Posted: Sun Mar 25, 2018 3:30 am Post subject: GOG Close Combat & Mods
Close Combat 5 from Good Old Games
Edit install.txt & uninstall.txt
Good Old Games included a hotfix that I presume changes the Operation "KG Müller" to "KG Muller". This is extremely problematic for all CC5 mods. All CC5 mods move the file KG Müller which is now not found in the GOG version. This will cause your mod install to fail on GOG versions. At this point, none of the major mods will work for GOG CC5. The mods require a manual edit of the install.txt and uninstal.txt files.
Use this example to modify your install.txt file. Within Windows Explorer (windows key+E) Navigate to CC5 CfgMgr\System\Packages\GJSv44 and find the install.txt file. Edit the file using Notepad. Find all mentions of the name Müller and replace with Muller.
Next, you must modify your uninstal.txt file located in the same directory. Edit the file using Notepad. Find all mentions of the name Müller and replace with Muller.
Registry Editing
CC5 is installed to the default folder C:\GOG Games\Close Combat 5. This is problematic as it makes no registry entry that Config Manager will use. To fix this run regedit.exe and navigate to Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Mattel Interactive\Close Combat\5.00. The String Value "Installed to" is left as a "." change that string value to C:\GOG Games\Close Combat 5 and Config Manager will recognize where CC5 is.
I have tested these fixes myself and successfully ran GJS under GOG CC5. The registry fixes above tend to be very similar to CC3 and CC4.
Posted: Thu Mar 29, 2018 1:43 am Post subject: Re: GOG Close Combat & Mods
Thanks for the information, I appreciate you taking the time to explain this problem. I bought several CC games GOG sells are any others having issues?
Posted: Thu Mar 29, 2018 3:59 am Post subject: Re: GOG Close Combat & Mods
If I can figure it out... I may make a tiny patch to address the issues. I am pretty sure GOG just took an installed version of CC5 and created an installer from that, hence why we're missing registry entries.
If they reached out, some of could of ironed this out with them and solved the 20 year old /Videos folder is missing problem!
Posted: Fri Mar 30, 2018 7:17 pm Post subject: Re: GOG Close Combat & Mods
Thanks a lot mooxe.
I managed to get a handful mods to work this way. Sadly, some of them still require CC5 to detect the CD when i open the modded exe file. This is of course not possible.
If I replace the CC5.exe with the original exe from GOG version, I can get in but then the game crashes when i go from strat map to a battle.
Posted: Fri Mar 30, 2018 9:14 pm Post subject: Re: GOG Close Combat & Mods
A number of mods have their own CC5.exe file which has been modded. That will explain the crashing.
I believe the CC5.exe's asking for the CDROM have not been cracked and you would need an actual CD or have an ISO mounted. You can make an ISO from from you GOG install but I am not sure it will work as the DRM has been stripped from it. If you have CC3/4 CDs you can use those when CC5 asks for a CD.
A number of mods have their own CC5.exe file which has been modded. That will explain the crashing.
I believe the CC5.exe's asking for the CDROM have not been cracked and you would need an actual CD or have an ISO mounted. You can make an ISO from from you GOG install but I am not sure it will work as the DRM has been stripped from it. If you have CC3/4 CDs you can use those when CC5 asks for a CD.
Which mod is giving you that error?
Okay noted.
As far as I remember, I could not install Stalingrad, El Alamein, Kharkov, Ortona due to the no CD message.
Yes, I went on a mod spree yesterday, trying to install everything I could.
A shame, since I don't own any of the CC CD's anymore.
Posted: Fri Mar 08, 2019 7:15 pm Post subject: Re: GOG Close Combat & Mods
Hi Mooxe,
Opinions about CC5 GOG version seem agreed that GOG version has resolved many of the technical problems due to the fact that CC5 it's too old for WIN10. It's correct?
If yes: considering that all mods have the .exe file modified (so the original .exe will be replaced), they anyway work fine in WIN10 like with the (GOG) CC5 .exe?
