Mana
Rep: 3.9
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southern_land
Rep: 155.2 votes: 14
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Posted: Wed Jan 16, 2013 12:13 am Post subject: Re: Kursk 1943 |
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yeah okay i'm tentatively interested in doing some maps...
Just been google earthing north of belgorod, there is enough cover there to make things interesting I think
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Mana
Rep: 3.9
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Posted: Wed Jan 16, 2013 7:55 am Post subject: Re: Kursk 1943 |
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About the strat map posted:
This is based on actual terrain height data, the cities and villages are not all shown but the major ones are. Belgorod is the main city and an importnant strategical point as is Porkhorovka, my initial idea is that the player has to achieve one of these goals; Belgorod for the russians as key city to Kharkov and Prokhorovka for the Germans to succeed their operational plans of 'Citadel'
(The actual stratmap will go slightly beyond Belgorod and Prokhorovka)
PS: Thank you for all the feedback and responses!
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Wed Jan 16, 2013 3:09 pm Post subject: Re: Kursk 1943 |
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you have a PM Mana!
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heia Safari!! |
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Hesus
Rep: 51.2
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Posted: Wed Jan 16, 2013 7:20 pm Post subject: Re: Kursk 1943 |
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Looks great, would love to play an eastern front mod on PITF.
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Pzt_Kami
Rep: 44.2
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Posted: Sun Jan 20, 2013 7:26 pm Post subject: Re: Kursk 1943 |
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This has really become a dream to see a Kursk mod for CC. Now you guys gonna make it. this is indeed a great news and PitF can be a good choice as base game for this project. wish you good luck
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Women are like flowers, I appreciate their beauty and fragrance without picking them off the branch, then I continue on to the next flower |
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sickf1
Rep: 10.9
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Posted: Tue Jan 22, 2013 9:51 pm Post subject: Re: Kursk 1943 |
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great news to see interest in this, i have not really been active for sometime but have been enjoying Pitf H2H games
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tigercub
Rep: 23.5 votes: 2
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Posted: Wed Jan 23, 2013 4:15 am Post subject: Re: Kursk 1943 |
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also would lilke to see....ill keep looking at this...
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The best Target is the one you just Hit!
Started with CC1 Demo |
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DAK_Legion
Rep: 86.3 votes: 20
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Mana
Rep: 3.9
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Posted: Wed Jan 23, 2013 8:37 pm Post subject: Re: Kursk 1943 |
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He guys,
Here's a small update (which I'm planning to do every week) So far Dak_legion is working on the data for an alpha version, with this version I'm planning to create two brand new maps; Belgorod east (station) and a part of prokhorovka. Belgorod east is currently being made (see images for preview)
The past few days I obtained new sounds which contain actual weapon recordings from a distant perspective creating a more realistic and balanced perspective ingame.
Although I probably need help from someone who speaks and understands Russian, both with the voices, data and research.
Kind regards,
mana
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Last edited by Mana on Mon Jan 28, 2013 8:50 am; edited 2 times in total |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Thu Jan 24, 2013 7:19 pm Post subject: Re: Kursk 1943 |
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I need your e-mail Maná!
here or vía pm!
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heia Safari!! |
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Mana
Rep: 3.9
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Fiestita
Rep: 6.2 votes: 2
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Posted: Mon Jan 28, 2013 8:40 am Post subject: Re: Kursk 1943 |
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Apparently you missed the Donets River in the strategy map. Belgorod has shores in it.
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Mana
Rep: 3.9
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Posted: Mon Jan 28, 2013 8:47 am Post subject: Re: Kursk 1943 |
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Your right, this strategic map is not the actual map it is just a test and is nothing compared to the actual strat map
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Fiestita
Rep: 6.2 votes: 2
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Posted: Mon Jan 28, 2013 11:03 pm Post subject: Re: Kursk 1943 |
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I should have though about it as a test. My bad. Keep up the good work you are doing Mana.
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Mana
Rep: 3.9
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Posted: Fri Feb 01, 2013 6:34 pm Post subject: Re: Kursk 1943 |
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Here's a preview of the legendary T34/76 1942. The soldier in the square is placed there for the scale. The background image is the Belgorod railyard map I'm working on, but for the alpha version I'm working on Hill 252.2
Hope you like it!
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646 Time(s) |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Fri Feb 01, 2013 9:03 pm Post subject: Re: Kursk 1943 |
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Excelllent work;)
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heia Safari!! |
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Dima
Rep: 87.3 votes: 16
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Posted: Fri Feb 01, 2013 9:05 pm Post subject: Re: Kursk 1943 |
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Hill 2522 looks very similar to cut Stal map
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Mana
Rep: 3.9
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Posted: Sat Feb 02, 2013 10:05 am Post subject: Re: Kursk 1943 |
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Thanks!
What do you guys think of the scale?
I have done my math and came to the conclusion that the regular Pitf scaled vehicles are too small to actually fit a soldier inside. I developed these houses and vehicles so a close combat soldier would actually fit realistically. But maybe I missed something?
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DAK_Legion
Rep: 86.3 votes: 20
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