thumb
Rep: 5.9 votes: 3
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Posted: Sat May 26, 2012 2:31 pm Post subject: Re: Converting CC3 Mods to COI |
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Dunno what email app youre using but you might try a file upload site (200mb/file limit).
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normski-
Rep: 16.4 votes: 2
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Posted: Sat May 26, 2012 7:10 pm Post subject: Re: Converting CC3 Mods to COI |
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@Thumb
Thanks, I looked at that site tho and noted that it somehow doesn't permit me to retrieve files.
I guess I'm looking for recommendations on decent free upload sites...
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thumb
Rep: 5.9 votes: 3
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Posted: Sat May 26, 2012 11:12 pm Post subject: Re: Converting CC3 Mods to COI |
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'retrieve' = delete?
Mebbe yousendit.
Seen Joe Pike around lately?
- mick
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normski-
Rep: 16.4 votes: 2
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Posted: Sun May 27, 2012 6:45 am Post subject: Re: Converting CC3 Mods to COI |
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he he
I have not spoken to him for years.
Check your pms.
yousendit = good link
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normski-
Rep: 16.4 votes: 2
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Posted: Thu Jun 07, 2012 3:30 am Post subject: Re: Converting CC3 Mods to COI |
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For those who are interested in the progress of Guerra Civil Espanola mod upgrade to COI there have a couple of significant developments.
1. the summer / winter uniforms are now no longer an obstacle thanks to Mick.
2. I received direct permission from Zikat to use his maps in CC3/COI format.
So what is still to be done?
1. The nightmare of vehicle and gun shadows is the single worst outstanding task. I will probably need some technical help with this but have a general idea of how to approach it.
I guess once that is done we could just release it, and even if we didn't fix the shadows, and put the thing out today, players will see a noticeably different experience in terms of improved quality between the original GCE CC3 beta and whatever platform we upgrade to (thinking about VoT as well as COI - basically the same mod but on 2 separate platforms)
However there are a few smaller tasks which could be completed and I feel like sharing these with the world, so here goes:
1. A general tidy-up and fine tuning of sounds, graphics and data, correcting wrong entries etc.
2. Perhaps an audit of the gun and vehicle data by someone competent to do that (ie probably not me)
3. Whipping the grand campaign, ops and historical battles (several of which are standalone ops) into a shape completely free of RF scenarios and hopefully not too lame or silly (I get embarrassed looking back at some, well probably most of my own efforts at creating scenarios). NB this has always been a collaborative effort with ppl such as Doramas and MoB contributing scenarios to the original GCE beta, and actually we hope to continue this tradition. So anyone who has knowledge of SCW and might be interested in contributing, please pm me in the next few weeks.
4. We might yet stick an Italian airplane in there to represent the relative merits of the Nationalist versus Republican airforces in their ground attack role. (Ie if we do this, there won't be any Republican planes).
There is a kind of proto Grand Campaign which attempts to walk through 'most' of the war. By which I mean, the advance of the Army of Africa into Pensinsular Spain, and the involvement of the International Brigades up until the Ebro offensives. (Obviously that leaves plenty out.) I got pretty stuck on some some of the ops for this but received fresh inspiration from the efforts of Firefox and CC5 Ebro team and their admirers, you know who you are ;)
A further point which may be of interest, is that we seek to portray a fairly full set of summer and winter uniforms. This is Spain we're talking about.
So by 'winter' of course I mean any weather where it's not boiling hot. Consequently we are looking at the impact on game play of winterising. My bright idea is that most maps will have a summer and winter version. They won't all look different since the only practical difference, in most instances, is the air is a bit cooler so the sprites have to put on a jacket.
My fear is that this is going to screw up the game play for most maps. Since the Republic launched several major operations to coincide with extreme weather, both hot and cold, the effect of all that may also be lost. the But, hey ho, it is only a game.
Anyway it's been 12 years in the making so hopefully we will get a finished product to you all sometime before next century.
Thank you and good night.
