Posted: Sat Nov 05, 2005 3:20 am Post subject: assaulting anti-tank/infantry guns
having a blast with the grand campaign so far... ive noticed a lot of people getting their hackles up about the towed guns being hard to take out so i thought id throw in my two cents
i think that anti-tank and infantry guns have been shortchanged in a lot of mods...take tt's fantastic vetmod for cc4....towed guns were so vulnerable they were almost useless...
in my opinion the stalingrad mod really represents the firepower these guns brought to the battlefield....theyre tough to destroy because thats the best way to represent them in the game... just think of the toughness as a representation of the gunshield, the crew's placement of the gun on the terrain, camo, low profile, etc. my only question deals with the speed with which most of the guns shift between targets...just how fast could they be traversed? did most of the guns have a traverse mechanism built into the carriage itself or did the crew actually have to pick up the tail and walk it left/right?
in my experience so far, a combination of smoke, suppressing fire and flanking from infantry, and a coup de grace from a tank or armored car works pretty well.
one more thing - what is the difference between the two grand campaigns?
alright...like i said...my two cents
back to trying to kill my first russian tank via airstrike!
"War is a crime. Ask the infantry and ask the dead."
-Ernest Hemingway
I know this is a little off the subject of Stalingrad, but with regard to your questions regarding the ability of AT guns, engagement of targets mobility and traverse etc. you might like to visit this site:-
http://members.tripod.com/~nigelef/anti-tank.htm
As I said its a bit off subject (Stalingrad), it deals exclusively with British AT guns and artillery of WW2, but it should answer some of your questions regarding tactics and capabilities.
The gun traverse is faster with smaller guns (45 mm) than heavier guns, the speed of traverse depends on the carriage, exp. of the crew, and weight of the cannon, but you already know that. I wanted to say that in the game turn rates are a bit strange, small guns sometimes turn like large guns, but it depends on the supression. So i am curious too.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!