Posted: Wed Apr 16, 2014 1:52 pm Post subject: Re: Ability to stay hidden
BTW it is said in the manual that scouts can stay hidden better than others. Is that true when compared to other infantry units? What game data rules this?
Posted: Wed Apr 16, 2014 8:47 pm Post subject: Re: Ability to stay hidden
Yeah they definitely move quicker. Second only to dismounted tank command teams!
I would really love a detailed explanation on how things are seen and how things remain hidden. There are some clues in the manuals but no data like there is for weapon data.
Posted: Wed Apr 16, 2014 11:23 pm Post subject: Re: Ability to stay hidden
The AT Guns and mg teams stay hidden while firing is because none of your troops have spotted them yet. When none of your troops have visual it's only a muzzle flash or general direction the fire is coming from. Sneaking through areas, is a good way to expose them without them seeing you first. Moving fast is the worst.
Recon teams are small numbers os they have a small chance of being spotted. They are used to see what's on the battlefield ahead of your troops so you'll know what's in store for your platoon as far as enemy movement and positions they will appear red on map. You can then move bazooka teams into houses on a road a tank is traveling etc.. or setup an mg team for troops crossing an open field.
Yeah they definitely move quicker. Second only to dismounted tank command teams!
I assume that they move faster, due to (1) smaller weight of weapons/ammo per team member and (2) better cohesion.
Small team=better cohesion. They also dont have to stop and wait for slower team members as often, as in the bigger team.
Other small teams (like MGs and AT rifles) are not so fast cause of heavy armanent. You know, "the speed of a group is the speed of its slowest member".
Thats all my IMHO based on the understanding that game mechanics are all mathematically based.
The AT Guns and mg teams stay hidden while firing is because none of your troops have spotted them yet. When none of your troops have visual it's only a muzzle flash or general direction the fire is coming from. Sneaking through areas, is a good way to expose them without them seeing you first. Moving fast is the worst.
I dont care about game tactics. I want to understand game mechanics.
Not through battle experience, but through cold soulless figures and formulas.
Could you explain this:
- if AT gun operates in automatic "defend" mode,- it is hidden for a long time. Particulary when I switch between defend and ambush.
- if I choose the target (tank) manually , AT gun immediatly becomes visible to the enemy, even before firing first round. Like if I issued command "expose to enemy".
And, hell, my russian DP machine gun was able to stay unspotted while killing three german squad. Distance was not less than 30 meters and not more than 60m.
Other example - "granatometchiki" (russian AT grenade team of 3) was hidden in bldng all the way while attacking Stug from 10 meters with RPG-40 at grenades.
Scouts team of 3 was immediately spotted by the tank after througing first RPG-40 in the same combat conditions (distanse , bldng)
Posted: Thu Apr 17, 2014 1:16 pm Post subject: Re: Ability to stay hidden
Aggh close combats deep game Mechanics. Its a mystery. But some just pick up more clues. [ good questions. I have often thought about having various exact statistics
Posted: Thu Apr 17, 2014 3:19 pm Post subject: Re: Ability to stay hidden
Those Russian DPs are hard to kill. I had the same thing happen in my last Stalingrad game... DP killing off two attacking squads before a Stug blasted him/them away.
Posted: Thu Apr 17, 2014 4:30 pm Post subject: Re: Ability to stay hidden
I was under the impression that if a unit was in an ambush mode that would promote survival. But I have had anything from MG units to SMG units wiped out by enemy units attacking them on what I guess would be a move fast mode. Even being hidden didn't seem to make a difference.
"No plan ever survives first contact with the enemy." Moltke
Posted: Thu Apr 17, 2014 7:24 pm Post subject: Re: Ability to stay hidden
Team bonuses depend on Type value in teams like:
1) Scouts see farther.
2) Snipers hide better and don't take VLs.
3) Vehicle crews are faster than light after bailing out.
4) HTs shoot slower than tanks with same guns.
and etc etc etc
1) Scouts see farther.
2) Snipers hide better and don't take VLs.
3) Vehicle crews are faster than light after bailing out.
4) HTs shoot slower than tanks with same guns.
and etc etc etc
Thank you, Dima.
So, there are specific features defined by team type.
As I understand these fetures are in "alsteam' and german teams? Like in LSA:
Posted: Thu Apr 17, 2014 9:44 pm Post subject: Re: Ability to stay hidden
Quote:
But where can I find modifiers' table? Like "+20% view range bonus for scouts"
no such table - but you can do one basing on your modding/playing experience.
Quote:
BTW, today I downloaded Qclone and I can not open any .adb.. When I try it quickly flashes with some kinda message and closes it.
sometimes it's good to read readme - you need to download java machine (3 files) and some other shit - don't remember the name now (both availabe at CCS download section)
But where can I find modifiers' table? Like "+20% view range bonus for scouts"
no such table - but you can do one basing on your modding/playing experience.
Quote:
BTW, today I downloaded Qclone and I can not open any .adb.. When I try it quickly flashes with some kinda message and closes it.
sometimes it's good to read readme - you need to download java machine (3 files) and some other shit - don't remember the name now (both availabe at CCS download section)
Dima, obizhaesh ))
I've read readme and tried to act in accordance with it. Tried to find something in the web, but I'm not that good in IT and soft.
Thank you for guidance - now I know that there is no need to google. Just have to pick missing part from download section.
But where can I find modifiers' table? Like "+20% view range bonus for scouts"
no such table - but you can do one basing on your modding/playing experience.
Quote:
BTW, today I downloaded Qclone and I can not open any .adb.. When I try it quickly flashes with some kinda message and closes it.
sometimes it's good to read readme - you need to download java machine (3 files) and some other shit - don't remember the name now (both availabe at CCS download section)
Dima, obizhaesh ))
I've read readme and tried to act in accordance with it. Tried to find something in the web, but I'm not that good in IT and soft.
Thank you for guidance - now I know that there is no need to google. Just have to pick missing part from download section.
Aktiven slishkom .
Net frame 2.0 and 3 java files availabe in download section of CCS under misc folder.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!