Posted: Wed Oct 02, 2013 5:12 am Post subject: Re: Historical Accuracy or Game Play?
Head on attacks are often encouraged in football. This tactic in war will get you into a lot of attritional battles that can only lead to unnecessary casualties. -TIK
Once again, I find that we are just NOT on the same WAVELENGTH.
And all this after you promised to stop interrupting the thread. You lied.
Perhaps, you are just expressing the beliefs of your own ethnicity. But ...
In Football, as in War, you don't always get to pick your battles.
Consider the story of Pointe du Hoc and the US Army 2nd Ranger Battalion, Major James Earl Rudder commanding.
Perhaps, you are just expressing the beliefs of your own ethnicity. But ...
In Football, as in War, you don't always get to pick your battles.
Ethnicity?? I just don't see how you can compare THIS sport to war.
If we compare football to war, and I was a leader of a football team, I'd send my men into the stands and outflank the enemy. I don't care about the rules (and why would I?), I only want to win and thus survive.
Also, that's the point, as a commander you should always pick your battles.
Posted: Wed Oct 02, 2013 3:04 pm Post subject: Re: Historical Accuracy or Game Play?
Also, that's the point, as a commander you should always pick your battles. -TIK
Lt. Colonel (some sources say Major) Rudder (the commanding officer) was ORDERED to assault Pointe du Hoc. In addition, he did not decide that the Normandy Coast was to be the site of the invasion.
Well, it is obvious that you didn't watch the video.
But for some reason, I am starting to form the opinion, that you might be trying to fool us about you knowledge base as it relates to football, tactics, and warfare.
Also, that's the point, as a commander you should always pick your battles. -TIK
Lt. Colonel (some sources say Major) Rudder (the commanding officer) was ORDERED to assault Pointe du Hoc. In addition, he did not decide that the Normandy Coast was to be the site of the invasion.
Well, it is obvious that you didn't watch the video.
But for some reason, I am starting to form the opinion, that you might be trying to fool us about you knowledge base as it relates to football, tactics, and warfare.
I've seen the video. There was one sentence where someone said Rubber got everyone worked up like you do before a game of football. That was it. Whilst that was good for morale, that doesn't mean the battlefield ended up like a football match.
The only thing I can see with sport that remotely relates to modern war is the riots that happen after a game.
Be honest. How many games of CC have you had that ended up looking like a football game? For me - none.
Either, you have an extremely short memory, or you are deliberately lying about the video. But, the video only states that Rudder, while he was a HS football coach [after he graduated from college (c. 1933)], was decribed by his players to be mostly concerned with physical training, because he felt in generated confidence in the players. So, he had the Ranger Battalion condition or prepare physcially for the battle on similar cliffs in England. The video also noted that the Rangers were fanatical about physical training anyway, with or without Rudder.
And all that is beside the point anyway.
YOU DO UNDERSTAND what a metaphor is, RIGHT. Or do we need to list it with the things you may be funnin us on, like football, tactics, warfare, and now a metaphor.
Posted: Wed Oct 02, 2013 5:52 pm Post subject: Re: Historical Accuracy or Game Play?
Be honest. How many games of CC have you had that ended up looking like a football game? For me - none. -TIK
I can understand why you would want to change the subject. Especially if you did watch the video. But comments like these, where you try to attribute a concept to some other forumite, is just your main trolling technique. I have seen you do it over and over again in most of your threads.
YOU DO realize, that the battle at Point du Hoc was a frontal assault? Just like the Riviere battle I presented several pages back in this thread.
AND YOU DO realize, that the Rangers reached the heights aproximately 5 minutes after their landing. At the Riviere battle, the Americans reached the heights much sooner.
AND I HOPE, that after viewing the video, YOU recall that the Germans counterattacked the American position, but not before the Americans had occupied a substantial portion of the defenses at Pointe du Hoc. Just like the example battle of Riviere.
AND DID YOU NOTICE, that the Germans seemed to have plenty of MG42s, but in the end their counterattack failed. At Riviere the Germans had 3 MG42s.
AND DO YOU recall, that the analysis of the battle, attributed the German failure to the fact the they had to fight their way back through their own defense works to reach the Rangers, and therefore, the potential of the MG42 could not be realized. Just like at Riviere where the Germans had difficulty with their own Castle.
AND I HOPED YOU CAUGHT the reason for the RANGER frontal assault. It was to save lives on Omaha and Utah beach. Ike would sacrifice the Ranger Battalion, so that the German heavy artillery could not be used to fire on the beachheads at Omaha and Utah.
