arvigna
Rep: 39.5
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Posted: Thu Dec 21, 2023 2:23 pm Post subject: New vehicles how to do ? |
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Bonjour,
I would like to create new vehicles, but I'm stuck on the "hull armor" data's.
How are they calculated exactly? (ok in mm steel but)
What else?
thanks.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Dec 21, 2023 5:08 pm Post subject: Re: New vehicles how to do ? |
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Will this help you?
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arvigna
Rep: 39.5
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Posted: Thu Dec 21, 2023 9:37 pm Post subject: Re: New vehicles how to do ? |
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Hello!
thank you very much, I had already found this image. which is a great help
But I'm having trouble understanding how to do the calculations.
I can't find any formulas.
Arvi
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Dec 21, 2023 10:16 pm Post subject: Re: New vehicles how to do ? |
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This is a startpoint
Edit: The file was not included in the first post.
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Close Combat Armor Calculator SchnelleMeyer version 2 30 degrees low and High angles.zip |
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8.27 KB |
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arvigna
Rep: 39.5
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Sat Dec 23, 2023 10:15 pm Post subject: Re: New vehicles how to do ? |
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Happy that it could help you. This is not the exact formulas used in the stock game as the data seems to have been adapted for gameplay reasons.
I do not now the reason for the error when inputting a 60 degree angle, sorry.
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arvigna
Rep: 39.5
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Posted: Sat Dec 23, 2023 10:26 pm Post subject: Re: New vehicles how to do ? |
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Probably the input code of the calcul .
I had the same problem during my research.
60° angle with a shot arriving almost in parallel.
I'm going to have to insert data more or less at random.
If you look at the Js3 data in CC3 it says 600 in the low box.
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