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mooxe

Rep: 174.3
votes: 23


PostPosted: Fri Feb 21, 2014 3:10 am Post subject: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Mission - CCS members will crush the French, eliminate all enemy armour!

Settings
May12-19 The Ardennes - Grand Campaign: The Defeat
Axis Host
Axis Elite
Allies Recruit
15 minutes
Morale On
No Limits
Play AI Only

Files
TLD Patch 55014b
TLD_Meuse1940_v3.5.0_Installer.zip

Execution - Sign out GC save file by posting "Campaign Blocked". Download the forum attachment and save it to your Matrix Games\Close Combat The Longest Day\Meuse\Games\Save. Play as many games vs the AI as you can. Upon completion upload the GC file back to this thread with a screenshot of results. Save the game with the filename, "TLD_OLB_###.gc" It is very important to save the game with a .gc at the end, this will enable you to upload the file without zipping it.

Platoon_Michael can you do the first engagement?


Last edited by mooxe on Sat May 17, 2014 3:59 pm; edited 1 time in total
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mooxe

Rep: 174.3
votes: 23


PostPosted: Sun Feb 23, 2014 1:46 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Ok so I started it...

No strategic moves as Germans are locked into battle first turn. This meeting engagement only seen action in the upper left corner, which is what I expected. All my men raced up about 500m. My 81mm mortar team somehow didn't get setup in the setup phase and took around 2 minutes to set up. mortars came in slowly, and from 500m they were ineffective. Machine gun cars turned out to be very useful!



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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Mar 01, 2014 3:26 pm Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

So what's happening?

Are the Germans kicking ass?
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mooxe

Rep: 174.3
votes: 23


PostPosted: Sat Mar 01, 2014 5:25 pm Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Well obviously nobody else playing yet...

Second battle complete. Morale loss for French but they stay on map, gained two VLs due to loss. Heavy on the vehicles this time.


Link



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Latest GC file

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Last edited by mooxe on Sun Mar 02, 2014 6:02 pm; edited 5 times in total
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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Sat Mar 01, 2014 8:47 pm Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

I've re-installed TLD and will have a crack tonight.
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Tejszd

Rep: 121.7
votes: 19


PostPosted: Sun Mar 02, 2014 1:00 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

May 12_Mid_T1_Florenville: I divided my German force into 3 groups sending; 1st South then West, 2nd down the road and 3rd North West. The French surprised my force going down the road destroying a PzI and a half track before the follow up forces destroyed the hidden infantry. The mixed forces going South and North West ran into defenders but they overwhelmed them and the French BG morale breaks giving us 2 additional VL's for full control of the map.


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Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 3 times in total
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Tejszd

Rep: 121.7
votes: 19


PostPosted: Sun Mar 02, 2014 1:39 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

12_Mid_T2_BGmoves: Moved all 3 German BG's West grouping them together. This will also make sure that there is open maps for following German BG's to appear on.


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Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 2 times in total
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Tejszd

Rep: 121.7
votes: 19


PostPosted: Sun Mar 02, 2014 1:42 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

12_Mid_T2_WadelResults: Kept German tanks and vehicles back to destroy AT guns (lost one Tank in the exchange) before rushing across the Bridge. French morale break gives us 2 VL's but the French are still on the map....


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Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 2 times in total
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Tejszd

Rep: 121.7
votes: 19


PostPosted: Sun Mar 02, 2014 2:15 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

12_Mid_T2_PouillonResults: We needed this map clear for our supply line so pushed hard to get all the VL's and exchanged a lot of shells with French armoured cars, tanks and a gun resulting in 4 of our tanks being damaged. The French BG could not retreat so it was disbanded!


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Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 1 time in total
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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Mon Mar 03, 2014 8:31 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Evening turn on the 12 Turn 1
4/6 Shutzen rolls north to Montherme allowing the 1/1 Panzer to exploit the breakthrough at Sugny created by Oberst Tejszt
The Aufkl-Pioneer battalion move SW to take the supply depot.
Offboard mortar and Arty are given to units crossing the river.



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Last edited by pvt_Grunt on Mon Mar 03, 2014 10:15 am; edited 1 time in total
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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Mon Mar 03, 2014 10:14 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

HOUX
I decide to cross to the south and leave a Pak and 1 shutzen defending the north. I lose a 222 car and take a hit to the big 133 inf gun before it fires a shot.
The Pz III escort the shutzen across the first bridge but cannot cross the next footbridge!
I use 4 inf teams to smoke then rush the bridge and go on a VL frenzy to have a decent deploy next turn.



