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salhexe

Rep: 70.1
votes: 6


PostPosted: Fri Dec 09, 2011 3:10 pm Post subject: CC War Bloody Omaha german S vetmod 1.0 Reply with quote

Here a new vetmod for WAR bloody omaha conversion by Dom (thanks)


Changes


Alsteams better morale and experience, reworked sai and type, more team size mortar and infantry, sniper can take Vl


Axsteams worse morale and experience, reworked sai


Soldiers changed weight for human


weapons panzerschreek now can't fire into building and fixed data also for bazooka, snipers have more effectiveness


bgroups   changed several team type and valours


Campaign locked bgroups, axis suprised, more Allied ground recon sighting % chance, changed allied Battle group 'base' battle plans


Gamegadg time&morale hidden


Runames added file for Ost troops



CC WAR Bloody Omaha german S vetmod 1.0.zip
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salhexe

Rep: 70.1
votes: 6


PostPosted: Tue Oct 09, 2012 10:55 am Post subject: Re: CC War Bloody Omaha german S vetmod 1.0 Reply with quote

After more than one year (13 months to be exact), I was able to finish the gc for this bloody omaha.

At the end, my units are nearly annihilated and the Allies have control of most of the maps. No way here.



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johnsilver

Rep: 61.3
votes: 4


PostPosted: Fri Oct 19, 2012 8:30 am Post subject: Re: CC War Bloody Omaha german S vetmod 1.0 Reply with quote

That tough? Will give it a try in a bit. not a big fan of all the DDay campaigns, but most of your mods are pretty nice, so will give it a whirl :-)

What would really be cool is if someone had the time (and felt like) either porting the Africa '40 CC5 campaign by Oddball, or developing another for CC4 with the same maps.

Understand you don't have the time though.. Ain't asking. LOL

JS


PeG-WW2 Campaigns Page
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salhexe

Rep: 70.1
votes: 6


PostPosted: Fri Oct 19, 2012 8:45 am Post subject: Re: CC War Bloody Omaha german S vetmod 1.0 Reply with quote

I agree. I like also Berlin and someone promise to do...  Sad
If you try, follow gc and vetmod rules. Gc is very long and some battles slow, there are some difficulties for the Ai to move in strategic movement, the map in the bottom was never been attacked.
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Wacht am Rhein


 
   
 


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