Posted: Sun Feb 19, 2017 11:08 pm Post subject: Sound Mod Collection
The people here have been so helpful with getting things to work on various Close Combat titles that I wanted to contribute something also.
I've been putting together a number of sound mods for various Close Combat base titles and mods, some have been released quietly (hope you've enjoyed them!). I ended up realising I was starting to get quite a collection of them and thought it would be better to make them available rather than just keep them to myself. Particularly if it sparks some curiosity about some of the adjusted mods set in less focused on theatres. That and I can justify the time spent and not cringe quite so much! ::
The aim has been to provide variety and make use of - where available, authentic sounds. For each mod there are adjustments to the Weapons.txt files to provide individual sound references, for example different sounds for Bow/Coax/AA Machine-guns, with varying length of burst and the sounds matching those numbers. In some instances Towed AT Guns have the sound of the casing being ejected, notably in the Der Ost Front sound set. Explosion effects have been replaced with a mix of sounds from across the series, armour impacts and some ambient sounds have been replaced. Think of it as something of a surprise selection!
There are some instances where I haven't been able to find a usable example for a weapon; Suppressed Carl Gustav SMG/Lancaster SMG for example and have used near equivalents. For the most part though I've had a good amount of luck in finding the footage I needed.
AT Guns have for the most part been sourced from B0ris' Sound Mod for War Thunder and Historical gun sounds mod v.1.967 by Gnomefather for World of Tanks. Gradually I'm finding replacements for these that use demonstration recordings. Some however I just can't see being able to get - hence the replacements, unless someone happens to have a couple of AT Guns in their garden?
There are also some included Music.sfx files that should add a little more flavour to the games, either matching the location or time period.
For ease of use I've also included a Listings/Index document that shows the Weapon and Sound IDs, changes to rounds fired in bursts and any other supplementary information. Aside from being a huge help in the process of putting a sound mod together it allows you the player to also see what has changed so that if you wish you know what and where to look to restore an aspect. I can see this being an issue with rate of ammunition consumption or a sense of certain weapons having a little too much or too little power - case in point being the .30 cal machine-guns within Invasion Normandy. They fire a larger amount of ammunition and are devastating against infantry in terms of both suppression and kill effect.
Please note that for ease of use, speed and functions the data files and listings documents were made in Notepad ++. They should all open up in Notepad fine (using the .txt extension) but there's a chance their column formatting may not display properly. It is quite a handy tool to have though for editing text files so you might want to have a look at it in its own right.
As always, please do back up your files for easy replacement if you wish to go back to the sounds you were using.
Things are going to get loud...
So far the completed sound mods are:
Close Combat 3: The Russian Front
Close Combat 3: The Russian Front - Der Ost Front Modification
Close Combat 3: The Russian Front - Finland Modification
Close Combat 3: Cross of Iron
Close Combat 4: Battle of the Bulge
Close Combat 5: Invasion Normandy
Close Combat 5: Invasion Normandy - Meuse Modification
Close Combat: Last Stand Arnhem
Close Combat: Gateway to Caen
In progress sound mods are for:
Close Combat 3: The Russian Front - Afrika Modification - Listings to be completed
Close Combat 3: The Russian Front - Vietnam Modification - Artillery sounds to collect and edit / Listings to be completed - YES! It has the Chauchat LMG firing more than two shots sequentially!
Close Combat 3: The Russian Front - Valley of Tears Modification - Some sounds to be collected / Listings to begin
Close Combat 5: Invasion Normandy - Okinawa Modification - Nearly done - not sure about changing the ambient sounds
Close Combat 5: Invasion Normandy - Stalingrad Modification - Nearly done - likely to leave most ambient sounds alone, UI has been restored to original sounds
Close Combat 5: Invasion Normandy - Karelia Modification - Listings to be completed
Close Combat 5: Invasion Normandy - Winter War - Listings to be completed
Close Combat: Gateway to Caen - Road to Crimea Modification - Artillery to source/edit / Listings to be completed - This one is going to take quite a while
I'll keep on updating this with links to the completed versions as and when they are finished. Progress is slower a the moment but little by little they'll get done.
Hope you enjoy them and consider it a thank you and a contribution to a community that's provided me a lot of playing time and fixes to add to that same experience.
Thanks Hicks! I tried the one for LSA and I liked it very much, most of the sounds have this distinct "being fired outside" sounding.
If you are still working on this, I would advice to tone down the bolt action sound on the Kar98k? I think it is ok in the enfield for example.
Hello there! I just checked back here on the off chance today and it's lovely to see that you're enjoying the mods.
I can tweak the bolt cycle sound on the Mauser a bit lower and post an updated link in a day or two. I really ought to update the links in general as I did a number of changes to the sound packs for Gold Juno Sword, Ost Front and Ardennes.
Less said about the headache of redoing the menu graphics for GJS as an experiment the better though
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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