Posted: Mon Jul 20, 2015 3:55 pm Post subject: Abs. The power to change.
Many like myself looked at PitF, and said WTF.
Yet after many days in the abs files I changed the composition of every unit, and opened up all the boxes. I also changed the unit strength percentages to 100% ie.1. but I also like the fact that after building a battle group you can reduce the percentage strength overall and/or on individual days.
The main changes was to have in the bottom support box a choice of only support units. ie:- a A/T Plt, Heavy Wpns Plt, Recce Plt, Eng Plt, Howizers, Flame veh etc.
A typical A/T Platoon would have 2 light, 2 med, and 2 heavy A/T guns. You can have one or twenty one of those plts depending on how strong you wanted the Battle group to be.
In the top and centre box I deploy the infantry and tanks. The choices were a 7 squad inf plt, or 2 or 3 recce veh with inf filling the rest of the slots, 2 or 3 tanks or T/D with the inf filling up the rest of the slots.
So the choices for the top two boxes in a basic Battle Group could consist of :- 1 inf coy (7 Squads).
1 recce coy ( 2 arm cars, 1 leader team, 1 5cm mort team, 2 rifle teams, 1 bar team).
1 Med tank coy (1 Sherman 76mm, 2 Sherman 75mm, 1 Leader team, 2 rifle teams, 1 bar team).
1 T/D coy ( 3 M10s, 1 Leader team, 1 rifle team, 1 bar team, 1 bazooka team).
And in the support box you can pick and mix ie:- 1 mort veh, 1 flame eng squad, 1 hmg, 1 75mm A/T gun, 1 105 how, 1 50mm A/T gun, 1 Leader squad.
To flesh it all out you can add as many units as you like ie:- 10 inf coys, 3 recce coys, 5 med tank coys, 4 T/D coys.
It's totally flexible. The types of Battle groups I fielded were Armour (tank heavy), Inf (inf heavy), T/D (m10, m18), Recce.
A tank heavy BG would have 3 tanks per coy, veh mnt morts and fewer A/T guns available, where as the Inf BG would have only 2 tanks per coy,mort squads and more A/T.
The Recce BG would have more morts on call and eng teams.
The ability to change a game through the abs seems to be overlooked on the forums. Some may feel that the game out of the box is historicaly accurate and it would be wrong to change it. It's a game, game playability comes first.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!