Posted: Mon Jan 09, 2012 9:19 pm Post subject: TRSM 982 H2H Question - best 15 min map?
True, the allies has plenty of it, however, the Germans still have some cool stuff.
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When playing a single 15 min battle, with no realism settings and no specific rules, what are then the best maps in TRSM 982?
Today I sadly picked Bretteville for a single 15 min battle with a player I haven't faced before, and he wanted the Germans, however it soon came clear that Bretteville is not a 15 minute Win. And he only had 15 minutes.
When playing a single 15 min battle, with no realism settings and no specific rules, what are then the best maps in TRSM 982?
Today I sadly picked Bretteville for a single 15 min battle with a player I haven't faced before, and he wanted the Germans, however it soon came clear that Bretteville is not a 15 minute Win. And he only had 15 minutes.
Which maps are best maps for such battle types?
Hi again.
I would not recommend a single battle at all.
Here is what I prefer if to play a single map: Make a little OP in the scenario maker like the file I attached. U see how it’s made when u load it up. Unpack the zip in folder: Games/Battles/
Both sides have a large depot at the map behind, and then you can slug it out on a single map in many continual battles. IMO the best games are when its sequential fighting. Look at it, who knows, maybe like it.
The best maps IMO is (played continues as described abow) :
Periers Ridge, nice city centre and possible to making pincer movement
Benoville, 2 village centres and hedges with open arias… mmmm : )
Ranville, 2 village centres and hedges with open arias…
Colombelles, mixed fealings about that map..
Buron, a village in centre with open arias around it, this is a really good map, that’s the map I chosen for the attached file.
Bayeux, City map, good close combat..
Rauray, large open map with hedges, makes for movement..
Lingevres, city centre and village or two.. open arias and hedges..
Bretteville. Large map, large open arias with 4 urban centres. Time consuming and possible many many battles before settled.
Posted: Mon Jan 30, 2012 4:12 pm Post subject: The Achilles in 131/7 on elite settings fire as a mortar
The Achilles in 131/7 on elite settings fire as a mortar
Hi, in the h2h operation I'm playing - exploiting the gap - on elite settings, my opponent play the allied side, and he tells me his Achilles in the 131/7 only seems to be able to fire as a mortar? However, it only appears in h2h-play, not when he play against the ai.
When playing allies, I haven't seen this problem my self, so hope someone can clarify if this is a known bug, and if yes, how to solve it? Otherwise we will have to make some house rules I guess, where I as German cannot use my tanks against this allied BG.
Image from the operation
131/7 located in Villers-Bocage possible client bug with the Achilles?
Posted: Tue Mar 13, 2012 2:43 pm Post subject: Re: TRSM 0982
Will playing the GC of the awesome submod of TRSM 982, on line vs. line settings, have any impact on the forcepools, in regard to assets and reinforcements?
edit:
I need to read that change list more carefully. Found the answer here:
Posted: Wed Aug 15, 2012 8:02 pm Post subject: Re: TRSM 0982
Hi CC_CO,
1. Yes, 5th Para will get couple of Shermans and Daimlers after reinforcement since June 7th. 6th AL will get Cromwells instead of Tetrarchs if reinforced after June 26th .
2. Yes, with SP (APDS) shells.
3. I don't know but I believe the Germans can see random Allied BGs each day.
Posted: Sun Sep 02, 2012 9:47 pm Post subject: Re: TRSM 0982
Dima, another question;
It seems my mortars have been able to kill a crew-member and wound another in a Sherman Crab. No LOS on the Sherman, but plenty of shells was fired upon it.
Is this a CCV thing or did you implement sort of a hatch-feature in trsm? We disagree a bit here, me and Ronson, whether if it is a bug that mortars can kill crew-members or if this is meant to be so?
Posted: Mon Sep 03, 2012 7:34 am Post subject: Re: TRSM 0982
Quote:
Is this a CCV thing or did you implement sort of a hatch-feature in trsm? We disagree a bit here, me and Ronson, whether if it is a bug that mortars can kill crew-members or if this is meant to be so?
no, AFAIK one can do it in any CC version - the more one hits an AVF the more the chance for critical - like that Panther KO by 75mm Sherman in one of your battles.
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