Posted: Tue Sep 16, 2014 7:23 pm Post subject: Something New I Learned About The Targeting Dot
I am almost done with Stalingrad mod.
Did you guys know hit percentage circle changes when troops or enemy moves?
I saw something today as my PTRD was targeting a German tank. The cross-hair would chance color where the armor was the weakest
It went from black to yellow on certain areas of the tank. This would be a huge plus if your troops were in ambush mode and trying to knock out a tank from front or sides, when you can't get behind it. This may be the case if you have AT soldiers with an RPG-40, that don't throw it when tank is close. They simply may know that the targetting cross-hair is red or black. I took this off the cc3 manual. I already knew about the percentages but never knew that when the enemy moved the color changes in real time as well.
I am going to try this with my sniper to see if it changes to green trying to snipe enemy soldiers moving by windows etc. I am no longer going to try to hit soldiers if in yellow zone that is still poor hit percentage. Only will use that for suppression fire.
Was anyone lucky enough to kill a tank on black or red?
click image below color keeps distorting on upload.
Posted: Tue Sep 16, 2014 7:43 pm Post subject: Re: Something New I Learned About The Targeting Dot
Vobbnobb, I have literally taken out a tank by firing into the same area were there was once the targeting dot and it is no longer there because of an intervening obstacle or something else. Or I used to be able to do it with the older versions. Haven't seen it happen with the newer ones though.
If I am not able to take out an infantry unit because the targeting dot won't stick I will just target the building or cover the closest I can get with the end of the targeting line being green, without the use of the targeting dot. Also have the same effect by targeting as close to an AT gun, even shooting behind the area where the gun is located. Very effective to degrade the gun by taking out the men manning the gun.
"No plan ever survives first contact with the enemy." Moltke
Posted: Tue Sep 16, 2014 8:11 pm Post subject: Re: Something New I Learned About The Targeting Dot
Vobbnobb, your path of discovery of the Close Combat series is a trip down memory lane for many of us . Also what schmall turm describes is what we often find out ourselves from experience or experimentation. You don't have to use the targeting circle to hit something.
Posted: Tue Sep 16, 2014 8:37 pm Post subject: Re: Something New I Learned About The Targeting Dot
Do you know about the LOS vobbnobb?
Red Line = Can't see
Dark Green Line = Some obstructions
Bright Green Line = Clear Shot
To be honest, the Dark and Bright Green Lines don't really matter when shooting a tank and such. Anyways, at least your vehicle can still see the target...
Winner of the Close Combat fanatics 'Panthers League'
To be honest, the Dark and Bright Green Lines don't really matter when shooting a tank and such. Anyways, at least your vehicle can still see the target...
Yes I know about the LOS lines and use them a lot when they are not bright green for suppression fire or HE shells for splash damage. It was the circular ones that would change color for your hit chance is what I didn't notice before. Also use it sometimes on bastard enemy surrendered troops
Posted: Wed Sep 17, 2014 2:51 am Post subject: Re: Something New I Learned About The Targeting Dot
Actually, when it comes to using an AT gun against a target I prefer the dark green by literally burying it into the vegetation as it has a better chance of surviving the coming onslaught should it fail to destroy the target on the first shot as it is a harder to be seen by the target, at least against the AI.
"No plan ever survives first contact with the enemy." Moltke
Posted: Thu Sep 18, 2014 3:59 am Post subject: Re: Something New I Learned About The Targeting Dot
In Panthers in the Fog, you see the target reticule change color as the tank shifts around; but nevertheless, in that game the Allies' salvation is the 57mm AT gun (and in actual combat by 1944 it was outfitted with tungsten carbide shot that could penetrate most frontal armour. )
So even if you get a black reticule, resist clicking the fire command, and consequently the anti-tank team is left to its own resources, so the AI kicks in and your effectiveness goes
'way up.
For example, I would say that the AI takes a shot when you have the tightest (not obvious to us humans) firing envelope, as when the tank is driving along a road lined with trees, target, no target, target, etc., the AT will take a snap shot quite efficiently. This is not the case 100% of the time, however.
Looking forward to anyone else having observed this.
Posted: Tue Sep 23, 2014 5:01 am Post subject: Re: Something New I Learned About The Targeting Dot
sod98
Hey! (Thanks for the appreciative post) Lemme say this about that: After about a year of playing about 3 games a week, so that's 150 hours, I started to get a bit of a grip on Panthers in the Fog. Can't say as I have observed my bazooka teams doing the same thing as 57mm At guns regarding the most opportune time to take a green reticule shot, at least not yet since I seldom use them, but when you are faced with enemy tanks attacking from a limited area (darkened-out area pre-game) through a village or city,( keep a tank in reserve to deal with LRRP infantry teams), use bazooka teams to salvage what you can, enemy tanks can't operate in restricted quarters without screening infantry. So, use your bazooka teams, screened behind your own infantry teams, to take them out. His infantry can't take every single building, so you have a better chance, (57mm don't have enough mobility compared to rocket teams) and even in forest, a bazooka team can get within 40 meters to blast a tank because of a tank's blindness, especially if you can get some team to fire at it and force it to button up. Also, a command team at close quarters can immobilize a tank fairly easily, here you will notice that a HQ team has a green reticule when the HQ team is in a building and the tank is flanked. Once the tank is immobile, although still a threat, it can be dealt with later at your leisure.
Another thing I noticed, If you have tank-against-tank dogfight, and let's say his tank misses, while he reloads, take a shot then click on "sneak" and back up, straight back, assuming you have snuck into range by only a couple of pixels.Then once he fires and misses again, sneak back into range and shoot while he reloads, repeat the sneak command to back out of range. If you have two tanks, you can play this game with one of your other tanks from a flanking position. Eventually he loses track of the most serious threat. Also:
I heard that an enemy tank in an anti-infantry role will be firing high explosive and when you confront the tank with one of your tanks, he has HE up the spout so the first shot he takes is not armour-piercing.
Better than chess eh? For some real good validation of this game you should read USA marines' Major McBreen's PDF on how he uses CloseCombat games to train his non-coms.
The link to his white paper is in one of my other postings, and as I often have preached, the Major's paper elevated the CC series way beyond a mere game.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!