salhexe
Rep: 70.1 votes: 6
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Dec 19, 2012 10:47 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 |
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Whats up with the BTD file in there?
Do I need that?
Thanks for the Mod
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salhexe
Rep: 70.1 votes: 6
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Posted: Thu Dec 20, 2012 3:05 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 |
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If you want. I tried to get better performance.
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salhexe
Rep: 70.1 votes: 6
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Posted: Thu Dec 20, 2012 10:05 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 |
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I usually use to change BTDs to those decisive maps for add extra difficulties.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Fri Dec 21, 2012 3:47 am Post subject: Re: CC WAR UTAH german S vetmod 2.0 |
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Thank you salhexe!
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salhexe
Rep: 70.1 votes: 6
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Posted: Sun Dec 30, 2012 4:41 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 |
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Can someone explain to me how it is possible that simply changing the file scrngadg, a graphics file, which updates the mod to the latest patch, you have the following changes:
- AI no longer uses the barrage,
- prevents to conquer the VLs altought if it is nearby and it turn around,
- in Tare Green is static for long days and does not attack.
These are the main changes, not all negative, someone noticed them?
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salhexe
Rep: 70.1 votes: 6
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Posted: Mon Jan 21, 2013 9:25 am Post subject: Re: CC WAR UTAH german S vetmod 2.0 |
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I discovered, perhaps, a reason, but I do not understand why, stupid Ai tank is "packed". In an inch map, there are 3 different land seemingly impassable for tanks
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salhexe
Rep: 70.1 votes: 6
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salhexe
Rep: 70.1 votes: 6
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