Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1266
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Mon Jul 04, 2011 8:31 pm Post subject: Ground Tactics 2.1 Final Reply with quote

Hi,
I've decided to make one last version of Ground Tactics.
There were several issues that needed addressed which I didn't realize before the release of 2.0 ... and since the official patch was released, I figured this would be an opportune time to fix them.
I've also added some new features which I think help create more realistic game play ... Real Walls, Platoon Simulation Selection Rules, and changes to the Objective Caen Campaign.

I'll send this out for release, soon as I get the plugin file for ModSwap figured out.

new for GT2.1

TLD  Ground Tactics mod ver2.1
Compatible with: TLD version 5.50.13

GameRanger:
-"ModSwap" version works with GameRanger

Summary of changes related to game play:
-Battle Groups do not recycle
-Retreat is enabled. In order to use the Retreat feature ...
"when force morale gets too low" needs to be activated (checked,in game)
-no night turns after June 6
-"Large Hedgerow" and "Bocage" ... vehicles can not enter this terrain
-Mortars have minimum firing ranges ... won't fire until beyond a certain range
example: Medium Mortars 200m

ver2.1
Real Walls:
1.Building exterior walls are now coded so that soldiers can not move through them, and therefore must use windows and doors for entry/exit.
2.Exterior walls still have Line of Sight when adjacent, except for bunker walls
3.Interior walls block all Line of Sight, in order to limit Line of Sight inside buildings ... and help create more close quarters combat.
4.Window and door elements have less hindrance moving through. This simulates soldiers entering/exiting on the ground floor level.

Platoon Simulation Selection Rules: (optional)
A Slot description overlay simulates units of a Platoon with support .
Fill slots with units matching the slot descriptions. Slot remains empty if Force Pool can't supply specific team type.
Suggest agreeing to relax overlay selection rules once per turn (or day) ... in order to select any combination of units. This will allow use of ad hoc BG's for specific engagements ... although on a very limited basis. Players may agree to allow one battle per day (or turn) to select any units, but a player won't know when the other player is going to be using a non selection rule BG.

-Objective Caen Campaign revised - notes at bottom of this page
-reduced set up times for a number of MG's and Mortars
-fixed German air strike showing up for Allies
-new MG42 sound
Back to top
View user's profile Send private message
 
Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Jul 05, 2011 2:36 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

nice!
Back to top
View user's profile Send private message
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue Jul 05, 2011 3:21 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

It does look very promising.
Will you be doing this update for WAR as well?
Back to top
View user's profile Send private message GameRanger Account
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Tue Jul 05, 2011 9:59 pm Post subject: Re: Ground Tactics 2.1 Final Reply with quote

here is an interim link to Ground Tactics version 2.1

http://uploading.com/files/73781fm9/Ground_Tactics_v2.1.tLD/

note: this is not a self extracting file ... just the plugin file:
... so, when you install ModSwap ... it may not create a folder called "plugins".
Look in:
C:\Matrix Games
if there isn't a folder called:
plugins
then make one ... and put the "Ground_Tactics_v2.1.tLD" file in it.

ModSwap and instructions here:

http://closecombat.matrixgames.com/LongestDay/tLDmods.html
Back to top
View user's profile Send private message
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Tue Jul 05, 2011 11:24 pm Post subject: Re: Ground Tactics 2.1 Final Reply with quote

platoon_michael wrote (View Post):
It does look very promising.
Will you be doing this update for WAR as well?


