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Do incapacitations count as a soldier's kills?

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Pete

Rep: 118.1
votes: 12


PostPosted: Sat Jul 25, 2015 10:55 pm Post subject: Re: GtC maps in CCMT Reply with quote

Ortona elements file is definitely not the standard CC5 elements file. It is the same as the Scheldt mod elements file and contains 207 elements as opposed to CC5's 159. CC5 is a subset of CCMT but not completely (e.g. "headstone" CC5 is 'sandbag' in CCMT) . The differences are small though. Basically, older maps can be used in the  newer games without much recoding but newer game maps will probably need recoding depending on which elements were used.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Jul 25, 2015 11:20 pm Post subject: Re: GtC maps in CCMT Reply with quote

Ok,

So make a translation table in 5CC for the extra or different elements, and 5CC can do the bulk data replacement (for the codes in the TXT file), with just a mouse click.

There must be a lot of commonality between the Schelt element table and the CC5 or CCMT element table.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Jul 25, 2015 11:39 pm Post subject: Re: GtC maps in CCMT Reply with quote

And here is a xlate table supplied my Mafi for CC5 to CCMT. Just not a lot of differences.  Arrow
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Jul 26, 2015 5:35 am Post subject: Re: GtC maps in CCMT Reply with quote

Pete wrote (View Post):
Ortona elements file is definitely not the standard CC5 elements file. It is the same as the Scheldt mod elements file and contains 207 elements as opposed to CC5's 159.


OK, but for some reason 5CC hasn't detected a code greater than 159, at least in all the maps I have loaded.

You can check that with 5CC by just telling it to use the CC5 element file, and if there are any unknown codes (those greater than 159), 5CC will create an Unknown tab or category in it's terrain element table, and list all the unknown codes there.

I have been through a number of maps and that hasn't happened yet. And the other codes keep matching with those of CC5.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Jul 26, 2015 6:30 am Post subject: Re: GtC maps in CCMT Reply with quote

Pete wrote (View Post):
Stwa wrote (View Post):
Just a few mouse clicks per map.


How about the recoding of the maps? If you want them to work well you will have to recode them , right?


Now I see where you are coming from. You actually thought that after scaling one would have to recode each map by hand.  Shocked

NAY  Exclamation  That would be dumb, really dumb. Mafi has thought of everything.

But, I am gonna just get a few more of these. I couldn't find them on my back-up drive. I probably pitched them because the doors and windows were not coded.  Razz

And you would be pleased to know, that is something that Mafi has NOT automated with 5CC.  Arrow
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Pete

Rep: 118.1
votes: 12


PostPosted: Sun Jul 26, 2015 3:55 pm Post subject: Re: GtC maps in CCMT Reply with quote

I was not aware of this option in 5CC. I have never done any mapcoding myself and so never used 5CC but your explanation could come in very handy for possible future projects.

The Ortona maps were mostly coded by PT, using stock CC5 elements but the ones drawn by Buck_Compton could be coded with other elements further down the table.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Jul 26, 2015 5:22 pm Post subject: Re: GtC maps in CCMT Reply with quote

Thanks Stwa for the reminder/walk thru of the 5CC map code translation option!

Mafi has made some great tools AND 5CC one of the biggest things is knowing all the features an how to use them. I like the house/tree trunk placement feature which adds the graphic, the shadow and the coding but never spent enough time with it to get a library of things to place.....
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Sun Jul 26, 2015 8:37 pm Post subject: Re: GtC maps in CCMT Reply with quote

Couple of questions:

-Why the tree shadows are painted onto the map itself? In CC2 only the tree trunk is painted into the map and when you press CTRL+T to disable trees, the canopy and its shadow disappear and only the trunk and its shadow remain visible. Is this not possible currently?

-Can we give Mafi a medal for his outstanding dedication and incredible work?
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Jul 26, 2015 11:48 pm Post subject: Re: GtC maps in CCMT Reply with quote

Pete wrote (View Post):
I was not aware of this option in 5CC. I have never done any mapcoding myself and so never used 5CC but your explanation could come in very handy for possible future projects.

The Ortona maps were mostly coded by PT, using stock CC5 elements but the ones drawn by Buck_Compton could be coded with other elements further down the table.


Thanks for that clarification.

One of the best mods going forward might be converting Ortona to WAR/TLD. DAK_Legion is a good specialist for that. This way we could get the data files into TXT files. And users wouldn't need JAVA runtime to make simple changes.
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