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Do incapacitations count as a soldier's kills?

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Antifa




PostPosted: Mon Nov 14, 2005 2:10 am Post subject: Reply with quote

Dima wrote:
. Armor doesn't affect it at all.


Hmmm. I dwon't disgree there but when I changed the rear and top armor, they did become easier to kill comparable to other mods (since I totally uninstalled all CC Stuff and only reinstalled to play Stalingrad, I didn't look at armor values for guns in other mods.) but I would be interested as to what affects it?
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555_team




PostPosted: Mon Nov 21, 2005 11:50 pm Post subject: Reply with quote

2caribacey
so? It's a spelling error in the unit's name (like "police" and "polyce" for example)
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MarcinT




PostPosted: Sat Nov 26, 2005 11:51 am Post subject: Reply with quote

When i played as a Russian and my soldiers get railed i heard ... german voice Shocked
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Dima

Rep: 87.3
votes: 16


PostPosted: Sat Nov 26, 2005 2:34 pm Post subject: Reply with quote

MarcinT wrote:
When i played as a Russian and my soldiers get railed i heard ... german voice Shocked


i thought noone will notice Laughing

will be fixed in update.
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7A_Bjorn

Rep: 24.2


PostPosted: Sun Nov 27, 2005 1:56 pm Post subject: Reply with quote

This may have already been reported, but noticed some times you can see 2-3 maps back even in bad weather, and the BGs you see changes when u load up the file. This may be a CC5 game engine problem not the mod though, not sure.

Bjorn


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Arg0n




PostPosted: Tue Nov 29, 2005 9:52 pm Post subject: Reply with quote

Dima, I don't know if this is a error in game engine or in mod, but once i immobilised PzIVE with its side exposed to my T-34 from guards tank brig.
The T-34 fired 10 shots (8 direct hits from about 125-200m), but the Pz wasn't even damaged, and then it blew my T-34 skyhigh. Could somebody explain to me what the hell happened?
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Dima

Rep: 87.3
votes: 16


PostPosted: Tue Nov 29, 2005 10:31 pm Post subject: Reply with quote

crap happens.
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Arg0n




PostPosted: Tue Nov 29, 2005 10:42 pm Post subject: Reply with quote

Dima wrote:
crap happens.

Damn right. I just hope that RP won't suffer from same stupidities.
BTW: when will the next major update come?
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Nov 30, 2005 7:09 am Post subject: Reply with quote

Just noticed tonight that the strat map has German maps as red and Russian maps as green while the campaign debrief screen has German maps as green and Russian maps as red.
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mooxe

Rep: 221.1
votes: 25


PostPosted: Sat Dec 03, 2005 5:25 am Post subject: Reply with quote

Myself and others have noticed that in some BGs, maybe all, the section commanders always get the heavy weapons of the group. Especially groups with FTs.


Join Discord for technical support and online games.
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sargexmy




PostPosted: Thu Dec 08, 2005 4:16 pm Post subject: PzBefWg IIIH no main gun... Reply with quote

so i got to use the 14thPanzer Division/108th Regiment (RGT108/14thPD) in game. Going against that KV battle group actually (un lucky the regiment) oh well so I noticed that the tank leader panzer IIIH has only a coax MG.... is that bug?? or is that suppose to simulate those radio panzer IIIs that had a fake gun b/c its overloaded w/ radio equipment?????

thanks
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Dec 09, 2005 7:12 am Post subject: Reply with quote

Quote:
or is that suppose to simulate those radio panzer IIIs that had a fake gun b/c its overloaded w/ radio equipment?????


jaja
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Pzt_Wruff

Rep: 17.4
votes: 1


PostPosted: Thu Dec 29, 2005 10:03 pm Post subject: Reply with quote

Already mentioned this to dima in GS the other day.
Putting it here in the log for reference and public info.

ONE WAY ROAD: North Train Station to Dolgly Gully is a one way road. N. Train Station goes to Dolgly Gully, but Dolgly Gully doesn't path to N. Train Station.
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VonVolks

Rep: 6.6


PostPosted: Sun Feb 19, 2006 1:47 pm Post subject: Reply with quote

game has forzen twice now while playing the south train station map

it may be i did a map thing wrong

EDIT I recopied A1 and A2 into maps folder and its ok now....

Great Mod!


My Gamer Blog
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MörserCarl

Rep: 37.1


PostPosted: Tue Feb 21, 2006 1:52 pm Post subject: KV1 Gun Reply with quote

A bug for Dima to think about. It's happened on quite a few occasions that the main weaponry of my KV1s pointed in a different direction than the direction in which the tank actually fired. It can be a bit confusing for the opponent, I presume, when he observes that the turret is turned away but then suddenly the beast sprays cannon fire directly at him. Not talking of the machine guns, but the main gun.


It's just a GAME after all...
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Dima

Rep: 87.3
votes: 16


PostPosted: Tue Feb 21, 2006 2:06 pm Post subject: Reply with quote

Myg,
all CC(at least since CC2) have such bug.

Not modders fault.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu Feb 23, 2006 7:54 am Post subject: ARMORED CARS Reply with quote

ARMORED CARS seem to lose crew and be knocked out too easy by light fire, rifle, smg.I would like to see a very small beef up of ARMORED CARS they seem to be little more than trucks after all they were designed to stop such fire, becoming tracked
tends to be a little on the easy side! i think this has been a small problem from the early days of CC.
4 and nar speak up!


The best Target is the one you just Hit!

Started with CC1 Demo
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tigercub

Rep: 23.5
votes: 2


PostPosted: Fri Feb 24, 2006 7:46 am Post subject: what he said! Reply with quote

Dima wrote:
Myg,
all CC(at least since CC2) have such bug.

Not modders fault.
dont think he is looking for fault just fixes if modders would be willing to do such a thing!


The best Target is the one you just Hit!

Started with CC1 Demo
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VonVolks

Rep: 6.6


PostPosted: Fri Feb 24, 2006 11:56 am Post subject: Re: ARMORED CARS Reply with quote

tigercub wrote:
ARMORED CARS seem to lose crew and be knocked out too easy by light fire, rifle, smg.I would like to see a very small beef up of ARMORED CARS they seem to be little more than trucks after all they were designed to stop such fire, becoming tracked
tends to be a little on the easy side! i think this has been a small problem from the early days of CC.
4 and nar speak up!


so far the recon cars etc i have been up against have been very tuff and causing me major casualties.......


My Gamer Blog
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tigercub

Rep: 23.5
votes: 2


PostPosted: Sat Feb 25, 2006 1:05 am Post subject: Re: ARMORED CARS Reply with quote

VonVolks wrote:
tigercub wrote:
ARMORED CARS seem to lose crew and be knocked out too easy by light fire, rifle, smg.I would like to see a very small beef up of ARMORED CARS they seem to be little more than trucks after all they were designed to stop such fire, becoming tracked
tends to be a little on the easy side! i think this has been a small problem from the early days of CC.
4 and nar speak up!


so far the recon cars etc i have been up against have been very tuff and causing me major casualties.......
they can do that if given the chance! very tuff not in my book Wink


The best Target is the one you just Hit!

Started with CC1 Demo
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