salhexe
Rep: 70.1 votes: 6
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Posted: Fri Feb 22, 2013 8:06 pm Post subject: LSA WAR GERMAN S VETMOD 1.0 |
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Here a new vetmod, but I find problems during the game.
Just the last game of the round of the day, , the game goes into freeze without loss of any file, but whatever I do nothing changes.
Also changing strategic movement and jumping that map, however, the last battle before the end of the round, freeze.
Put thevetmod which is still compelling, hoping someone can find out what the problem that afflicts all mods concerning the Bulge, at this point I think it's something in the maps (?)
edit
With the new patch
http://matrixgames.com/products/386/downloads/
finally game no more freeze
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Last edited by salhexe on Thu Jul 18, 2013 5:19 pm; edited 1 time in total |
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salhexe
Rep: 70.1 votes: 6
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Posted: Fri Feb 22, 2013 9:51 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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Added 2 gc files below.
patch 5.60.51
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last battle before freeze |
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saved gc.rar |
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strategic moviment.rar |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sat Feb 23, 2013 4:02 am Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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I suggest not having 10 men teams.
I'm guessing the game doesn't always like the graphics overlaying of each other.
When I first loaded the mod I went back and forth with the AB Rifle team from the strat map to the soldier screen and 6 times in a row it CTD.
But when you view said team on the soldier screen it doesn't display the 10 little heads,it displays 7.
Same as the amount of shoulder patches displayed.
I'd try 7 total and see what happens.
The battle did load for me from the saved gc file you posted.
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salhexe
Rep: 70.1 votes: 6
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Posted: Sat Feb 23, 2013 3:45 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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I could try to reduce to 7 men, but for example in Berlin this no causes problems.
Can you post the gc bypass so I can continue to test? thanks
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salhexe
Rep: 70.1 votes: 6
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Posted: Wed Feb 27, 2013 11:46 am Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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One interesting thing about LSA is to have 2 units in the same map.
In the Bulge and Bastogne in particular, creates the necessary conditions for greater realism.
As you can see in the picture, german must completely encircle Bastogne, (as in reality), because Ai having 2 units and can make attempts to break the siege.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Feb 27, 2013 2:55 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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Yea but your 9 days into your GC and once again it looks like the Americans will never be able to win or even come close.
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salhexe
Rep: 70.1 votes: 6
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Posted: Wed Feb 27, 2013 3:08 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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It's still too early to tell, but as in the history, the German forces are low, and the Allies have many reinforcements and the campaign is still a long.
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hellblazer
Rep: 2.6 votes: 1
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Posted: Sat Mar 09, 2013 7:56 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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Is this mod stalled due to the crash bug?
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salhexe
Rep: 70.1 votes: 6
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Posted: Mon Mar 11, 2013 10:38 am Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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The vetmod is working, it happens that the game could crash in the last battle of the game round, so you have to be careful to save the file to the beginning of each round of strategic move, you might be needed if the game goes on, changing the movements of beginning of shift.
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salhexe
Rep: 70.1 votes: 6
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salhexe
Rep: 70.1 votes: 6
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Posted: Mon Jul 15, 2013 4:03 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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I got to day 14 (dec 30), there are no more crashes after the new patch, I hope a new patch is developed also for WAR.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Jul 15, 2013 11:25 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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The UI Graphics for this Mod suck so BAD that no matter what you do it will never be playable.
Compound that with the NON exploding Bridge at Trois Points and basically you have SHIT game with a SHIT Mod.
Stop wasting you time Bro!
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salhexe
Rep: 70.1 votes: 6
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Posted: Tue Jul 16, 2013 3:11 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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You are very pissed off ,
I still have the vet GC of vetBoB waiting to go on, if they ever will make a patch.
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salhexe
Rep: 70.1 votes: 6
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Posted: Thu Jul 18, 2013 12:08 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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I have a question: why WAR Utah works perfectly without crashing and everything related to the bulge (the custom WAR, vetbob) suffer from it?
Could be something related to the maps?
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johnsilver
Rep: 61.3 votes: 4
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Posted: Thu Jul 18, 2013 7:14 pm Post subject: Re: LSA WAR GERMAN S VETMOD 1.0 |
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Could always introduce the US T-28 "Super Tank" like another CC developer did to even the odds with another mod version of WAR.. THAT would even the odds, if not historically accurate..
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