Posted: Sun Mar 10, 2019 7:43 pm Post subject: Re: GOG Close Combat & Mods
For the hurry, I had read only the first Mooxe post. In the middle, there are posts that speak about this problem (so my question loses a bit of sense: my fault).
Anyway: If I remember well, every CC5 standard mod has the .exe file modded, for the simple reason that stratmap shape/position files (and other related files) are deeply coded inside it. So, only CC5 submods have the .exe untouched.
Having said this, I would like to play CC5 no ported mods (not yet ported to WAR/TLD and LSA). Someone knows which CC5 no ported mods work fine with GOG version?
Of course, I prefer to see CC5 mods ported to more recent versions (TLD is the best: very few bugs remained in this version), but it requires time… (I know this). My wish-list is:
- Winter War (I mean the new one: it seemed near to finish...)
- Battle of the Scheldt and Ortona 43 (both are too good: need to be played, with stratmap…).
- Africa 40/41 (it needs a work about axis BGs: the best Axis BGs in the mod are out of the mod timeline, they have arrived later. A part of that, great mod.)
- TLD Kursk: there is a good number of CC3 custom maps Kursk-related or very similar, and the mod CC5 files already modified. Not impossible.
- Stalingrad Operation Circle.
I don’t see them in the download section, but I don’t have mentioned Okinawa and Berlin because Dak_Legion have ported them to TLD some years ago.
Okay noted.
As far as I remember, I could not install Stalingrad, El Alamein, Kharkov, Ortona due to the no CD message.
Yes, I went on a mod spree yesterday, trying to install everything I could.
A shame, since I don't own any of the CC CD's anymore.
About CC5 Kharkov mod, I'm sure I have modded the .exe for the no CD usage. I'm also sure (because I remember it) that El Alamein mod has the problem you speak about. About other mods I don't remember exactly, but I really think they were made for no CD usage. So, I think it's a "conflict problem" (org version vs GOG version).
Good Old Games included a hotfix that I presume changes the Operation "KG Müller" to "KG Muller". This is extremely problematic for all CC5 mods. All CC5 mods move the file KG Müller which is now not found in the GOG version. This will cause your mod install to fail on GOG versions. At this point, none of the major mods will work for GOG CC5. The mods require a manual edit of the install.txt and uninstal.txt files.
Use this example to modify your install.txt file. Within Windows Explorer (windows key+E) Navigate to CC5 CfgMgr\System\Packages\GJSv44 and find the install.txt file. Edit the file using Notepad. Find all mentions of the name Müller and replace with Muller.
Next, you must modify your uninstal.txt file located in the same directory. Edit the file using Notepad. Find all mentions of the name Müller and replace with Muller.
Registry Editing
CC5 is installed to the default folder C:\GOG Games\Close Combat 5. This is problematic as it makes no registry entry that Config Manager will use. To fix this run regedit.exe and navigate to Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Mattel Interactive\Close Combat\5.00. The String Value "Installed to" is left as a "." change that string value to C:\GOG Games\Close Combat 5 and Config Manager will recognize where CC5 is.
I have tested these fixes myself and successfully ran GJS under GOG CC5. The registry fixes above tend to be very similar to CC3 and CC4.
I bought this from Old Games but cant get the patch to install, any tips please? The patch will actually install but when I activate the patched 501 exe, I then get the No CD problem again.
"We sure liberated the hell out of this place" - Anon American Soldier, St Lo, France, 1944.
Posted: Sun May 03, 2020 11:54 am Post subject: Re: GOG Close Combat & Mods
Hi all,
If you have CC from GOG, I think the easiest solution to install mods is to extract Configuration manager zip into the same directory as the game. Then you don't have any issues with the registry entries. It worked for me for CC5 (Berlin mod) and CC3 (1945). Only for CC5 you have to solve issue with replacing KG Müller to KG Muller and for CC3 I had to install cc3bnocd_196.zip -> http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=45311
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