Mafi
Rep: 2.7 votes: 17
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tripwire
Rep: 37.5 votes: 2
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Posted: Sun Jun 23, 2013 6:09 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Thorough research and very good graphical representation of the 'blown' bridge. Good work, Mafi.
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Mafi
Rep: 2.7 votes: 17
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Pete
Rep: 118.1 votes: 12
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Posted: Mon Jun 24, 2013 10:34 am Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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That last article says that the bridge was blown on the Son side because the enemy was expected to come from the direction of Eindhoven. Interestingly they blew only half of the bridge because they supposed it would make it more difficult to repair the bridge.
The emergency repair was not solid enough to allow tanks across it.
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Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Mafi
Rep: 2.7 votes: 17
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Posted: Wed Jun 26, 2013 1:18 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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...okay, here the next suggestion by me:
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Mafi
Rep: 2.7 votes: 17
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Posted: Wed Jun 26, 2013 5:25 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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...and in game. This shows that the 88-gun pit south of the Kanaal is historically incorrect but from the point of the gaming direction a good option.
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Pete
Rep: 118.1 votes: 12
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Posted: Wed Jun 26, 2013 9:29 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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I think you nailed it with your last suggestion.
What is your fascination with this bridge?
Next thing you might want to consider adjusting is the direction the canal flows
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Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Mafi
Rep: 2.7 votes: 17
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Posted: Thu Jun 27, 2013 5:54 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Hello Pete,
you think the water should flow to the North Sea? I couldn't find any Dutch infos concerning the streaming direction in a canal.
Cheers
Mafi
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Pete
Rep: 118.1 votes: 12
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Posted: Thu Jun 27, 2013 6:31 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Hey Mafi,
Yes , the water would be fllowing west into the direction of the sea. Although I suspect it will be hardly visible due to the waterlevel being controlled by sluices.
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Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Mafi
Rep: 2.7 votes: 17
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Posted: Fri Jun 28, 2013 7:23 am Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Hello Pete,
yes, I think you are correct with the sluices, but to stay a little bit close to Atomic, I solely flipped the graphics and will keep the gun pit for playing reasons.
Cheers
Mafi
EDIT: added in-game result: BaileyBridge in Ops-play
I have added these artworks to my CC2-SonSouth-MiniMod, which is now republished at http://closecombat2.jimdo.com/cc2-sonsouth-minimod/.
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Pete
Rep: 118.1 votes: 12
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tripwire
Rep: 37.5 votes: 2
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Posted: Fri Jun 28, 2013 3:07 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Mafi, thank you for your continued research! The bridge update (and water flow) look great.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Fri Jun 28, 2013 3:41 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Thanks Mafi!
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tripwire
Rep: 37.5 votes: 2
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Posted: Fri Jun 28, 2013 5:54 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Mafi will your updated map files (both data and graphics with the 2013 date on them) work with the Hell's Highway mini-mod?
I can't seem to get it to work that way.... but if I go back to your Son Bridge South mini-mod, it works.
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Mafi
Rep: 2.7 votes: 17
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Posted: Fri Jun 28, 2013 7:34 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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tripwire wrote (View Post):
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Mafi will your updated map files (both data and graphics with the 2013 date on them) work with the Hell's Highway mini-mod?
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Hello Tripwire,
no, not out of the box. You must adjust the filenames, the Scenario files (different map sizes, other VL-psoitions, and so on). The idea behind SonBridgeSouth-MiniMod is older than HH.
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I can't seem to get it to work that way.... but if I go back to your Son Bridge South mini-mod, it works.
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These two mods are "rivals". There is no easy way to have them both in one installation. And it does not make sense from my point of view:
- SonBridgeSouth is for those who like the the original CC2-ABTF but wanted to get a little bit extension. Can be used in SingleBattle, Ops and Campaign play.
- HH is a mod with different painting style. And it is nearer to historical correctness than anything else (except for the Bailey bridge, I must confess...). For SingleBattle and Ops play.
Cheers
Mafi
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Ivan_Zaitzev
Rep: 56.1 votes: 3
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Posted: Thu Jul 18, 2013 11:02 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge |
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Amazing Mafi. At first I thought the Bailey bridge was built next to the destroyed bridge, but my pictures and the ones you posted say otherwise.
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The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
My Youtube Channel
http://closecombat2.blogspot.com |
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