So, was the combat at the example battle of Riviere historically accurate or NOT.
Posted: Wed Oct 02, 2013 7:21 pm Post subject: Re: Historical Accuracy or Game Play?
The function of football, soccer, basketball and other passion-sports in modern industrial society is the transference of boredom, frustration, anger and rage into socially acceptable forms of combat. A temporary subsitute for war; for nationalism; identification with something bigger than the self.
Edward Abbey
Violent ground-acquisition games such as football are in fact a crypto-fascist metaphor for nuclear war.
Robert Downey, Jr.
Football, wherein is nothing but beastly fury, and extreme violence, whereof proceedeth hurt, and consequently rancour and malice do remain with them that be wounded.
Thomas Elyot (1531)
Pro football is like nuclear warfare. There are no winners, only survivors.
Frank Gifford
To play this game (football) you must have fire in you, and there is nothing that strokes fire like hate.
Vince Lombardi
In life, as in a football game, the principle to follow is: Hit the line hard.
Theodore Roosevelt
Football is mesmerizing, because it's a figurative war. You go in one direction till you get there, but you get there as a team, not as an individual. Players bond whether they're black or white, much as soldiers do.
Oliver Stone
Now you are just pretending to be stupid, while you troll.
That applies to you as well,how embarrassing.
Even at the risk of having this thread moved to the Train-wrecks being a football fan since a young kid I have always concluded that Anyone! who compares football or any Sport for that matter to War is a complete dumb ass.
Be honest. How many games of CC have you had that ended up looking like a football game? For me - none. -TIK
I can understand why you would want to change the subject. Especially if you did watch the video. But comments like these, where you try to attribute a concept to some other forumite, is just your main trolling technique. I have seen you do it over and over again in most of your threads.
1. This thread is about Game Play vs Historical Accuracy
2. We're meant to be talking about Close Combat
3. So when I asked "How many games of CC have you had that ended up looking like a football game?" I was once again trying to get the thread back on topic.
4. Sadly, you're the one trolling.
5. Where do I troll?
Now you are just pretending to be stupid, while you troll.
That applies to you as well,how embarrassing.
Even at the risk of having this thread moved to the Train-wrecks being a football fan since a young kid I have always concluded that Anyone! who compares football or any Sport for that matter to War is a complete dumb ass.
Posted: Thu Oct 03, 2013 12:07 am Post subject: Re: Historical Accuracy or Game Play?
The EVE Online forums were absolutely terrible for every topic going off-topic and turning into flame wars. I never read those forums for that reason. Anytime a Dev posted, there was always a troll who would post "first" as the first reply. It usually went downhill from there. I would of liked to become more involved in that game, but the amount of trolls that were there made it impossible.
Now any conversation on forum is essentially just like a conversation in the break area of your work. Your discussions naturally flow into other topics. I don't think too many people mind when a thread goes a bit off topic, but still centers around the topic in general. When a thread finally goes so off topic that it turns into a name calling fest, and has a single mention of the infamous Trainwrecks & Offtopic Hijackers Graveyard (which somehow has 4.8million views) then I think this thread has run its course.
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And, as a general rule, it is bad form to reveal to the public the contents of any PM. Just my opinion. Remember, at least at this site, mooxe is an adminstrator, and he can also function as the NSA if necessary.
haha... the mini-NSA.
Maps do need to be smaller. They map size is out of control now. The largest maps in CC5 were about as big as I could stand them being. I am pretty sure the average map size of CC3/4/5 are all very similair Knight. I haven't read through this whole thread but have any of the map makers weighed in on map size vs game play? They are the ones responsible for making these giant murals. Speak up!
That's an interesting point you make as I think the bigger the map the better. If I use a Tiger I should be able to knock out a t-34 from a range of over 2km. It's another example of the delicate balance between historically correct or gameplay. For the east front, large plains maps may give the player a feel of the vast areas. On the other hand, Stalingrad and other city maps could be smaller. Because you can loose tons of soldiers in factory and building fighting. So a delicate balance is nescessary imo.
Posted: Wed Nov 20, 2013 6:55 am Post subject: Re: Historical Accuracy or Game Play?
I am not sure if this is still the thread for Realism vs Playability with all the side-tracking going on but here goes.