Hi,
I don't own WaR ... so won't be working on a GT WaR version.
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Jul 06, 2011 1:58 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

Thank you davidssfx!
Back to top
View user's profile Send private message
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed Jul 06, 2011 3:07 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

Hi david

Did you have to re-code all the walls and change the Elements file in order to achieve the real walls effect?

thanks
Back to top
View user's profile Send private message GameRanger Account
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Wed Jul 06, 2011 3:09 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

platoon_michael wrote (View Post):
Hi david

Did you have to re-code all the walls and change the Elements file in order to achieve the real walls effect?

thanks

Hi,
just the Elements file
Back to top
View user's profile Send private message
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed Jul 06, 2011 3:30 pm Post subject: Re: Ground Tactics 2.1 Final Reply with quote

Hey david

Not sure if your interested or knew this  but I was able to change the Desktop Icon with Modswap as well.
You do have to run the game once in order to see the changes but it does work.
It atleast lets people know when the Mod is/isn't installed without having to first check Modswap.

Include an icon in your zipped folder (Name it the same as the tLD desktop Icon)In my case it was:
CCWAR-desktopicon.ico=
Add the line to your mod.ini (It is the very fist line in my Mod.ini
I.E.
[ExclusiveFiles]


[InstallFiles]

CCWAR-desktopicon.ico=

Campaign.txt=\data\base\

alsteams.txt=\data\base\

axsteams.txt=\data\base\

etc
etc
etc



UO0006.jpg
 Description:
 Filesize:  161.6 KB
 Viewed:  7469 Time(s)

UO0006.jpg


Back to top
View user's profile Send private message GameRanger Account
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Wed Jul 06, 2011 3:49 pm Post subject: Re: Ground Tactics 2.1 Final Reply with quote

platoon_michael wrote (View Post):
Hey david

Not sure if your interested or knew this  but I was able to change the Desktop Icon with Modswap as well.
You do have to run the game once in order to see the changes but it does work.
It atleast lets people know when the Mod is/isn't installed without having to first check Modswap.

Include an icon in your zipped folder (Name it the same as the tLD desktop Icon)In my case it was:
CCWAR-desktopicon.ico=
Add the line to your mod.ini (It is the very fist line in my Mod.ini
I.E.
[ExclusiveFiles]


[InstallFiles]

CCWAR-desktopicon.ico=

Campaign.txt=\data\base\

alsteams.txt=\data\base\

axsteams.txt=\data\base\

etc
etc
etc

nice one  Smile ... clever way of letting players know what mod is in modswap
Thanks
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Thu Jul 07, 2011 3:53 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

Great suggestion on the icon platoon_michael!
Back to top
View user's profile Send private message
 
buuface

Rep: 56.4
votes: 1


PostPosted: Thu Jul 07, 2011 10:24 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

i played this mod with david a couple of days ago and the new elements file seems to work very well.
Back to top
View user's profile Send private message
 
stiener

Rep: 46.4
votes: 3


PostPosted: Sun Jul 10, 2011 6:35 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

thanks david  Very Happy


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun Jul 10, 2011 9:21 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

good tip plt_michael
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Mon Jul 11, 2011 5:54 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

GT2.1 now available to download at the Close Combat support pages


http://closecombat.matrixgames.com/LongestDay/tLDmods.html
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
ErwinSp

Rep: 23.7
votes: 2


PostPosted: Mon Jul 11, 2011 7:39 am Post subject: Re: Ground Tactics 2.1 Final Reply with quote

Nice Mod.

Thx.


Back to top
View user's profile Send private message
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Mon Jul 11, 2011 3:48 pm Post subject: Re: Ground Tactics 2.1 Final Reply with quote

schrecken wrote (View Post):
GT2.1 now available to download at the Close Combat support pages


http://closecombat.matrixgames.com/LongestDay/tLDmods.html  

Thanks schrecken  Smile
Back to top
View user's profile Send private message
 
davidssfx

Rep: 16.8
votes: 8


PostPosted: Fri Jul 15, 2011 3:23 pm Post subject: Re: Ground Tactics 2.1 Final Reply with quote

Absolute GT Final v2.2
... slight change in the overlay.
note: this won't affect any saved games.

http://uploading.com/files/ac5797c2/Ground_Tactics_v2.2.tLD/
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat The Longest Day


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!