AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sat Apr 28, 2012 7:39 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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Yup
The image was just schematic mimic the quad and the 8 connection GC made in his post at the top of the page. To illustrate that neither 8 or 4 connections is applicable in all arias. Diff connections and sizes of areas depending on the infrastructure and terrain. Poorly made and poorly explained, sorry.
Anyway, just my though.
/S
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southern_land
Rep: 155.2 votes: 14
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Apr 28, 2012 8:34 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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This to me would be the ultimate strat map. Clearly defined map linkages and no go areas. each map has at least one specific feature, town river or bog crossing, hill forest etc
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Sat Apr 28, 2012 11:39 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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I'd like to use maps from both LSA and TLD for this mod but the roofs of the buildings are so different in appearance. One thought I had was having a sea coast and the coastal buildings would be the dark brown and as you get inland the roofs get orange/red.
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Apr 28, 2012 11:44 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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i think most of the cc5 mod maps should work with little or no editing... I think WAAR tLD and LSA is just extra elements added to the bottom of the list, n othing changed higher up
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Sun Apr 29, 2012 2:32 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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As far as the roofs being different colors, do you think that would present a problem of realism?
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southern_land
Rep: 155.2 votes: 14
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Posted: Sun Apr 29, 2012 4:53 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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I don't see it being a huge problem... another thing you can do easily is alter the maps you do have... 2 hills added to a OMG map Easy to add trees or extra stream too without having to redo the entire map
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southern_land
Rep: 155.2 votes: 14
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Posted: Sun Apr 29, 2012 7:04 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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Decided to have a play with the hex system
this strikes me as a fairly good arrangement...
Clear definition of passable and unpassable hex sides plus the unlying image indictaes why access may be blocked.
reasonable view of the underlying terrain dictating the actual battle maps woods/urban/ farm, stream etc
probably slightly over scale for a regiment sized battle but not overtly so?
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Sun Apr 29, 2012 3:36 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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southern_land wrote (View Post):
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Decided to have a play with the hex system
this strikes me as a fairly good arrangement...
Clear definition of passable and unpassable hex sides plus the unlying image indictaes why access may be blocked.
reasonable view of the underlying terrain dictating the actual battle maps woods/urban/ farm, stream etc
probably slightly over scale for a regiment sized battle but not overtly so?
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Looks great!
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sun Apr 29, 2012 3:55 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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CC is good as it gives the mod maker the control to make many different map shapes and connections between them. It doesn't have to be fixed to any set design (squares, hexes, etc.).
Stalky,
Here is a pic from LSA with 2 German BG's attacking out of single map location to two allied held connecting maps. The arrows are different colors as 1 BG is considered as first in case they attack the same map;
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Last edited by Tejszd on Sun Apr 29, 2012 6:05 pm; edited 1 time in total |
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 29, 2012 5:20 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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Okay, thanx for the illustration of that feature TJ.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sun Apr 29, 2012 6:13 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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I enjoy this conversation but unfortunately most of the hex or square strategic maps are gonna be hard to do because isn't there a set amount of map connections?
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Mon Apr 30, 2012 12:48 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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You mean set number of connections overall or per map? Per map we're fine. There are already CC maps with up to 6 connections. IIRC there is no overall limit either of connections other than the limit of maps allowed in the game.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 30, 2012 3:29 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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Yes you can have 6 or more map connections but what is the total amount of connections for the entire strat map?
I believe there is a limit to that.
In CCIV there are only 80 slots for the arrows that depict strategic map movements.
In WAR there are 127 slots available.
Can that be expanded to say 300?
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Mon Apr 30, 2012 8:04 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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Good question. Looking in the LSA screen gadgets file it looks like there are 255 possible slots for strategic map arrows. Since the map will be all uniform hexes, I wonder if it is possible to use the same 6 arrows for every hex map? in any case 255 should probably be enough as each arrow entry has a to and from orientation.
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Mon Apr 30, 2012 8:07 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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Been working on a command screen for the mod. Here is what I have so far:
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southern_land
Rep: 155.2 votes: 14
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Posted: Mon Apr 30, 2012 8:22 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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rough count i got 131 links between maps in LSA
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Mon Apr 30, 2012 9:39 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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southern_land wrote (View Post):
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rough count i got 131 links between maps in LSA
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If the map is going to be made of homogenous hexes, do you know if it's possible or not to use the same 6 arrows for all the maps?
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 30, 2012 8:44 pm Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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per Steve McCLaire Each map can have 8 outgoing connections.The total number of connections is limited to 128.
For WAR.
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GaryChildress
Rep: 20.3 votes: 3
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Posted: Tue May 01, 2012 12:19 am Post subject: Re: Anyone Interested in Collaborating on a New Mod? |
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platoon_michael wrote (View Post):
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per Steve McCLaire Each map can have 8 outgoing connections.The total number of connections is limited to 128.
For WAR.
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We'll be using LSA, though. We need to know the connection limit for LSA?
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