I for one love the larger maps. I get the impression that those who prefer the smaller maps would like to see the map pretty well occupied in one turn. There is no reason that a battlefield should be decided in one or two turns. Besides that, German tactics were generally to stay in hiding and to get the first shot if at all possible, usually from a long distance where the German's superior guns and optics were what would give the edge. The Blitzkrieg may have been the tactic of choice in the beginning but the Russian Front developed into a slugging match and territory was being traded back and forth between the forces at least until after Kursk. The Germans would also try to weaken the enemy before going on the offensive. How else could you generally defeat a numerically superior force?
As far as the idea of Realism vs Playability, I would have given up on CC a long time ago if there were no realism. The game would have been no better than a number of other games I have bought over the years, or as the World of Tanks that is so prevalent on the web. The thing that gets me the most though is that the AI seems to be favored in things such as mortars, etc. where the rounds are generally pinpoint accurate while mine are all over the place. I had one battle where I dropped two full sets of 81mm mortars on an area where there were at least three full Russian infantry units and managed to only kill at the most two soldiers. That seems just a little unrealistic.
"No plan ever survives first contact with the enemy." Moltke
Posted: Wed Nov 20, 2013 3:17 pm Post subject: Re: Historical Accuracy or Game Play?
Forgot to mention: I have had to literally pulverize a building to silence a unit that keeps firing, even after I have targeted it with a number of tank rounds. It would seem to me that a real life unit would decide to vacate to save their skins, or that my tank guns would have taken them out with a few rounds as it seems that the AI can generally eliminate my units in as little as two or three rounds -- even when they try to evade the incoming rounds. Something here is not quite right. I would expect that the sides would be treated the same but it seems that the AI is favored in situations such as that, as well as the artillery previously mentioned. My brother says that is to make it a challenge; I consider it cheating by the AI.
As a curiosity: What is the effective armor value on the Panther front upper glacis plate? I ask this as I have seen many different values offered and I wanted to know what differences there are.
"No plan ever survives first contact with the enemy." Moltke
Posted: Wed Jan 08, 2014 3:44 am Post subject: Re: Historical Accuracy or Game Play?
Since no one has even attempted to answer my question on the effective armor value on the Panther, I will give what I would consider the ultimate answer as it comes directly from the Office of the Ordnance Headquarters of the Third United States Army:
"The general characteristics of the frontal armor are: glacis plate 85mm (3.35 inches) at 55 degrees and nose plate 65mm (2.56 inches) at 55 degrees. Using an armor basis curve, the vertical equivalent of the glacis plate is 187mm (7.36 inches) and of the nose plate 139mm (5.47 inches)."
They did go on to say that there was a wide variation found in the quality of the plate with one Panther sustaining 30 hits before cracking while two of them sustained only a few hits before cracking. Since the upper glacis is actually rated at 80mm they did appear to get that wrong, but I am quite certain that the effective armor is pretty accurate.
They also went on to say that neither the 75mm or 76mm were capable of defeating any German late war tanks.
"No plan ever survives first contact with the enemy." Moltke
That's an interesting point you make as I think the bigger the map the better. If I use a Tiger I should be able to knock out a t-34 from a range of over 2km. It's another example of the delicate balance between historically correct or gameplay. For the east front, large plains maps may give the player a feel of the vast areas. On the other hand, Stalingrad and other city maps could be smaller. Because you can loose tons of soldiers in factory and building fighting. So a delicate balance is nescessary imo.
But I'm interested why you hate big maps?
Big maps are not close combat. The entire premise of the game was being locked into a small arena playing a fast paced game with people for chess pieces. There are some larger maps and that's fine. Any mod or rerelease that has a majority of large maps is no good. This game is not a simulation. Its really a huge shame that there's such a huge focus on shiney new maps when the real beef of this game is the unit data (gameplay!).
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Last edited by mooxe on Wed Jan 08, 2014 5:56 am; edited 1 time in total
Posted: Wed Jan 08, 2014 5:56 am Post subject: Re: Historical Accuracy or Game Play?
The definition of gameplay for me is a couple things. First its the ability to start a game with relatively equal odds of winning no matter what side I choose, vs AI or person. Secondly, its the ability to actually find a game online.
Gameplay since Matrix got a hold of Close Combat was not taken too seriously, they just coasted along. An example would be any fight vs the AI. Finding a game online has also been difficult because online play was barely advanced and in some cases put back a few notches.
Why would any of you vote for historical accuracy when the AI is such garbage it totally ruins the game single player anyways.
So your message got out. The people that wanted the historical accuracy of driving indestructible tanks, and playing with severely depleted non-movable battlegroups who's forcepools are locked out got what they wished for and can play vs the AI too their hearts content because nobody will play a game like that multiplayer.
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