ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Mon Aug 29, 2016 1:58 am Post subject: Afghan mod and CCMT UI update |
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Working on and off on a Soviet-Afghan war mod.
In the process I will update CCMTs user interface.
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Working to update the UI of CCMT |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Mon Aug 29, 2016 2:05 am Post subject: Re: Afghan mod and CCMT UI update |
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The CCMT database for LSA for faster mod;)
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heia Safari!! |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Sat Sep 03, 2016 7:00 pm Post subject: Re: Afghan mod and CCMT UI update |
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Command screen
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ke_mechial
Rep: 89.1 votes: 2
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Posted: Sun Sep 04, 2016 3:55 pm Post subject: Re: Afghan mod and CCMT UI update |
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Very nice
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Ivan_Zaitzev
Rep: 56.1 votes: 3
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Posted: Tue Sep 06, 2016 7:34 am Post subject: Re: Afghan mod and CCMT UI update |
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It's a really interesting conflict. I have been playing the Combat Mission game lately and even if outdated, it's quite fun.
Good luck with your mod.
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The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
My Youtube Channel
http://closecombat2.blogspot.com |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Tue Sep 06, 2016 7:10 pm Post subject: Re: Afghan mod and CCMT UI update |
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Thanks guys!
I have played Combat mission Afghanistan too and it ok, but the gameplay in the CM games does not fit me too well.
I also bought the 9th company game "Roots of Terror" on a Steam sale. Its an OK portrayal of the Soviet-Afghan war too.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Wed Sep 07, 2016 1:21 am Post subject: Re: Afghan mod and CCMT UI update |
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Battlegroup screen and Soldier screen done.
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114.83 KB |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Fri Sep 09, 2016 8:46 pm Post subject: Re: Afghan mod and CCMT UI update |
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map detail screen
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Nov 17, 2016 3:51 am Post subject: Re: Afghan mod and CCMT UI update |
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A new BTR-70 that I might eventually use in this mod.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Mon Nov 28, 2016 11:40 pm Post subject: Re: Afghan mod and CCMT UI update |
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Map selection screen update.
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Pete
Rep: 118.1 votes: 12
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Posted: Wed Nov 30, 2016 11:55 pm Post subject: Re: Afghan mod and CCMT UI update |
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Definitely better than the original. I am hoping you are going to use smaller maps in your mod because I don't like playing on the oversized maps in CCMT.
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Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/ |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Dec 01, 2016 12:08 am Post subject: Re: Afghan mod and CCMT UI update |
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Thanks Pete. My first thought regarding maps was to use existing maps or make cut-down smaller ones. However lately I have been thinking of making a few completely new maps for the mod or even convert existing European maps to an Afghan scenario.
What I think would be cool scenario wise would be groups of scenarios forming kind of a campaign around a situation and timeline relevant for the 1979-89 war.
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Pete
Rep: 118.1 votes: 12
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Posted: Thu Dec 01, 2016 2:39 am Post subject: Re: Afghan mod and CCMT UI update |
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ScnelleMeyer wrote (View Post):
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What I think would be cool scenario wise would be groups of scenarios forming kind of a campaign around a situation and timeline relevant for the 1979-89 war.
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Yeah, that would be cool but would be better if you could somehow track your progress.
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Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/ |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Dec 01, 2016 3:03 am Post subject: Re: Afghan mod and CCMT UI update |
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Yes, I agree and my intention with these "linked" scenarios is to set up goals that must be accomplished during the mission to "Qualify" for the next smission.
These can be a limit to own troops losses, enemy KIAs, a one or more spesific VLs taken or held, a supply coloumn that must reach its destination etc.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Tue Dec 06, 2016 1:50 am Post subject: Re: Afghan mod and CCMT UI update |
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Loading- and Map Info screen.
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This screen took me a lot of time... |
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Antony_nz
Rep: 85.9 votes: 6
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Posted: Mon Dec 12, 2016 11:36 am Post subject: Re: Afghan mod and CCMT UI update |
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ScnelleMeyer wrote (View Post):
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Yes, I agree and my intention with these "linked" scenarios is to set up goals that must be accomplished during the mission to "Qualify" for the next smission.
These can be a limit to own troops losses, enemy KIAs, a one or more spesific VLs taken or held, a supply coloumn that must reach its destination etc.
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This sounds so cool man.
Show me more pictures! This makes me want to get CCMT!
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Mon Dec 12, 2016 11:15 pm Post subject: Re: Afghan mod and CCMT UI update |
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Thanks for the feedback Anthony! - Glad you like the idea and the progress so far.
CCMT is single battles only, meaning you wont fight with the same soldier twice. - I still think the battles can be linked by storyline, and mission orders to create a feeling of progression through a kind of campaign.
CCMT has a lot of cool features and when modded it plays really well and is fun too. For 19.99 on the Matrix Xmas sale you can't go wrong IMO.
Close Combat Afghanistan needs more development still, but I will try to post some more teaser pics as I go along. - Graphics wise I think teams icons will be up next on my list.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Tue Dec 13, 2016 2:29 am Post subject: Re: Afghan mod and CCMT UI update |
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Team icon testing.
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19623 Time(s) |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Dec 15, 2016 4:19 am Post subject: Re: Afghan mod and CCMT UI update |
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DRA (Democratic Republic of Afghanistan) Icons.
What does people think about this style of team icons?
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19564 Time(s) |
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Zep
Rep: 51.1
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Posted: Thu Dec 15, 2016 4:36 am Post subject: Re: Afghan mod and CCMT UI update |
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imo..They look good
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