Posted: Wed Apr 13, 2016 12:07 am Post subject: How to Convert CC5 Mods
Would anybody here be able to tell me how to convert mods to TLD format? I don't know the difference between the two as far as how the file structures changed. I noticed my favorite mods having been converted, like Okinawa, but I really miss the Battle of the Scheldt. Would you guys be able to give me a detailed list of tasks and tools that will get this conversion accomplished? I plan on doing it myself, so I really only need to know how to, rather than hoping someone else will do it.
Posted: Wed Apr 13, 2016 10:36 am Post subject: Re: How to Convert CC5 Mods
Good question on the tools;
- Qclone to get the CC5 data files into a text format
- a paint program to edit/view .tga files (ex. photoshop CS)
- a spreadsheet program (ex. Excel)
- RtBtool to open CC files
- Stratmap Munger to open CC files
Here are some additional notes I added to my copy of the word doc;
StratMap.txt - Desc.: replaces index.mpi and uses a lot of data from it and the CC5.exe (pain in the ass)
Use notepad to get
- Open index.mpi using notepad to get map names
- open a copy of StratMap.txt and paste the map filenames in the map names section
- Press enter at the end of each map filename and delete the blank spaces on the line before the next map name
Use Stratmap Munger to get;
- # Map Center data,
- # Map area tile coordinates
- # Number of connections / arrows (max 128).
- # Each connection is given as 'Start map','End map' and applies both ways.
- # Arrow Coordinates
Use RtBTool to get
- SEMAP scenario editor map centre coordinates
- SENAME scenario editor map name coordinates
- SESHIP scenario editor naval support indicator (In TLD this is in the same spot on all maps)
- Debrief Map screen maps locations
Last edited by Tejszd on Thu Apr 14, 2016 7:09 am; edited 1 time in total
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