Posted: Sat Mar 19, 2011 10:38 pm Post subject: Question about AI in CC4 Vet mod by TT
I really like the AI in TT's VetMod but I have to select either Allies or Axis vet mods to make it happen and that unbalances the game like crazy. Which files have the AI in them so I can use the changed AI without unbalancing the game to one side or the other.
Posted: Thu Apr 14, 2011 4:26 am Post subject: Re: Question about AI in CC4 Vet mod by TT
Looks like no one wants to answer you...
I'll try. All vers. 1.0, 1.11, 1.12 and 1.13 have
files called H2HVet. I believe that this is
what you may need to even things out.
Looks like no one wants to answer you...
I'll try. All vers. 1.0, 1.11, 1.12 and 1.13 have
files called H2HVet. I believe that this is
what you may need to even things out.
I second that. I believe the H2H is the main mod, the GerVet and AllVet are submods. If you DONT add a submod, you get the H2H which is more balanced.
Looks like no one wants to answer you...
I'll try. All vers. 1.0, 1.11, 1.12 and 1.13 have
files called H2HVet. I believe that this is
what you may need to even things out.
I second that. I believe the H2H is the main mod, the GerVet and AllVet are submods. If you DONT add a submod, you get the H2H which is more balanced.
Posted: Thu Apr 14, 2011 5:46 pm Post subject: Re: Question about AI in CC4 Vet mod by TT
I didn't understand the question.
was it.....
A)Which plugin do I use to play the Mod but not get overwhelmed?
In that case the answer has been provided.
Or
B)What files do I edit to make it hard, but not that hard?
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