Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1228
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
docshiz

Rep: 0.1


PostPosted: Thu Dec 22, 2011 6:46 pm Post subject: Grand Campaign strategy tips? Reply with quote

So after a long hiatus I'm getting back into the Close Combat games, and remembering just how awesome they are. All of my previous experience has been in playing individual battles, so to mix things up I decided to try diving into the Grand Campaign.

I quickly realized I didn't know what I was doing.

I, for the most part, understand what I'm looking at; battle groups, supply depots, keeping roads open, one move in the morning, one in the afternoon etc. But the strategy of how to plan my attack through the Cotentin peninsula is eluding me, and I haven't found much help searching.

I came across the PZT tactical guide, which is great for battlefield level tactics (even though it's for GJS and I'm playing vanilla), is there something similar for campaign level strategy? The best I've found is using AARs and trying to copy their moves

My real issues have just been getting through the first few days, I'm playing as the Americans, and even though I'm beating up on the axis (AI, practicing against them before moving to H2H), I can't get out of my starting positions, so the first few days I end up fighting in the same areas over and over. If anyone has some tips on how to plan my attack, or even just some general suggestions on how to approach the campaigns, it'd be really helpful. Even just a timeline on where I should expect to be when, because part of this may be my expecting to move too quickly (I like the worse/better than your historical counterparts, now if I just knew why it was worse??).

Thanks

PS - What's the usual plan of expansion for American forces? South, then West, then North, or kind of a radial expansion in all directions?
Back to top
View user's profile Send private message
 
docshiz

Rep: 0.1


PostPosted: Thu Dec 22, 2011 8:10 pm Post subject: Re: Grand Campaign strategy tips? Reply with quote

One last addition (I promise!)

My current Campaign settings are:

Realism-

Always See Enemy; Never Act on Initiative; Always Have Full Enemy Info; and Always Obey Orders = ALL UNCHECKED

Battle Ends-

When Force Morale Gets Too Low; When Time Expires in 15 Minutes; After Taking All Victory Locations; Two Minute Warning = ALL CHECKED

This was really based on the manual and some reading online, are these the best settings to use (against the AI)?
Back to top
View user's profile Send private message
 
Heimdude

Rep: 0.9


PostPosted: Tue Mar 27, 2012 3:57 pm Post subject: Re: Grand Campaign strategy tips? Reply with quote

In regards to strategy against AI, i use a simple formula: Defense then counter attack. It's easy to figure out where AI will go. He'll go after the closest VL and if that attack fails (usually after 2-4 units have attempted), he'll refocus on another VL. During that time, he'll use up his mortar fire against your defensive positions with very little effect. When it's your turn to attack, and hence be stuck in the open, his mortar fire will have been spent.

Use your MGs for defense and then as covering fire for your attack. Then move them up to repeat. Same goes for your armor. Concentrate on one objective at a time and Attacking/Firing form multiple directions will make it easy to capture it.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat 5: Invasion Normandy


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!