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Do incapacitations count as a soldier's kills?

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Message
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Wed Mar 28, 2018 11:01 pm Post subject: Panthers in the Fog - weakening the MG42? Reply with quote

I'm scratching my head on thinking of a way to weaken the MG42 in the game as it is frankly ridiculous as it stands. It's meant to be effective yes, but a 2/300 meter, pinpoint accurate, smashing through stone buildings killing machine?

It's suppression ability makes sense, it's how it seemingly ignores buildings with glee that is bothering me.

The piercing rating isn't much different to other versions of the weapon 9mm steel in PitF compared to 5mm steel in Der Ost Front. I'm wondering whether weakening its base accuracy as well as the penetration is the way to go?

Anyone have suggestions as I'm finding some of the ways things are panning out in PitF to be very strange.
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Mar 29, 2018 12:29 am Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

Reduce rnds pr burst from 8 to 4 for MG-42s to reduce killing power - This easy edit will limit their effect substantially!

You can also DL the "Building mod" from here: http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11546
 
And use only the elements file in PITF for more realistic cover values all over IMO.
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Hicks

Rep: 31.6
votes: 2


PostPosted: Thu Mar 29, 2018 12:40 am Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

ScnelleMeyer wrote (View Post):
Reduce rnds pr burst from 8 to 4 for MG-42s to reduce killing power - This easy edit will limit their effect substantially!

You can also DL the "Building mod" from here: http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11546
 
And use only the elements file in PITF for more realistic cover values all over IMO.

Thank you very much!  Very Happy

I haven't really looked at elements files before so I hadn't thought to check there. I'll do some installing and tweaking to see if I can give infantry some survivability.

Have a gold star for being great!



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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Mar 29, 2018 1:46 am Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

My first - and probably last ever gold star medal:D  - Thanks!

I would really appreciate if you would like to share your views on how the element file works.
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Hicks

Rep: 31.6
votes: 2


PostPosted: Thu Mar 29, 2018 3:46 am Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

It seems to be built of three parts. Information relevant to infantry: cover and protection etc. Then there is information in regards to vehicles: likelihood of immobilisation, rate of movement etc. Last are environmental characteristics, making things more flammable could be useful.

I’m not sure if it is possible to set it so that wheeled vehicles would be more skittish/fast on snow/ice while tracked vehicles are a bit more stable?

Effectiveness of HE rounds could be adjusted it seems to take into account shrapnel, debris etc. so that rubble piles throw fragments?

I’m guessing that camouflage is part of cover?  Could be interesting to tweak to better hide AT guns and smaller vehicles. Building heights – it’s a shame they can’t be differentiated by region/map. Instead it seems to be based on averaging heights.

Some of the height values seem strange when looking at the elements file for Gateway to Caen. Both Small and Large Hedgerows are apparently 5m tall for example [unless I’m misreading things].

I'm not sure if I'm misreading the data or if the values stack for multi-storey buildings so each floor is 4m tall - I think that's how it is set up, come to think of it, 4m is quite high for each storey.

At least that’s what I can make of it so far  Smile
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Hicks

Rep: 31.6
votes: 2


PostPosted: Thu Mar 29, 2018 3:49 am Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

We keep on helping each other out with tinkering with Close Combat, there's bound to be more Gold Stars for all of us I think  Very Happy
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Mar 29, 2018 11:19 am Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

I am sorry, I was not really desribing what I meant good enough.
The elements file itself is quite well understood and Steve also recently provided some clarifications regarding cover.
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11386
 
I was more thinking of how my edits work out for you ingame? Any suggestions for improvements etc..
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Hicks

Rep: 31.6
votes: 2


PostPosted: Thu Mar 29, 2018 4:31 pm Post subject: Re: Panthers in the Fog - weakening the MG42? Reply with quote

I should get a chance to experiment with it over the next few days. I'll play a bit more with the existing elements settings so I'll be able to compare  Smile
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