player option of 10  :p !

Soooo, Stwa if you would like to start ~ an one on one game on GameRanger ~ hopefully, CC2 Mod one...  to check connection etc.  i'd like that.

Life is a compromise.  comp / promise.   Wink    So i'd even try a game or 3 of your choice.

:D

Again, tks! All for your wonderful and insightful posts!
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Stwa

Rep: 308.9
votes: 16


PostPosted: Wed Dec 01, 2010 3:50 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:15 pm; edited 1 time in total
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Dec 04, 2010 12:17 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:15 pm; edited 1 time in total
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MF_Church

Rep: 26


PostPosted: Sun Dec 05, 2010 3:49 am Post subject: Re: CCMT The Final Patch Reply with quote

:D

A match made in heaven!   :)

My game (dance ;p) Card neglected cuz of time BUT i can jump in each day to tweak away on GameRanger... for a short go!

I'm in Canada in the city of Toronto.  Eastern Standard time.  I can hop on after dinner.  

Thank you for your reply!
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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu Dec 09, 2010 4:33 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:16 pm; edited 1 time in total
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zon

Rep: 17.5
votes: 2


PostPosted: Thu Dec 09, 2010 5:49 am Post subject: Re: CCMT The Final Patch Reply with quote

Stwa wrote (View Post):
OK,

I was wrong about the pre-planned artillery thing.

It works fine in the WW2 mod, but not in reg CCMT, or the ARMY Upgrade mod.

However, I noticed it works flawlessly in zon's CC2 Redux.  Exclamation

So it must be data.  Idea

zon, where are you.  Question


I don't recall this being an issue at any point when I put Redux together. Sorry.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu Dec 09, 2010 6:29 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:16 pm; edited 1 time in total
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Stwa

Rep: 308.9
votes: 16


PostPosted: Fri Dec 10, 2010 3:30 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:16 pm; edited 1 time in total
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Dec 12, 2010 6:35 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:17 pm; edited 1 time in total
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Dec 12, 2010 6:52 am Post subject: Re: CCMT The Final Patch Reply with quote

Why only 6 for multiple player? With 10 you can stop at 6....
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Dec 12, 2010 8:26 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:17 pm; edited 1 time in total
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Dec 12, 2010 8:56 am Post subject: Re: CCMT The Final Patch Reply with quote

5 deployment zones per side

there are two sides

That equals 10 deployment zones in total and might take you 10 seconds if you are doing it slowly.
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Dec 12, 2010 8:57 am Post subject: Re: CCMT The Final Patch Reply with quote

In fact it would take you a lot less time than the time you waste putting those stupid fonts into your posts.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Dec 12, 2010 9:05 am Post subject: Re: CCMT The Final Patch Reply with quote

Idea


Last edited by Stwa on Sat Aug 01, 2015 4:18 pm; edited 1 time in total
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Dec 12, 2010 9:08 am Post subject: Re: CCMT The Final Patch Reply with quote

Then don't use stwa created small maps.
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Dec 12, 2010 9:09 am Post subject: Re: CCMT The Final Patch Reply with quote

Quote:
figures out what everyone is talking about.  Exclamation



Please point me to where everyone else is talking about it......


pffft
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Dec 12, 2010 9:12 am Post subject: Re: CCMT The Final Patch Reply with quote

I just created a one megatile map... my favourite size.

They are idiots... I can't deploy all my 15 teams on it... why won't they fix it.


maybe it's because I'm a fuckwit......
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