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Do incapacitations count as a soldier's kills?

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brunel

Rep: 27


PostPosted: Sun May 04, 2014 6:16 pm Post subject: Editing team weapons Reply with quote

Hello, I am currently playing the Battle of Berlin Mod and think its fantastic. However, playing as the Germans, I'm finding the Russians a tad too strong. In particular, the command teams for a Russian Infantry group always seem to have artillery support, meaning its pointless me having any kind of infantry as they get blown up in seconds. The Russians have separate artillery observers too, so it seems a bit overkill. Is there anyway to remove this weapon from the command squad so they act like normal infantry? I've noticed I can't seem to deploy them in buildings either when playing as the Russians. Many thanks!
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon May 05, 2014 2:36 am Post subject: Re: Editing team weapons Reply with quote

Not an exact answer.
But I hope it helps.

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brunel

Rep: 27


PostPosted: Wed May 07, 2014 12:22 am Post subject: Re: Editing team weapons Reply with quote

Thanks, I managed to change the BOB_Workbook_TLD.xls but when I edited the alsteams file (changing weapon 55 to weapon 41) I received the following error message when starting TLD:

Invalid item in row 0 in file C:\Matrix Games\CloseCombat The Longest Day\BOB\Data\Base\alsteams.txt

What did I do wrong?
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Wed May 07, 2014 7:42 pm Post subject: Re: Editing team weapons Reply with quote

There is no ability to change weapons on the alsteams page.
What exactly did you change?
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brunel

Rep: 27


PostPosted: Wed May 07, 2014 9:02 pm Post subject: Re: Editing team weapons Reply with quote

I edited the alsteams.txt file to match what I had put in the BOB Workbook, using the diagram you posted. If you can't edit the alsteams.txt file, how does the game recognise the changes?
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