salhexe
Rep: 70.1 votes: 6
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Posted: Mon Mar 12, 2012 3:24 pm Post subject: CC5 Battle of Berlin german S vetmod 3.6 |
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Update for this vetmod
Changes
weapons panzerscheck can't fire into buildings, fixed panzerfaust and bazooka data, fixed 5cm granatwerfer powerful
geteams snipers can take vl but not alarmtrupp, gun crew can move, weapons are more heterogeneous
alsteams sniper can take vl, rivisited sai
bgroups reworked team type for german
fpools reduct german command teams, possibility having other german troops
vehicles added coax mg on hetzer and fixed data
maps update some btds
This vetmod be played as the bgroups were LOCKED, so you must not change the composition of your groups, but just play.
Have fun
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Close Combat 5 Battle of Berlin german S vetmod 3.6.zip |
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1.37 MB |
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909 Time(s) |
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tripwire
Rep: 37.5 votes: 2
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Posted: Mon Mar 26, 2012 2:13 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Thanks for the improvements!! I will give this a try in the next couple of days. Greatly appreciate your work in getting BoB tweaked-in.
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Last edited by tripwire on Tue May 08, 2012 5:07 pm; edited 1 time in total |
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Heimdude
Rep: 0.9
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Posted: Tue May 01, 2012 11:32 pm Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Thanks, started playing it and it is tough of nails...
Question: One frustrating thing i see is that sometimes some units will refuse to fire under the pretext of saving ammo, even if their life depends on it. So they die with ammo. Is this due to the:
a) Vetmod
b) "Always obey orders" not being checked
c) Being badly trained or low morale units.
It can't be lack of leadership as even the Zug units do it to.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Wed May 02, 2012 1:22 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Thanks Salhexe!
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salhexe
Rep: 70.1 votes: 6
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Posted: Wed May 02, 2012 7:39 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Heimdude wrote (View Post):
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Thanks, started playing it and it is tough of nails...
Question: One frustrating thing i see is that sometimes some units will refuse to fire under the pretext of saving ammo, even if their life depends on it. So they die with ammo.
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Thanks of the interest
"Saving ammo" this also happens in other CC mods, I do not remember having seen in Berlin, except for mortars and tanks when they have low ammo. Maybe a game engine problem.
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salhexe
Rep: 70.1 votes: 6
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Posted: Sun Jun 17, 2012 4:40 pm Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Here the result of this gc, performed without any crash.
Also here no RK, my soldiers have not lived enough.
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136.67 KB |
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12144 Time(s) |
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155.26 KB |
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28.24 KB |
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47.04 KB |
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12144 Time(s) |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Thu Dec 27, 2012 6:55 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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salhexe,
For the saving ammo problem the ammo values could be wrong. It wasn't until May 2006 that the formula on how to calculate the ammo value was added the CC5 Workbook which was after this mod came out (May 2005)....
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salhexe
Rep: 70.1 votes: 6
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Posted: Thu Dec 27, 2012 3:29 pm Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Where can I find it?
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Tejszd
Rep: 133.6 votes: 19
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Dec 29, 2012 10:39 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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error sql
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Last edited by salhexe on Sat Dec 29, 2012 10:46 am; edited 1 time in total |
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Dec 29, 2012 10:42 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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error sql
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Last edited by salhexe on Sat Dec 29, 2012 10:46 am; edited 1 time in total |
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Dec 29, 2012 10:42 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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error sql
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Last edited by salhexe on Sat Dec 29, 2012 10:46 am; edited 1 time in total |
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Dec 29, 2012 10:43 am Post subject: Re: CC5 Battle of Berlin german S vetmod 3.6 |
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Thanks now I understand, actually in german vetmod I changed the values ??without taking into account the formula even though the result was satisfactory.
I'll keep into consideration in the TLD version.
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