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terciooriamendi
Rep: 3.3
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Posted: Fri Jun 08, 2012 1:56 pm Post subject: Re: Converting CC3 Mods to COI |
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Thanks for your work Normski. Another SCW mod
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normski-
Rep: 16.4 votes: 2
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Posted: Fri Jun 08, 2012 7:34 pm Post subject: Re: Converting CC3 Mods to COI |
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Yeah, soon, hopefully
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Wed Jun 13, 2012 1:51 pm Post subject: Re: Converting CC3 Mods to COI |
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SCW Work Fine in enginnering CCIII/VoT
Description: |
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Filesize: |
107.39 KB |
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21737 Time(s) |
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heia Safari!! |
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normski-
Rep: 16.4 votes: 2
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Posted: Wed Jun 13, 2012 8:53 pm Post subject: Re: Converting CC3 Mods to COI |
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Thanks DAK_Legion.
This is the VoT-style upgrade.
There is much more yet to be released.
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normski-
Rep: 16.4 votes: 2
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Posted: Tue Jun 19, 2012 5:57 pm Post subject: Re: Converting CC3 Mods to COI |
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So... who do I release these mods to, when they're finished?
Actually there are 2 of them, the VoT is envisaged as sort of a taster for the COI mod which is still in development.
VoT is pretty much ready for people to play, thanks to DAK_Legion.
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normski-
Rep: 16.4 votes: 2
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Posted: Mon Jul 09, 2012 7:23 pm Post subject: Re: Converting CC3 Mods to COI |
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I am currently treading a steady path through that world of misery, known as vehicle shadow editing. 3 guns down and about 30 more guns & vehicles to go. Call this a holiday?
The things we do for our art.
Hurrah! for VehShEdit, without which I'd be staring at field guns with mortar shadows. Now I can stare at my badly drawn field gun shadows instead.
Mustn't grumble
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US_Brake
Rep: 24.2 votes: 22
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Posted: Wed Aug 08, 2012 10:28 pm Post subject: Re: Converting CC3 Mods to COI |
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It sure would be cool to have a beta port of Panzerjäger II for Cross of Iron!
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Close Combat's most infamous SOB |
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normski-
Rep: 16.4 votes: 2
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Posted: Fri Aug 10, 2012 8:50 pm Post subject: Re: Converting CC3 Mods to COI |
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All tanks & artillery shadows done, in a rough kind of way.
Just got armoured cars trucks and a motorbike shadows to do. Should be ready before the earth crashes into the sun.
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Tue Aug 14, 2012 9:24 pm Post subject: Re: Converting CC3 Mods to COI |
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US_Brake wrote (View Post):
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It sure would be cool to have a beta port of Panzerjäger II for Cross of Iron!
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as always......if time....YOU will have PJII!
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heia Safari!! |
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US_Brake
Rep: 24.2 votes: 22
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Posted: Wed Aug 15, 2012 5:24 am Post subject: Re: Converting CC3 Mods to COI |
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Panzerjäger II is one bad ass piece of work in the world of cc3 mods.
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Close Combat's most infamous SOB |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Fri Aug 17, 2012 9:14 pm Post subject: Re: Converting CC3 Mods to COI |
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morning I put a direct link.................
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heia Safari!! |
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DAK_Legion
Rep: 86.3 votes: 20
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US_Brake
Rep: 24.2 votes: 22
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Posted: Sat Aug 18, 2012 7:46 pm Post subject: Re: Converting CC3 Mods to COI |
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Thanks for porting that DAK_Legion! The Cross of Iron players owe you alot!
Looking forward to normski's masterpiece!
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US_Brake
Rep: 24.2 votes: 22
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Posted: Fri Oct 19, 2012 7:07 pm Post subject: Re: Converting CC3 Mods to COI |
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I have been enjoying a few games of PJ II as of late. If you own COI please take the time to download all the mods on page 1 of this thread. Great stuff!
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Fri Oct 19, 2012 8:01 pm Post subject: Re: Converting CC3 Mods to COI |
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Hi Brake!
on the first page says...MODS NOT CONVERTED
Somalia Black Hawk Down
I WANT DOWNLOAD LINK FRIEND;)...I WANT CONVERT TO COI
LOL;)
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