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Do incapacitations count as a soldier's kills?

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arvigna

Rep: 39.5


PostPosted: Thu Dec 21, 2023 2:23 pm Post subject: New vehicles how to do ? Reply with quote

Bonjour,

I would like to create new vehicles, but I'm stuck on the "hull armor" data's.

How are they calculated exactly? (ok in mm steel but)


What else?


thanks.
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ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Thu Dec 21, 2023 5:08 pm Post subject: Re: New vehicles how to do ? Reply with quote

Will this help you?


Armor angles CC data.png
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Armor angles CC data.png


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arvigna

Rep: 39.5


PostPosted: Thu Dec 21, 2023 9:37 pm Post subject: Re: New vehicles how to do ? Reply with quote

Hello!
thank you very much, I had already found this image. which is a great help

But I'm having trouble understanding how to do the calculations.

I can't find any formulas.

Arvi
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ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Thu Dec 21, 2023 10:16 pm Post subject: Re: New vehicles how to do ? Reply with quote

This is a startpoint

Edit: The file was not included in the first post.



Close Combat Armor Calculator SchnelleMeyer version 2 30 degrees low and High angles.zip
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arvigna

Rep: 39.5


PostPosted: Sat Dec 23, 2023 7:47 pm Post subject: Re: New vehicles how to do ? Reply with quote

Very Happy
Ho !!! My god !

I've been looking for a coherent solution for days.


I've just seen this post.


Thank you so much.


But :  strange thing in a 60° angle.(don't look the name of tank)



Sans titre-2.jpg
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ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Sat Dec 23, 2023 10:15 pm Post subject: Re: New vehicles how to do ? Reply with quote

Happy that it could help you. This is not the exact formulas used in the stock game as the data seems to have been adapted for gameplay reasons.
I do not now the reason for the error when inputting a 60 degree angle, sorry.
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arvigna

Rep: 39.5


PostPosted: Sat Dec 23, 2023 10:26 pm Post subject: Re: New vehicles how to do ? Reply with quote

Probably the input code of the calcul .

I had the same problem during my research.

60° angle with a shot arriving almost in parallel.

I'm going to have to insert data more or less at random.


If you look at the Js3 data in CC3 it says 600 in the low box.
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