Stritar
Rep: 0.4
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Posted: Sat Dec 18, 2010 9:49 pm Post subject: SDKfz 251 Wurfrahmen |
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As I recall the rocket launcher SdKfz 251 was in old CC4. Where is it in WAR?. |
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Stritar
Rep: 0.4
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Posted: Sat Dec 18, 2010 10:31 pm Post subject: Re: SDKfz 251 Wurfrahmen |
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I found this in vehicles.txt, I'm new to this whole .txt system of numbers and such.
Code:
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SDKfz 251/1 Wurframen 2 1 81 g251-ROK NONE g251-1 110 -1 -1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 17 16 15 24 21 19 12 10 9 26 20 17 18 13 11 10 10 10 6 6 6 431 431 431 476 476 431 476 18 2 45 -1 -1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 15 12 11 23 19 16 13 11 9 18 15 14 9 8 8 0 0 0 6 6 6 350 350 298 256 256 0 476 0 1 115 13 2 28 208 3 9 2 50 4 210 0 0 0 0 0 3 277
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this one is from classic CC4
Code:
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SDKfz 251/1 Wurframen 2 1 64 g251-ROK NONE g251-1 110 -1 -1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 17 16 15 24 21 19 12 10 9 26 20 17 18 13 11 10 10 10 6 6 6 431 431 431 476 476 431 476 18 2 45 -1 -1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 15 12 11 23 19 16 13 11 9 18 15 14 9 8 8 0 0 0 6 6 6 350 350 298 256 256 0 476 0 1 115 13 2 28 208 3 9 2 50 3 210 0 0 0 0 0 3 277
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So what do I change to apply it in the game, also in what battlegroup will it appear? |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Dec 18, 2010 11:17 pm Post subject: Re: SDKfz 251 Wurfrahmen |
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it's not in the game as it's minimum range falls well outside the map limits...
you can mod it back ikn for personal use |
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Stritar
Rep: 0.4
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Posted: Sun Dec 19, 2010 12:01 am Post subject: Re: SDKfz 251 Wurfrahmen |
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Firstly, thanks for the answer!
Can you explain a bit more about the range. And if I understand, the unit (textures and all the parameters) don't exist in WAR or do they and I only have to modify those numbers. Also, what tools do I use and also ...well....how hard is it?. |
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Sun Dec 19, 2010 7:11 am Post subject: Re: SDKfz 251 Wurfrahmen |
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From memory, in the original CC4 it also had a LONG (15 min ?) reload time, so in most battles it would only get 1 salvo away. |
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Superkala
Rep: 5.1 votes: 2
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Posted: Sun Dec 19, 2010 12:38 pm Post subject: Re: SDKfz 251 Wurfrahmen |
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More like 45 minutes reload time in my faint memory...i remember trying to get one to reload once and finally giving up and just winning the map
Some mods have it at 8 mins or something, nice weapon |
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schrecken
Rep: 195 votes: 15
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Posted: Sun Dec 19, 2010 7:41 pm Post subject: Re: SDKfz 251 Wurfrahmen |
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tAKE A LOOK AT THE wAr WORKBOOK
available here: http://closecombat.matrixgames.com/WaR/WaRmods.html
You just need a spreadshhet program to edit the data. |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Dec 20, 2010 7:48 am Post subject: Re: SDKfz 251 Wurfrahmen |
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E it going in my mod and just for laughs changes the Data so it fired 600 rounds none stop.wait till next year youll enjoy it but I wont upload as mentioned |
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Stritar
Rep: 0.4
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Posted: Mon Dec 27, 2010 11:19 am Post subject: Re: SDKfz 251 Wurfrahmen |
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Thanks all!
I will let you know how I did with moding |
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Stritar
Rep: 0.4
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Posted: Mon Dec 27, 2010 11:44 am Post subject: Re: SDKfz 251 Wurfrahmen |
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schrecken wrote (View Post):
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it's not in the game as it's minimum range falls well outside the map limits...
you can mod it back ikn for personal use
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also, what kind of "range" from workbook did you had in mind? |
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