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Do incapacitations count as a soldier's kills?

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blinddog14

Rep: 30.4


PostPosted: Mon Aug 15, 2011 1:36 am Post subject: red box? Reply with quote

O.K, this is probably old biz for most of you hardened vets. I just learned about the red ammo boxes you might find laying about in some of the buildings~ which cleared up a question or two, but with a couple of add-ons~ Ramelle and Mustra~ I've had a couple of the same buildings blow without the aid of a red box. What am I missing? I've looked at the maps, but cannot discern any oddity.
Also, I've read mines were not a big factor in putting together CC2, but has anyone created a mine mod or plug-in or whatever?
thanks from a mule riding hillbilly,
the blinddog
p.s. If I shouldn't post under "forums", pls let me know...
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matthewhalos

Rep: 42.3


PostPosted: Sun Aug 21, 2011 4:55 am Post subject: Re: red box? Reply with quote

maybe the AI has used a Churchill AVRE....it's single round can devastate a building, just like an exploding red box....
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thumb

Rep: 5.9
votes: 3


PostPosted: Sun Aug 21, 2011 6:11 pm Post subject: Re: red box? Reply with quote

Keep in mind that the map graphic is not the "real" map. The map graphic can be any picture as far as the game is concerned. The "real" map is the mapname.txt file that defines every 10x10 pixel (2x2 meters at game scale) area of the map graphic as a specific terrain element type. A list of all the terrain element types used in each CC version is found in the \Data\Base\Elements file. From CC3 on, you can right click on the map graphic and see the name of the terrain element type under the cursor.

The "red boxes" on CC2 map graphics are coded in the \Data\Maps\mapname file as terrain element #141 - Munitions. However, any portion of a CC2 map graphic like Ramelle can be arbitrarily coded as Munitions - in effect creating a large hidden mine.



Nude.jpg
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The map graphic can be any picture as far as the game is concerned.
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Nude.jpg


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tripwire

Rep: 37.5
votes: 2


PostPosted: Fri Nov 04, 2011 1:13 am Post subject: Re: red box? Reply with quote

Oh...... I REALLY want THIS MOD !!!!   ;)


.... strategically (tactically??) placed infantry and AFV!!!  Smile
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schrecken

Rep: 195
votes: 15


PostPosted: Fri Nov 04, 2011 2:24 am Post subject: Re: red box? Reply with quote

Quote:
strategically (tactically??)


Lasciviously?
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dgfred

Rep: 63.1


PostPosted: Fri Nov 04, 2011 3:13 pm Post subject: Re: red box? Reply with quote

thumb wrote (View Post):
Keep in mind that the map graphic is not the "real" map. The map graphic can be any picture as far as the game is concerned. The "real" map is the mapname.txt file that defines every 10x10 pixel (2x2 meters at game scale) area of the map graphic as a specific terrain element type. A list of all the terrain element types used in each CC version is found in the \Data\Base\Elements file. From CC3 on, you can right click on the map graphic and see the name of the terrain element type under the cursor.

The "red boxes" on CC2 map graphics are coded in the \Data\Maps\mapname file as terrain element #141 - Munitions. However, any portion of a CC2 map graphic like Ramelle can be arbitrarily coded as Munitions - in effect creating a large hidden mine.


Haha... I luv that map  Very Happy .


Sports Freak/ CC Commander/ Panzerblitz Commander
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat 2: A Bridge Too Far


 
   
 


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