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Do incapacitations count as a soldier's kills?

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ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Sun Aug 07, 2005 1:20 am Post subject: CCIII campaigna de grecia. Reply with quote

ok, i loaded cc3 for the first time in a year to play this mod.

its the manual install(very easy, just drop in folders complete, no inserting or swapping, i just saved all original files except maps, then put in this mod).

no real bugs to speak of, but some little problems i found:

1)the 105mm guns dissapear on some heavily wooded greece mod maps, i think due to WF problem or 'deep water' the tanks simply cant deploy, so the game rests the unit, same in heavy woods, the guns have MAJOR problems deploying anywhere!

2) the 75mm krupp guns seem innefective, sometimes kills but more like killing power of a 47mm, same size and sound as well in my opinion. Rolling Eyes

3) on opening map in campaign, i had 5 MMG guns in excellent position, all with 1000+ rds, then enemy soldiers ran at me, i cut down 1 or 2 and they crawl, dissapear! only at ranges of say 50M- do i still see them. the 7.92mm must be PLASTIC, THEY JUST DONT KILL (all that well, compared to a vickers in WF or a 1910 RR there identical guns so what gives?)

4)love the red hats Smile , the sounds(soldiers) are really good(even if there in a echo rich room, well done!

5) morters fire way to fast (sorry im ccv inised) i saw my lovely 3 tube teams with 60 rds, whooppe! (compared to 30 ccv) but i can do as much damage with 30 ccv as 120 cc3 in this mod, again the 6cm russian RR morter at 80M is as effective. still a greta team to buy.

6) in the grand campaign, in the greeks, operation 3 i have MASSIVE POINTS ADVANTAGE,without and real armour and gun unfriendly maps, i got hundrens of points spare! even with 3 guns, 3 *3 tube morters, 72 point enginers out my ass! i could charge front on, light tanks and all and still prevail!.

7) the only HMG i saw in the game or any value is the italian's, its the only gun to really cut anybody to shreads, BAD BOYS! (DKS 1928 SOUND)

overall the greeks so far have limited offencive capability, but ill finish both sides before i write more!

hope i did help!

well done!

tack


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CSO_Sbufkle

Rep: 32.2
votes: 1


PostPosted: Sun Aug 07, 2005 2:57 am Post subject: Reply with quote

Plugins for this mod can be found at the CSO.. the mod & GC in 2 separate plugs...


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ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Sun Aug 07, 2005 6:20 am Post subject: GOOD STUFF. Reply with quote

glad to see CSO still kicking and making the plugin or at least hosting the plugin.

im up to operation 7 as greeks, kicking ass 4 points each campaign, indirect fire weapons winning my war, if no morters(or at least single tubes) and fo FOO arty or air FOO's i'd have it HARD!. the 105mm also doing major damage, aka 152mm regular CCIII style blowing buildings and anything else in 30M radious.

getting the 39' model tanks helped heaps! the italian IA throws minimum 3 each map at me. still have double the points i need to win, often 200 points spare!!!!! 1/2 the points for greeks to make you pick well, not expensive and unrealistic.

the aircraft attack sound is very quiet and distant sounding.

tack


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CSO_Sbufkle

Rep: 32.2
votes: 1


PostPosted: Sun Aug 07, 2005 12:05 pm Post subject: Reply with quote

I agree good mod.. 'fresh' is a word Id use. AM into the third Op myself, I wont comment how Im doing.... *blush*


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ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Sun Aug 14, 2005 12:08 pm Post subject: ok, now as italians Reply with quote

its deadset bullshit hard as atalians, i got kicked off first operation, as i failed to note only 1 VL per side!

the points are scarse, and i have not yet after 4 operations build up any decent fighting force. BUT i got 2 '39 model tanks and the awsome 210mm artillery, WOW its one sucker punch (nee regular cc3 SU152 blast) BUT INDIRECT FIRE. enemy sees to find my artillery pieces very fast, on defence more so, hiding them is hard on some of these maps, deploying harder, map codes just dont allow it!

so, main problem is guns go to 'REST' on wooded maps.

tack


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nikits72

Rep: 41


PostPosted: Tue Aug 30, 2005 12:54 pm Post subject: Problem with Grecia mod Reply with quote

Hi all,
i downloaded the 2 plugins for grecis mod of cc3.
After i load cc3 when i try to go to the campaigns i get a message to insert the original cd which i already have inside.
Then ,since i can do nothing else i get a message that cannot file the file lvov4x.mmm
I found this post which says something about this problem and i tried to foolow the answers ther,but still no fix.
Is it a problem of me,of the plugin or what?

Any suggestions?

Thx


nikits72 with the unexploding grenade...
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yukongold

Rep: 7


PostPosted: Wed Aug 31, 2005 5:37 am Post subject: Reply with quote

Lvov4x is a custom map. There must be something that didn't unload from another mod plugin that is calling for that map. The bad news is that a fresh installation might be needed to resolve your problem. Mad
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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