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diggin.robat

Rep: 39.7
votes: 2


PostPosted: Fri Oct 21, 2005 4:45 pm Post subject: New Great War Mod for CC5 planned Reply with quote

CC5 Cambrai 1917 – Breaking the Hindenburg Line - a Great War Mod


The survivors of the original GWM-team have decided to take their part in keeping Close Combat alive. The community rightly asked for a CC5 mod and some unsuccessful attempts were made to complete one, this time it’s a different story.
The team, who started in 1998 editing CC2 and later CC3 into Great War mods, has changed in composition. However Tim, Sbufkle and me are still taking the king’s shilling (or Kaiser’s Taler). The data mining, artwork and research which went into the older mods will greatly reduce the work and CC5´s features are to be used to their full extent.

The topic of the mod is an important, but lesser known battle of the Great War, in which tanks were a crucial element for the first time in modern warfare. The theatre is the western front in France, the British sector on the 20th Nov. 1917. Around 378 British Mark IV tanks, moving at a mere 6mph and having 3 to 6 MGs and/or two sixpounder guns, were poised to pierce the most formidable defensive line the world has ever seen. Made out of concrete, belts of barbed wire and using the best German ingenuity, – the Hindenburg Line.
Since late 1914 both sides had fought a bitter siege war and achieved nothing more than stalemate. The reason was not only trench lines but the fact that the firepower was stronger in defence then in attack. The emergence of the tank would change this forever but it needed understanding, trust and a convincing success first to convince the high commands. This happened at Cambrai when the British attack moved deep through the German lines and nearly into the green fields beyond. The final success was only inhibited by bad operational planning and a sudden German counteroffensive, seeing the first use of great numbers of “Sturmbattalione” (stormtroopers) on the western front and retaking most of the lost ground.

The planned mod will cover some of the heaviest fighting which took place in the attacks of the British 51st (Highland) and 62nd (West Riding) Division. Tim’s Great Grandfather served with the 62nd Division and so a personal note is added to the mod. The time schedule will be from 20th Nov. to 7th Dec. It was decided to have 1 BG to show an average battalion. Using this, the sizes of the maps are regulated: small and narrow maps for the breakthrough and the intense infantry struggle, bigger ones for the open country.
Reprinted wartime trench maps, on which even single MG strong points are located, aerial photos and the official histories of both sides will help to make the very precise maps for the mod.

Sbufkle has uploaded a new page for hosting news, articles and pictures, not only of the mod but also of the real battle: http://www.closecombat.org/cambrai/index.html
For those who can’t wait the CC2 and 3 Gwmods are still to be found at Tim’s dugout:
http://www.greatwargames.com/


diggin´robat, GWmod-Team


GW modding team
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aikmen




PostPosted: Sun Oct 23, 2005 2:42 pm Post subject: Reply with quote

This sounds like a fantastic mod g/l to everyone involved and I cant wait to play it!!

Aikmen
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Megadeth

Rep: 1


PostPosted: Mon Oct 24, 2005 5:46 pm Post subject: Reply with quote

wow cool....hurry up guys!!! Razz
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RedScorpion

Rep: 11.7


PostPosted: Mon Oct 24, 2005 6:46 pm Post subject: Reply with quote

sounds well interesting


Ceci tuera cela
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ronson

Rep: 36.7
votes: 5


PostPosted: Wed Oct 26, 2005 10:23 am Post subject: Reply with quote

Good Luck to you blokes Smile ,

I always thought the GW mod for CC3 was great, looking forward to this one and of course the other GW mods that will spring from it Very Happy . Always thought it a shame the Gallipoli one never got off the ground Crying or Very sad .

Cheers


GR member Ronson1  ac 4247033
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diggin.robat

Rep: 39.7
votes: 2


PostPosted: Wed Oct 26, 2005 10:54 am Post subject: Reply with quote

THX for your kind comments, mates!
Ol´GWL_Sapper Damon planned a Gallipoli mod. By now he went from Suvla beach to Hindenburg Line, but maybe once the spell is broken to make a GW CC5 mod, others may follow.

cheers

diggin


GW modding team
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rufus

Rep: 50.4
votes: 1


PostPosted: Thu Dec 08, 2005 10:28 pm Post subject: Reply with quote

ive seen some of your cc3 ww1 mods,so this should be fantastic, cant wait.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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