Cathartes
Rep: 101.3 votes: 15
|
Posted: Tue Apr 03, 2012 10:53 pm Post subject: Re: GJS for LSA |
|
|
Pzt_Kanov wrote (View Post):
|
Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)?
|
Do they need editing? Had not considered it.
|
|
|
Back to top |
|
|
|
Pzt_Kanov
Rep: 14.2 votes: 9
|
Posted: Wed Apr 04, 2012 1:01 am Post subject: Re: GJS for LSA |
|
|
Cathartes wrote (View Post):
|
Pzt_Kanov wrote (View Post):
|
Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)?
|
Do they need editing? Had not considered it.
|
I thought the number of turns per day and how much time they represent were different between stock LSA and GJS mod.
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Wed Apr 04, 2012 2:20 am Post subject: Re: GJS for LSA |
|
|
Quote:
|
I thought the number of turns per day and how much time they represent were different between stock LSA and GJS mod.
|
good point, need to take a look.
|
|
|
Back to top |
|
|
MarkM
Rep: 43.9
|
Posted: Wed Apr 04, 2012 2:55 pm Post subject: Re: GJS for LSA |
|
|
From memory,
The fatigue and cohesion gained by resting was a joke. You were supposed to gain more at night but that was just a little less of a joke.
The recovery rate needs to be increased dramatically IMHO both when actually resting and in the case when not resting but no battle occurred.
After two days of fighting, and not even fighting every opportunity the game allows, a unit became useless if it ran into a fresh wave of angry grandmothers wielding their 80cm umbrellas.
|
|
|
Back to top |
|
|
savage1987swb
Rep: 28.4
|
Posted: Wed Apr 11, 2012 9:58 am Post subject: Re: GJS for LSA |
|
|
Keep up the good work Carthartes, and I'm glad to hear that you're releasing GJS on LSA, much more fun to be had with that engine than tLD.
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Sat Apr 14, 2012 6:56 am Post subject: Re: GJS for LSA |
|
|
best to pair with a friendly infantry BG:
Description: |
|
Filesize: |
138.33 KB |
Viewed: |
14708 Time(s) |
|
|
|
|
Back to top |
|
|
WillKnott
Rep: 41.6 votes: 2
|
Posted: Tue Apr 17, 2012 2:37 am Post subject: Re: GJS for LSA |
|
|
Looking forward to this one. I like the LSA engine, but the GC in LSA is sadly out of balance.
I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly. Does GJS4LSA able to stay fairly stable after a few days of play?
|
|
|
Back to top |
|
|
Tejszd
Rep: 133.6 votes: 19
|
Posted: Tue Apr 17, 2012 4:06 am Post subject: Re: GJS for LSA |
|
|
Like the idea Cathartes of having AT, tanks or other special weapons in their own BG that must be paired with another BG to form a balanced force....
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Tue Apr 17, 2012 4:52 am Post subject: Re: GJS for LSA |
|
|
Quote:
|
I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly. Does GJS4LSA able to stay fairly stable after a few days of play?
|
Was doing ok a few days into the GC with the original battlegroup setup, but I've filled out the BGs extensively, and haven't tested that far out since. If not stable, will light my hair on fire.
Quote:
|
Like the idea Cathartes of having AT, tanks or other special weapons in their own BG that must be paired with another BG to form a balanced force....
|
Me too, but somewhere there's some magic in those little numbers at the head of the forcepool file that will make it all work or fall on its face.
|
|
|
Back to top |
|
|
tigercub
Rep: 23.5 votes: 2
|
Posted: Tue Apr 17, 2012 9:07 am Post subject: Re: GJS for LSA |
|
|
All the power too you Cathartes! bring it on!
|
The best Target is the one you just Hit!
Started with CC1 Demo |
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Thu Apr 19, 2012 2:22 pm Post subject: Re: GJS for LSA |
|
|
another new Allied BG, not available until later in June:
Description: |
|
Filesize: |
81.44 KB |
Viewed: |
14385 Time(s) |
|
|
|
|
Back to top |
|
|
KilovskimkIII
Rep: 31.1
|
Posted: Thu Apr 19, 2012 3:57 pm Post subject: Re: GJS for LSA |
|
|
Nice one Cathartes. This is looking like its going to be something special. I've lost my copy of CC5, so I can't play any of the classic mods. I'm really looking forward to this. Keep up the good work.
|
|
|
Back to top |
|
|
kweniston
Rep: 57.9 votes: 1
|
Posted: Thu Apr 19, 2012 8:58 pm Post subject: Re: GJS for LSA |
|
|
I'm so looking forward to this... every update by Cathartes makes me want it even more... he's teasing us silly...
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Fri Apr 20, 2012 3:02 am Post subject: Re: GJS for LSA |
|
|
another benefit of LSA: with the ability to designate entry VLs, no more random map deploy by parachute BGs. Historical attack vectors can be predetermined.
Description: |
|
Filesize: |
147.68 KB |
Viewed: |
14353 Time(s) |
|
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Sat Apr 28, 2012 2:11 pm Post subject: Re: GJS for LSA |
|
|
some new fire support, new graphic, new shadow, new way to blow stuff up:
Description: |
|
Filesize: |
26.98 KB |
Viewed: |
14292 Time(s) |
|
|
|
|
Back to top |
|
|
Gunnar
Rep: 6.7
|
Posted: Sat Apr 28, 2012 2:16 pm Post subject: Re: GJS for LSA |
|
|
Does the Grille give indirect fire? Thanks for your continious efforts!
|
|
|
Back to top |
|
|
Tejszd
Rep: 133.6 votes: 19
|
Posted: Sat Apr 28, 2012 3:26 pm Post subject: Re: GJS for LSA |
|
|
Looking great Cathartes!
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Sun Apr 29, 2012 3:55 pm Post subject: Re: GJS for LSA |
|
|
into the morning of June 7:
Description: |
|
Filesize: |
125.82 KB |
Viewed: |
14257 Time(s) |
|
|
|
|
Back to top |
|
|
Pzt_Kanov
Rep: 14.2 votes: 9
|
Posted: Sun Apr 29, 2012 6:41 pm Post subject: Re: GJS for LSA |
|
|
Can't wait to play it!
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Tue May 01, 2012 10:03 pm Post subject: Re: GJS for LSA |
|
|
Quote:
|
Does GJS4LSA able to stay fairly stable after a few days of play?
|
will find that out soon I 'spose. playing the AI right now just to air out kinks. so far so good except the AI is predicatably un-smart when it comes to BG movement. This one, as before, designed with H2H in mind.
Description: |
|
Filesize: |
172.93 KB |
Viewed: |
14218 Time(s) |
|
|
|
|
Back to top |
|
|