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FreeKing

Rep: 2.9
votes: 1


PostPosted: Sat Aug 17, 2019 5:46 pm Post subject: [RELEASE] PitF Small Map Mod Reply with quote

See below for a Dropbox link to the mod.

https://www.dropbox.com/s/d2o2sv3l3y37mgv/FK%20Small%20Maps%20PitF%20v1.0.zip?dl=0
 
I do have some news, too, as far as these small map mods are concerned. Given my long work hours, and responsibilities outside of my job, I have to cease work on these. They take quite a while to put together. It's not hard to do, it's just time consuming. My goals in independent game development and writing have to take precedence, or they'll never get done. If anybody wants to pick up the torch, it's a really easy process, and I'd be happy to run through my process for cutting down the map size. While I want to finish them myself, my goals and aspirations have to be my top priority, and sticking to my guns on finishing the maps I did taught me a valuable lesson about what hard work and persistence will do for one's goals, which was one of the goals of doing the small map mods to begin with.

Either way, enjoy the mod guys!

After unlocking all slots in PitF, combined with the new map size, these are some vicious fights. The number of units in PitF, which is higher than the releases that came before it, makes it a hell of a fight.
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reconscout

Rep: 43.5


PostPosted: Sun Aug 18, 2019 1:51 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Thank you for this and all your hard work


that which does not kill you makes you stronger
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Pete

Rep: 98.5
votes: 10


PostPosted: Sun Aug 18, 2019 8:08 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Thanks Freeking. I will check these out but I am not going to continue work on your project as I have plenty of projects to work on myself.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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Bendit

Rep: 1.1


PostPosted: Wed Aug 21, 2019 6:39 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

This is a great mod! I can't believe how much it improves Panthers in the Fog. The smaller maps are still a decent size, but it makes searching the fog for AI troops a thing of the past, and the complex PitF terrain is now much easier to understand.

Battles are indeed intense. The AI really adapts wonderfully well to the smaller map sizes and Freeking's placement of Victory Locations. I appreciate the changes to unlocking all slots and giving AI units better morale, tactical, strategic and leader stats too. And the expanded deployment zones make AI fighting onto maps much more interesting.

Thanks for all the work FreeKing.


Last edited by Bendit on Sat Aug 31, 2019 10:18 pm; edited 3 times in total
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ScnelleMeyer

Rep: 81.7
votes: 7


PostPosted: Thu Aug 22, 2019 7:48 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Very good job on these maps and the other edits FreeKing!

This will be my regular maps for playing PITF from now on.
Thank you very much for your effort.
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Red

Rep: 39.8


PostPosted: Sat Aug 24, 2019 2:23 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Great!
thank's
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FreeKing

Rep: 2.9
votes: 1


PostPosted: Thu Sep 19, 2019 3:53 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Excellent! Glad to see you guys are having a blast with it.

Bendit wrote (View Post):
This is a great mod! I can't believe how much it improves Panthers in the Fog. The smaller maps are still a decent size, but it makes searching the fog for AI troops a thing of the past, and the complex PitF terrain is now much easier to understand.

Battles are indeed intense. The AI really adapts wonderfully well to the smaller map sizes and Freeking's placement of Victory Locations. I appreciate the changes to unlocking all slots and giving AI units better morale, tactical, strategic and leader stats too. And the expanded deployment zones make AI fighting onto maps much more interesting.

Thanks for all the work FreeKing.


The victory locations themselves were placed with some research into the placement of victory locations in CC2. I’d watched let’s plays and studied the maps to figure out the ideal placement, amount, and point values.

I’m not exaggerating when I say the AI is almost exactly the same as CC2, with a few differences to pathfinding and such. It’s otherwise the same as every other Close Combat, save for The Bloody First. The several developers of the series hardly even touched it.

In any case, keep having fun, guys!
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Bendit

Rep: 1.1


PostPosted: Thu Sep 19, 2019 2:26 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Thanks again FreeKing. I have been doing a lot of playing and modding of PitF, inspired by your work.

I agree the AI with your 'small maps mod' is close to as good as it has ever been in CC2. It was clear to me that you gave a lot of thought to placement of victory locations and which part of maps to crop. Part of me thinks this mod should be called something else, because the maps, while trimmed a bit, are still not small. And the changes to AI behavior and gameplay are much more significant.

You kindly offered to explain how you created small maps. You mentioned it's an easy process, if time consuming. I'd be quite interested in learning!
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FreeKing

Rep: 2.9
votes: 1


PostPosted: Mon Sep 23, 2019 6:29 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Sure I can give you the rundown on it, and I’ll give you all my notes on the AI behaviors, too, including deployment and how that relates to the victory locations and the AI’s attack/defense behaviors. All you need is 5CC and notepad. Don’t even have to do any recoding of terrain elements or elevations. I’ll write it up in word or something and post it here for your use tomorrow evening.
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Red

Rep: 39.8


PostPosted: Mon Sep 23, 2019 7:13 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Hello,
And for Gateway to Caen?
thx
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Bendit

Rep: 1.1


PostPosted: Mon Sep 23, 2019 2:57 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

That would be awesome FreeKing. Thank you.

Then we could try applying a similar approach to Gateway to Caen maps.
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FreeKing

Rep: 2.9
votes: 1


PostPosted: Tue Sep 24, 2019 1:56 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Okay, Bendit. Here you are. I included a written tutorial (which I hop is clear enough. I included a lot of pictures to help walk you through it) and the finished example map I did in the tutorial. Feel free to include it in your finished mod, if you want. For anyone else that's interested, too, part of the tutorial is an analysis of the AI to help whoever's reading it to understand why I put the maps together the way I did. Let me know if you need any help, Bendit. SchnelleMeyer is a good resource for it, too, as he's the one that helped me into an epiphany to make these maps quickly.

Download link: https://www.dropbox.com/s/07wtb0c3ro0vf49/Small%20Map%20Tutorial.zip?dl=0
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Bendit

Rep: 1.1


PostPosted: Tue Sep 24, 2019 4:34 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Wow. Thank you FreeKing. That is very generous of you to create and share. I read through all the tutorial and I was really impressed by your clear, well-illustrated and thorough documentation. I appreciate you explaining your discoveries behind AI battle behaviors and deployment too. That was very interesting and made a lot of sense as well.

Thanks for sharing the example map for GtC too!  Cool

I look forward to resizing and VL reworking of maps as soon as I have finished my new PitF mod.
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FreeKing

Rep: 2.9
votes: 1


PostPosted: Sun Oct 06, 2019 4:08 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Heads up, I'm working on the GtC small maps, Bendit. I've got a day or two of free time, and I figured I'd knock 'em out real quick.
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FreeKing

Rep: 2.9
votes: 1


PostPosted: Sun Oct 06, 2019 4:18 pm Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Oh, and through my experimentation I figured out that even without all slots enabled, and leaving the stock game's data for available forces intact, the AI still performs just as well. So, if you don't want all slots enabled, feel free to delete FPools.txt from the mod's installation. Be sure to leave BGroups.txt though. That has the AI commander changes in it.
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Bendit

Rep: 1.1


PostPosted: Mon Oct 07, 2019 12:17 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Oh that's great news Freeking! Thanks for the head's up about the maps for GtC.
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GeneralSauce

Rep: 30.6


PostPosted: Tue Oct 08, 2019 5:24 am Post subject: Re: [RELEASE] PitF Small Map Mod Reply with quote

Good lookin!
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