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lord_smutley-beaverbrook




PostPosted: Sun Oct 23, 2005 10:06 pm Post subject: Modding CC3... starting with a clean slate Reply with quote

I've edited CC3 using Excel and QClone for a little while now, nothing major, just playing around with the original data sets.
I started making my own mod recently and decided it might be a good idea to start from scratch by removing all default teams, soldiers, weapons, etc... and adding mine one by one as I make them.
The game didn't like this and crashed.
I thought the original Battles might be searching for some of the default units so I removed all battles as well. This didn't work, as you might imagine.

My question is: is it possible to start from scratch, adding your own custom units one by one (keeping the class column #'s sequential, of course), or am I limited to replacing existing units in the data files?

Thanks for any help!
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Arg0n




PostPosted: Tue Oct 25, 2005 6:56 pm Post subject: Reply with quote

IMHO there's no need to start from scratch, you only need to throw out some useless units (unless you want to make a new mod, like new theatre, units ect.) and sdd some better ones like Sherman 76 in stead of T-20 armored tractor ,who uses these anyway? (I am talking about RR mod.) and add some more accurate data for tanks and weapons like Panther (See my post "Why is Panther so strong") Anyway I think you can start over, but then again, I myself just experimented with data editing.

I hope I was of at least some help. Very Happy
BTW welcome to CCS!
Arg0n.
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lord_smutley-beaverbrook




PostPosted: Sat Oct 29, 2005 2:24 am Post subject: Reply with quote

Thanks very much!
I've decided to replace units one by one. It seems the safe way to do things and is so far working out fine.
With luck I'll have my own mod... in about three years! Laughing

Cheers!
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Arg0n




PostPosted: Sun Oct 30, 2005 12:38 pm Post subject: Reply with quote

What will your mod be about? Maybe I can give you some links to WWII sites? I myself decided to make a bit more realistic mod than RealRed (The strenght of the King Tiger and Panther are unfair and IS 2 is too weak) so I could contribute a bit to your effort (data gathering), but I have a lot of things to do (Highschool 'n stuff), so I'm sometimes swamped. If you need help talk to the mod makers and others, maybe they can help.
Cheers.
Arg0n.
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lord_smutley-beaverbrook




PostPosted: Sun Oct 30, 2005 6:44 pm Post subject: Reply with quote

Right now I'm playing around, getting familiar with how everything works. I'll probably go through a couple of substandard versions before I start getting competent at modding.
The mod is based on a gritty military scifi background kind of like David Drake's 'Hammers Slammers'. Not everyone's cup of tea, but I'll like it!

Thanks for your offer of help, If I run into trouble I'll post an SOS!

Cheers!
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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