Don't know if this is an error, or just a flaw in the CC4... :what2
My first experience of this was when I placed an engineer squad in the building by the prison entrance vl with a smile;
-Just to see what felt like 200 maori rifle coming from the north-east...
Have a picture of this "super-Bren": -this is the THIRD time it drives over a L3 wall!!
Have also noticed the same phenomena at the castle on the Castle Hill map; -The brave defenders just moves right of the walls if you have them on defence or orders them to move...
Is it possible to make these walls "real walls", that is impassable except at the 'right' places?
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"When the tough gets going, I run to live to run another day..."
Don't know if this is an error, or just a flaw in the CC4... :what2
My first experience of this was when I placed an engineer squad in the building by the prison entrance vl with a smile;
-Just to see what felt like 200 maori rifle coming from the north-east...
Have a picture of this "super-Bren": -this is the THIRD time it drives over a L3 wall!!
Have also noticed the same phenomena at the castle on the Castle Hill map; -The brave defenders just moves right of the walls if you have them on defence or orders them to move...
Is it possible to make these walls "real walls", that is impassable except at the 'right' places?
Posted: Thu Apr 15, 2010 6:14 pm Post subject: Re: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mist
A little late to the party, but just wanted to say that this is a great mod, I've been playing it for the last 3 days and been having a lot of fun. It is challenging as is with out the vetmods, I already lost a BG(!) and have another on a tight spot. I like the huge variation of teams, it is refreshing. As for bugs I have not found any crippling ones, only the ones mentioned here and of course the crewed weapons without crew assigned. I should make a little fix for this for all the mods.
Posted: Sat Mar 01, 2014 11:36 am Post subject: Re: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mist
Hi,
The full size original maps where not coded when i started the Crete mod, only the cut up maps where coded.
But i might have the original maps in *.pdf or *.jpeg somewhere on my backup CD's i've made years ago.
No, No updates on the horizon.
I stopped playing(modding) the classic CC games when i bought my 24" screen, i can't seem to find a screen size that works for me.
However i've often thought what a good platform LSA would make for the Crete mod.
The ability to merge BG's is ideal for Crete, depleted units/regiments/sturmgruppen could merge to KG's as they did historically.
Unfortunately i don't have the time anymore to do this.
If you want i'll see if i can find the full size originals and mail them to you.
The full size original maps where not coded when i started the Crete mod, only the cut up maps where coded.
But i might have the original maps in *.pdf or *.jpeg somewhere on my backup CD's i've made years ago.
No, No updates on the horizon.
I stopped playing(modding) the classic CC games when i bought my 24" screen, i can't seem to find a screen size that works for me.
However i've often thought what a good platform LSA would make for the Crete mod.
The ability to merge BG's is ideal for Crete, depleted units/regiments/sturmgruppen could merge to KG's as they did historically.
Unfortunately i don't have the time anymore to do this.
If you want i'll see if i can find the full size originals and mail them to you.
Aetius
Hi Aetius - long time have not seen you around. I have the same issue trying to find good screen size for my 23" LED monitor...and have issues running all the classic CC games on Windows 7. However all the re-releases work fine on the wide screen monitor and Windows 7.
Yes maybe there is a way you can share your great work on this mod and one day the CC community can convert to LSA / TLD / PitF. I bought PitF on sale for only $20 and it works especially good on larger monitor.
Weren't you working on other mods also as I recall?
Posted: Sun Mar 02, 2014 7:37 am Post subject: Re: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mist
I still lurk around, playing the Kharkov mod on WAR now.
max screen resolution setting on the re-releases also work fine for me (i own WAR and LSA).
Original full scale maps where made by Moloch and Dom, if someone is planning to convert the mod to the re-release games, please feel free to use anything you want from the CC4 Crete mod.
Posted: Thu Jan 28, 2021 2:52 am Post subject: Re: The CCIV Kreta (Maleme-Chania sector) v1.0 bugs and mist
Link isn't working? Best documentary I saw on Crete invasion was the Discovery Channel "Wings of the Luftwaffe". Was that what you found? Not many left remaining on YouTube. Also Wings of the Red Star was very good.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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