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Do incapacitations count as a soldier's kills?

Yes
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lifer1

Rep: 0.1


PostPosted: Mon Dec 22, 2014 12:38 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Hi Bel,

I was lurking here after many years away. I was previously working on CC3
& CCMT mods:

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9593
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9695
 

I don't have GTC but I'm thinking about getting back in the game and making a few maps (and other graphics work). Let me know if you're interested.
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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Mon Dec 22, 2014 11:33 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Hey lifer!!!

your maps must be done for this mod please..do not forget those maps in your computer comrade;)


heia Safari!!
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ke_mechial

Rep: 89.1
votes: 2


PostPosted: Mon Dec 22, 2014 11:37 am Post subject: Re: A Mod idea---call me crazy Reply with quote

welcome  back lifer! Your X-ray map is impressive!!! like the one from the movie... By the way, I noticed you were able to simulate rotating blades for UH-1. I wish you and Bel would cooperate and implement this in the new mod...
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Bel8910

Rep: 80.7
votes: 5


PostPosted: Mon Dec 22, 2014 7:55 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

It is supposed to be a rescue hook....
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Bel8910

Rep: 80.7
votes: 5


PostPosted: Mon Dec 22, 2014 8:01 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

loved to work with lifer1 on a mod...especially rotating blades!!
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lifer1

Rep: 0.1


PostPosted: Wed Dec 24, 2014 5:36 am Post subject: Re: A Mod idea---call me crazy Reply with quote

So... I've attached a preview of some maps I did a while ago and a few I've drawn up in the last day or so. Few more details to add - trees, huts, objects, etc. I figure they could pass for the A Shau valley area. Be aware: these maps are small (like 1800x1440) - I'd consider increasing size a bit here and there but I honestly believe smaller maps make for better engagements and less of a lag in waiting for the AI to respond.

Bel - one question about the mod: If it's set in the A Shau does it specify a particular time period, unit or battle? i.e. if it's around the time of LZ Xray, it's a week or two in 1965 and pretty much air cav and maybe some special forces against the NVA and (less so) VC.

Finally, re: spinning rotor blades. These worked in CCMT because they were inserted as aircraft and simply replaced existing helicopters in the close support role. Bel - I assume you've inserted your choppers as vehicles which means they are bound by the same code as tanks, which means (sadly) no rotor rotation.
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Bel8910

Rep: 80.7
votes: 5


PostPosted: Wed Dec 24, 2014 3:13 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

lifer1...I knew that about the graphics...I just thought maybe you cracked the code!  My A Shau Valley mod covers a range of dates and times and even areas.  I have incorporated early MACV units, Air Cav units, Air Assault Units, Marine Corps and even Game Warden units into the game.  The original intent was to focus on the valley with one area dedicated to LZ X-ray, but it expanded to include Hue City, and general jungle maps that could be anywhere. The game even dips into Laos (Air America/CIA units!). So, in short, I didn't limit the game to one area or group of units.
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