Bel8910
Rep: 80.7 votes: 5
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Posted: Tue Jul 01, 2014 5:46 pm Post subject: Re: A Mod idea---call me crazy |
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New model...not sure how I will use it though since it's unarmed and has no armor. |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Tue Jul 01, 2014 7:31 pm Post subject: Re: A Mod idea---call me crazy |
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Bel, how do the huey's that are coded as vehicles function? can they move around across all the map? do they collide with buildings/other vehicles? |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Wed Jul 02, 2014 2:11 am Post subject: Re: A Mod idea---call me crazy |
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Pzt_Kanov,
Ok, so they are coded this way: in vehicles: first to go really fast (I think start speed is 300 and speed is 500), second light armored, third realistic weapons (M-60, dual M-60, rockets) fourth, depending on mission will determine amount of passengers: slicks-12 dust offs-12 command-5 Hogs-0 and lastly as a tracked vehicle with no weight. In teams as either a recon vehicle, light tank or command vehicle. I do not have too many problems, like you mentioned...no hitting other vehicles (unless they are in the same square); no hitting vehicles. They will not climb anything a normal vehicle can't climb (like a steep slope) and every now and then they do "shake" and get stuck if they are too close to a hedge or thick trees. Otherwise, they look like helos flying across the battlefield. |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Wed Jul 02, 2014 1:41 pm Post subject: Re: A Mod idea---call me crazy |
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PAVN identifiers. did these in about 45 minutes. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Wed Jul 02, 2014 8:42 pm Post subject: Re: A Mod idea---call me crazy |
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Wow!
I think that this mod would be a "masterpiece" |
heia Safari!! |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Jul 02, 2014 9:08 pm Post subject: Re: A Mod idea---call me crazy |
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First off I think what you've done looks really cool.
I have however always thought that the Helicopter blades always appeared as if they look like their under the Helicopter.
Is this just an optical illusion?
I've never seen a Helicopter from above while it was operational,is it the same effect?
I wonder if one was to shade the blades darker as they get closer to the center of the Helicopter would that do away with the issue? |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Thu Jul 03, 2014 3:27 am Post subject: Re: A Mod idea---call me crazy |
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platoon_michael,
I did not notice the blades looking like they were under the aircraft. I have seen helicopters from above. The SH-60 looks like one big circle; Huey's though look choppy. One revolution they will look like 2 (or 4 depending models) independent blades and the next revolution they will look like a big circle. I will try the color idea and see if that helps out. Thanks! |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Thu Jul 03, 2014 3:31 am Post subject: Re: A Mod idea---call me crazy |
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Can you see them? Viet Cong spiderholes waiting to ambush an unsuspecting American patrol. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Thu Jul 03, 2014 9:02 pm Post subject: Re: A Mod idea---call me crazy |
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Eeeehhhhh Ia Drang Valley;)
Cool;) |
heia Safari!! |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Thu Jul 03, 2014 10:59 pm Post subject: Re: A Mod idea---call me crazy |
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Pretty cool! |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Fri Jul 04, 2014 2:44 pm Post subject: Re: A Mod idea---call me crazy |
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Ok, so last night while waiting for my wife and daughter to return from the hospital (yes she is out!) I was playing a quick game and something about the Huey's starting bugging me. Now don't get me wrong, I put some effort into making the Huey in the first place and am pretty happy about the original. But, something didn't seem right. So I reviewed some photos from that era and realized that the Huey's fuselage, esp. the top, was pretty much blank, not much detail, just a big piece of sheet metal molded and welded. Sooooooo, I redesigned my Hueys to match. I "blanked" the top of the helo, darkened the top windows to green (very common to that type of helo), extended the landing gear out from the body, rounded the body a little more, and changed the after rotor. This is the comparison between the updated (1960's era UH-1D) and the original. I also removed the 1st Cav emblem from the front since I use the helo for different elements in the game (for example HA(L)-3 Seawolves; didn't look right having the Seawolves moving in with a 1st Cav emblem on the nose). I may, in the future, restore 1st Cav helos and just copy the data lines to say something like slick7_norm_hull_but.tex. We'll see!
For those of you following, which one looks better? |
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US_Brake
Rep: 24.2 votes: 22
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Posted: Fri Jul 04, 2014 2:57 pm Post subject: Re: A Mod idea---call me crazy |
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Left Chopper |
Close Combat's most infamous SOB |
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Bungarra
Rep: 137.6 votes: 5
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Posted: Sat Jul 05, 2014 2:33 am Post subject: Re: A Mod idea---call me crazy |
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hard one... the right I take it is an aircav logo on front
hmmmmm... I'd say right |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Sat Jul 05, 2014 4:24 am Post subject: Re: A Mod idea---call me crazy |
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Just something I was toying with...need to figure out if I can sling the gun under the belly though.
Break
Thank you for your input on my other helos...I will add 7th Cav helos later.
Break
DAK_Legion,
figure it out (sound mod)! thanks. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sat Jul 05, 2014 6:22 am Post subject: Re: A Mod idea---call me crazy |
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This night work on a new Vietvox for ASV! |
heia Safari!! |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sat Jul 05, 2014 6:33 am Post subject: Re: A Mod idea---call me crazy |
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This night work on a new Vietvox for ASV! |
heia Safari!! |
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Bel8910
Rep: 80.7 votes: 5
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Posted: Sun Jul 06, 2014 2:47 am Post subject: Close Combat: A Shau Valley (a Gateway to Caen Mod) AAR |
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Delta Company is the secure FB Langley to south. Delta moves out early in the morning, with no resistance until they cross the stream in front of the firebase. Unknown to them 2 battalions of Main Force Viet Cong, backed up by the regional VC, are waiting to ambush them. Will Delta be able to secure FB Langley and the landing zone to the south? Delta's ultimate goal is to secure FB Langley and them march to LZ Kathryn in the south where they will be picked up by the elements of the 1st Cav and transported back to base. |
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Antony_nz
Rep: 85.9 votes: 6
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Bel8910
Rep: 80.7 votes: 5
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Posted: Sun Jul 06, 2014 11:59 am Post subject: Re: A Mod idea---call me crazy |
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Antony_nz....honest answer, I do not know. I make the strat map picture that you see when you develop your scenario and make your strategic moves, and I know how to add different maps, but I don't know how to make a totally different strat map. I am sure that is a moddable piece of the game though. Sorry for not giving you a better answer. |
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Antony_nz
Rep: 85.9 votes: 6
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Posted: Sun Jul 06, 2014 11:55 pm Post subject: Re: A Mod idea---call me crazy |
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Well keep at it. As far as im aware this is the one of the most interesting mods in development. You deserve all the help you can get. |
http://talesofclosecombat.blogspot.co.nz/ |
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