davidssfx
Rep: 16.8 votes: 8
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Posted: Mon Jul 04, 2011 8:31 pm Post subject: Ground Tactics 2.1 Final |
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Hi,
I've decided to make one last version of Ground Tactics.
There were several issues that needed addressed which I didn't realize before the release of 2.0 ... and since the official patch was released, I figured this would be an opportune time to fix them.
I've also added some new features which I think help create more realistic game play ... Real Walls, Platoon Simulation Selection Rules, and changes to the Objective Caen Campaign.
I'll send this out for release, soon as I get the plugin file for ModSwap figured out.
new for GT2.1
TLD Ground Tactics mod ver2.1
Compatible with: TLD version 5.50.13
GameRanger:
-"ModSwap" version works with GameRanger
Summary of changes related to game play:
-Battle Groups do not recycle
-Retreat is enabled. In order to use the Retreat feature ...
"when force morale gets too low" needs to be activated (checked,in game)
-no night turns after June 6
-"Large Hedgerow" and "Bocage" ... vehicles can not enter this terrain
-Mortars have minimum firing ranges ... won't fire until beyond a certain range
example: Medium Mortars 200m
ver2.1
Real Walls:
1.Building exterior walls are now coded so that soldiers can not move through them, and therefore must use windows and doors for entry/exit.
2.Exterior walls still have Line of Sight when adjacent, except for bunker walls
3.Interior walls block all Line of Sight, in order to limit Line of Sight inside buildings ... and help create more close quarters combat.
4.Window and door elements have less hindrance moving through. This simulates soldiers entering/exiting on the ground floor level.
Platoon Simulation Selection Rules: (optional)
A Slot description overlay simulates units of a Platoon with support .
Fill slots with units matching the slot descriptions. Slot remains empty if Force Pool can't supply specific team type.
Suggest agreeing to relax overlay selection rules once per turn (or day) ... in order to select any combination of units. This will allow use of ad hoc BG's for specific engagements ... although on a very limited basis. Players may agree to allow one battle per day (or turn) to select any units, but a player won't know when the other player is going to be using a non selection rule BG.
-Objective Caen Campaign revised - notes at bottom of this page
-reduced set up times for a number of MG's and Mortars
-fixed German air strike showing up for Allies
-new MG42 sound
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Cathartes
Rep: 101.3 votes: 15
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Posted: Tue Jul 05, 2011 2:36 am Post subject: Re: Ground Tactics 2.1 Final |
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nice!
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Jul 05, 2011 3:21 am Post subject: Re: Ground Tactics 2.1 Final |
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It does look very promising.
Will you be doing this update for WAR as well?
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davidssfx
Rep: 16.8 votes: 8
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davidssfx
Rep: 16.8 votes: 8
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Posted: Tue Jul 05, 2011 11:24 pm Post subject: Re: Ground Tactics 2.1 Final |
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platoon_michael wrote (View Post):
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It does look very promising.
Will you be doing this update for WAR as well?
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Hi,
I don't own WaR ... so won't be working on a GT WaR version.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Wed Jul 06, 2011 1:58 am Post subject: Re: Ground Tactics 2.1 Final |
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Thank you davidssfx!
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Jul 06, 2011 3:07 am Post subject: Re: Ground Tactics 2.1 Final |
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Hi david
Did you have to re-code all the walls and change the Elements file in order to achieve the real walls effect?
thanks
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davidssfx
Rep: 16.8 votes: 8
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Posted: Wed Jul 06, 2011 3:09 am Post subject: Re: Ground Tactics 2.1 Final |
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platoon_michael wrote (View Post):
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Hi david
Did you have to re-code all the walls and change the Elements file in order to achieve the real walls effect?
thanks
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Hi,
just the Elements file
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Jul 06, 2011 3:30 pm Post subject: Re: Ground Tactics 2.1 Final |
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Hey david
Not sure if your interested or knew this but I was able to change the Desktop Icon with Modswap as well.
You do have to run the game once in order to see the changes but it does work.
It atleast lets people know when the Mod is/isn't installed without having to first check Modswap.
Include an icon in your zipped folder (Name it the same as the tLD desktop Icon)In my case it was:
CCWAR-desktopicon.ico=
Add the line to your mod.ini (It is the very fist line in my Mod.ini
I.E.
[ExclusiveFiles]
[InstallFiles]
CCWAR-desktopicon.ico=
Campaign.txt=\data\base\
alsteams.txt=\data\base\
axsteams.txt=\data\base\
etc
etc
etc
Description: |
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Filesize: |
161.6 KB |
Viewed: |
7469 Time(s) |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Wed Jul 06, 2011 3:49 pm Post subject: Re: Ground Tactics 2.1 Final |
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platoon_michael wrote (View Post):
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Hey david
Not sure if your interested or knew this but I was able to change the Desktop Icon with Modswap as well.
You do have to run the game once in order to see the changes but it does work.
It atleast lets people know when the Mod is/isn't installed without having to first check Modswap.
Include an icon in your zipped folder (Name it the same as the tLD desktop Icon)In my case it was:
CCWAR-desktopicon.ico=
Add the line to your mod.ini (It is the very fist line in my Mod.ini
I.E.
[ExclusiveFiles]
[InstallFiles]
CCWAR-desktopicon.ico=
Campaign.txt=\data\base\
alsteams.txt=\data\base\
axsteams.txt=\data\base\
etc
etc
etc
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nice one ... clever way of letting players know what mod is in modswap
Thanks
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Tejszd
Rep: 133.6 votes: 19
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Posted: Thu Jul 07, 2011 3:53 am Post subject: Re: Ground Tactics 2.1 Final |
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Great suggestion on the icon platoon_michael!
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buuface
Rep: 56.4 votes: 1
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Posted: Thu Jul 07, 2011 10:24 am Post subject: Re: Ground Tactics 2.1 Final |
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i played this mod with david a couple of days ago and the new elements file seems to work very well.
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stiener
Rep: 46.4 votes: 3
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Posted: Sun Jul 10, 2011 6:35 am Post subject: Re: Ground Tactics 2.1 Final |
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thanks david
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WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND ! |
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schrecken
Rep: 195 votes: 15
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Posted: Sun Jul 10, 2011 9:21 am Post subject: Re: Ground Tactics 2.1 Final |
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good tip plt_michael
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schrecken
Rep: 195 votes: 15
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ErwinSp
Rep: 23.7 votes: 2
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Posted: Mon Jul 11, 2011 7:39 am Post subject: Re: Ground Tactics 2.1 Final |
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Nice Mod.
Thx.
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davidssfx
Rep: 16.8 votes: 8
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davidssfx
Rep: 16.8 votes: 8
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