buuface
Rep: 56.4 votes: 1
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Posted: Tue Aug 02, 2011 9:12 am Post subject: Re: Historical Grand Campaign |
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Sapa rather than removing motars why not edit the data files to reduce thier deadliness??
Removing them utterly is taking away an important tactical element from the game (mortar smoke and surpression)
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Sapa
Rep: 76.3 votes: 8
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Posted: Tue Aug 02, 2011 11:45 am Post subject: Re: Historical Grand Campaign |
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Because i hate them and the girlie soldiers runs anyway in the wrong direction when they got under surpression from one bullet...and the smoke..i cant really say i miss it...
Its rather nice to see a "88" survive a 15 minute battle ;)
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pagskier
Rep: 25
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Posted: Tue Aug 02, 2011 3:10 pm Post subject: Re: Historical Grand Campaign |
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But mortar are iomportant to supress ennemy in open no?
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Sapa
Rep: 76.3 votes: 8
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Posted: Tue Aug 02, 2011 4:24 pm Post subject: Re: Historical Grand Campaign |
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Yes in Last Stand Arnhem they kill 50% of the enemy troops and 99% of the AT-guns, thats why i removed a lot of them...
thats my opinion
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pagskier
Rep: 25
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Posted: Wed Aug 03, 2011 1:43 am Post subject: Re: Historical Grand Campaign |
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yeah I agree with you
TBH I'm looking forward to this mod to start to play again LSA! I found it quite dissapointing campaing wise...
But having mortar in battlegroup is usually quite important to ground your ennemy, could it be possible to reduce their effectiveness instead?
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buuface
Rep: 56.4 votes: 1
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Posted: Wed Aug 03, 2011 3:19 am Post subject: Re: Historical Grand Campaign |
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yes Sapa its easy enough to reduce thier blast radius or kill rating to make them more similar to mortars in cc5. Without having to remove them entirely from the game
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Sapa
Rep: 76.3 votes: 8
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Thu Aug 04, 2011 8:34 am Post subject: Re: Historical Grand Campaign |
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Sapa I'm not sure where you stand, do you like LSA mortars or not? Please make your feelings more clear.
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Sapa
Rep: 76.3 votes: 8
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Posted: Thu Aug 04, 2011 9:34 am Post subject: Re: Historical Grand Campaign |
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Hehe
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Sapa
Rep: 76.3 votes: 8
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Posted: Sat Aug 20, 2011 1:58 am Post subject: Re: Historical Grand Campaign |
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some more changes
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sat Aug 20, 2011 2:05 am Post subject: Re: Historical Grand Campaign |
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Those flags look very Nice.
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Sapa
Rep: 76.3 votes: 8
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Posted: Tue Aug 23, 2011 4:51 pm Post subject: Re: Historical Grand Campaign |
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Thankyou :)
Battlegroup names on flags
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Tejszd
Rep: 133.6 votes: 19
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Posted: Wed Aug 24, 2011 1:15 am Post subject: Re: Historical Grand Campaign |
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Looks good Sapa!
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Therion
Rep: 27.4 votes: 4
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Posted: Wed Aug 24, 2011 2:19 pm Post subject: Re: Historical Grand Campaign |
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Sapa wrote (View Post):
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-Herr Kapten! The Americans are attacking! 10 to 1 !!!
-Dont worry soldier..we have a mortar
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CC mortars are a joke - instant communications, instant aiming and instant projectile impact.
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Wonderland - my mod for Armored Brigade
Killing for peace is like fucking for orgasm. |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Fri Aug 26, 2011 2:08 am Post subject: Re: Historical Grand Campaign |
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May I suggest putting the text under the flags within a colored box that provides better contrast?
I can't read what currently is displayed
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Sapa
Rep: 76.3 votes: 8
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tedy28
Rep: 59.9
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Posted: Sat Aug 27, 2011 4:36 pm Post subject: Re: Historical Grand Campaign |
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This command icon ?))
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dj
Rep: 157.5 votes: 9
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Posted: Sat Aug 27, 2011 5:18 pm Post subject: Re: Historical Grand Campaign |
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Last Stand Arnhem desperately needs some improvements / mod's. No offense to any of the developers that may visit these forums. The AI is actually worse than the original CC2 product released over 10 years ago. I had hoped for at least on par but it actually is worse. Compensates by basically reducing force pool allocation on your side and beefing up the AI numbers but then it just ends up as turkey shoot with zombie AI...the strategic map in particluar, the AI is paralyzed and can never seem to make any movements, etc.
Good job on this Sapa. Maybe your Hobbit pal can make you a few new maps again.
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What will the Revolution Change? - Youth Brigade |
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Sapa
Rep: 76.3 votes: 8
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Posted: Sun Aug 28, 2011 7:48 am Post subject: Re: Historical Grand Campaign |
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I agree, playing my changed game with both sides and it feels rather nice right now. I really cant understand how the stupid mortars slipped through the game testing??? they are better then snipers...but i suppose its a matter of taste...
One other thing i dont understand is..when is the destroyed bridges repaired? reached several maps with the XXX:Corps and the bridges stayed destroyed battle after battle...hmm
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papa_whisky
Rep: 42.2 votes: 4
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Posted: Sun Aug 28, 2011 11:02 am Post subject: Re: Historical Grand Campaign |
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With regards to the mortars the minimum range should be increased to something close to realistic, the blast power reduced, but the blast radius increased. Hopefully this will give suppression.
MG42 seems way too deadly. If a team comes under persistent MG42 fire it is always wiped out.
With the strat map I would like to see the immovable teams not be absorbed when a friendly unit passes through, as it so often means that a bridge is then left undefended.
Bridges take time to repair.
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