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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Mon Mar 03, 2014 10:44 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

DINANT
Only 1 way across! Fast running Aufklaur coverd by smoke and MG34 is the strategy.
SURPRISE! - they blow the bridge leaving the centre section a new element - Destroyed Bridge which cannot be crossed by armour!
The results are bloody, but I managed to get the remains of 4 units across to the building on the west side, they then suffered 2 counterattacks in the last few minutes, loosing then re-gaing the Entrpot VL before French morale broke.
Generalleutnant Mooxe may have my command tomorrow, but I have the bridge!  Muuhahahahah.



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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Mon Mar 03, 2014 10:51 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?
They remind me of some of those LSA maps where you need to throw away my normal careful approach and just run like hell!



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Tejszd

Rep: 121.7
votes: 19


PostPosted: Tue Mar 04, 2014 2:06 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

May 12_Eve_T1_Beauraing: This was a tough fight in the city as someone higher up had directed the panzers to other areas. A French armoured car and light tank caused havoc until the armoured car got too close to infantry hiding in a building. The French light tank was damaged by shots from a 2cm and a 10cm gun as it pushed toward our entry area but the multiple HE shells could not destroy the tank which took out one gun then other. Time ran out with the map split in half.


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Tejszd

Rep: 121.7
votes: 19


PostPosted: Tue Mar 04, 2014 3:37 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East. Two squads and a command team were ordered East to take up positions in the Factory South of the river to make sure the French could not interfere with our crossing of the rail bridge. After crossing Infantry and light tanks pushed North into Forest and West into the Town on the East side of the river.

Below a PzIB with its dual MG firepower proves decisive against the French infantry.



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Last edited by Tejszd on Tue Mar 04, 2014 3:48 am; edited 1 time in total
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Tejszd

Rep: 121.7
votes: 19


PostPosted: Tue Mar 04, 2014 3:46 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Ongoing GC attached:


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Tejszd

Rep: 121.7
votes: 19


PostPosted: Tue Mar 04, 2014 5:44 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

pvt_Grunt wrote (View Post):
These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?


Found this on the net which indicates only the 75mm guns could have smoke shells but tended to not have any at this stage of the war


Quote:
Smoke shells and smoke dischargers

The French 37mm and 47mm tank guns had no smoke shells, only the 75mm guns (B1, B1bis, FCM-2C, FT-17BS, SAu40) were theoretically able to fire smoke shells but were probably never equipped with this kind of shells. The 75mm smoke shells like many other shells (canister shells, incendiary shells etc.) were probably restricted to the 75mm Mle1897 field guns, the 75mm Mle1897/33 AT guns and/or various 75mm AA guns. In the French army, smoke shells were apparently fired by the supporting mortars, field guns or howitzers, not by the tanks themselves.
Smoke dischargers were tested as prototypes on the Panhard 178 armored car for example and on the Renault AMC-35, which is the single French tank which might have used them on battlefield in very few cases.

The Pz.IV Ausf.A/B/C/D and the StuG III Ausf.A in France in 1940 could fire a smoke shell with the 7.5cm L/24. The German tanks were not equipped with smoke dischargers prior to 1941. The use of smoke dischargers was more generalized in the following battles in Russia and North Africa. They were mounted on the rear portions of the mudguards, facing forwards, or on the sides of the turret. For instance, on a Pz38(t), they would mount a 1/2 cylindrical shaped cylinder propped up by a piece of steel that would contain 3 smoke projectiles per side.
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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Tue Mar 04, 2014 7:40 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Tejszd wrote (View Post):
May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East.


I thought about this move for a while, I wasnt sure if you planned to send the 4/6 Shutzen straight west ala Guderian. I chose to be conservative like a French general and move it to Montherme to both block supply and open up the map for the Pz 1/1 unit. Hopefully Generalleutnant Mooxe will not send me back to the Polish sector as a punishment  Wink
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pvt_Grunt

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PostPosted: Tue Mar 04, 2014 10:14 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

MAY 12 eve
VRESSE-SUR-SUMOIS map - 57/6Pz Aufk vs 5eRDP/DLC

1 Command 1/2 track got tracked and 2 more A/C got immobilised. I got troops into the town but they were stopped at the 2 VL's in the main street.



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pvt_Grunt

Rep: 85.3
votes: 5


PostPosted: Tue Mar 04, 2014 10:41 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

SUGNY - 84/102 counterattacks the 1/1 Pz
Land Grab! - Both armies start at opposite sides for a meeting engagement. I leave the Pak 35/36 behind and get a Panzer IIIE from the forcepool.
It's a conga line of armour into town, the big Mark IV gets to lay the 7.5 cm into some of those cheese eating surrender monkeys daring to take the village square!
The trick is to get enough VL's BEFORE their morale breaks so you can get total victory.



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