Posted: Fri Nov 10, 2023 8:12 pm Post subject: Re: Gaming question : Desert mapsn snow maps, "green&am
Ok, thanks
Found it, for those who are interrested to know : Extract from page 11 of CC2Guide-TxtfMapLosRoof_v7.pdf (include in 5CC Tool pack (folder "Manuels")
CITATION :
File format of a CC3/CC4/CC5/CCM/RtB/CoI/CCMT/(and newer) map data file:
- first line: ID, always the string "10",
- second line: can contain the map’s name,
- third line: width (in elevation tiles) followed by the string "X Max",
- forth line: height (in elevation tiles) followed by the string "Y Max",
- fifth line: weather type descriptor,
- sixth line: map name color / terrain type descriptor,
- seventh line: comment line starting with the string "Idx", followed by TAB + string "E0" +
TAB ... + TAB + "E15" + TAB + "Elev",
- eight line: data start indicator "&",
- data lines, number of data lines = width * height (counted in elevation tiles)
- last line: data end indicator "#"
(...)
CC3 introduced three additional lines: now the second line can contain the map’s full (or
abbreviated) name. But in original CC3 most maps have here an empty entry. The 5th line contains
a general map weather type descriptor, a number ranging from 0 to 4:
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