Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1228
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page : Previous  1, 2, 3, 4, 5, 6, 7  Next
 Author
Message
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Tue Jul 01, 2014 5:46 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

New model...not sure how I will use it though since it's unarmed and has no armor.
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Tue Jul 01, 2014 7:31 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Bel, how do the huey's that are coded as vehicles function? can they move around across all the map? do they collide with buildings/other vehicles?
Back to top
View user's profile Send private message GameRanger Account
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Wed Jul 02, 2014 2:11 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Pzt_Kanov,

Ok, so they are coded this way:  in vehicles: first to go really fast (I think start speed is 300 and speed is 500), second light armored, third realistic weapons (M-60, dual M-60, rockets) fourth, depending on mission will determine amount of passengers: slicks-12  dust offs-12   command-5  Hogs-0 and lastly as a tracked vehicle with no weight. In teams as either a recon vehicle, light tank or command vehicle.   I do not have too many problems, like you mentioned...no hitting other vehicles (unless they are in the same square); no hitting vehicles.  They will not climb anything a normal vehicle can't climb (like a steep slope) and every now and then they do "shake" and get stuck if they are too close to a hedge or thick trees.  Otherwise, they look like helos flying across the battlefield.
Back to top
View user's profile Send private message
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Wed Jul 02, 2014 1:41 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

PAVN identifiers. did these in about 45 minutes.
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Wed Jul 02, 2014 8:42 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Wow!

I think that this mod would be a "masterpiece"


heia Safari!!
Back to top
View user's profile Send private message
 
platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed Jul 02, 2014 9:08 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

First off I think what you've done looks really cool.

I have however always thought that the Helicopter blades always appeared as if they look like their under the Helicopter.
Is this just an optical illusion?
I've never seen a Helicopter from above while it was operational,is it the same effect?

I wonder if one was to shade the blades darker as they get closer to the center of the Helicopter would that do away with the issue?
Back to top
View user's profile Send private message GameRanger Account
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Thu Jul 03, 2014 3:27 am Post subject: Re: A Mod idea---call me crazy Reply with quote

platoon_michael,

I did not notice the blades looking like they were under the aircraft.  I have seen helicopters from above. The SH-60 looks like one big circle; Huey's though look choppy.  One revolution they will look like 2 (or 4 depending models) independent blades and the next revolution they will look like a big circle.  I will try the color idea and see if that helps out.  Thanks!
Back to top
View user's profile Send private message
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Thu Jul 03, 2014 3:31 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Can you see them?  Viet Cong spiderholes waiting to ambush an unsuspecting American patrol.
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Thu Jul 03, 2014 9:02 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Eeeehhhhh Ia Drang Valley;)

Cool;)


heia Safari!!
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Thu Jul 03, 2014 10:59 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Pretty cool!
Back to top
View user's profile Send private message GameRanger Account
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Fri Jul 04, 2014 2:44 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Ok, so last night while waiting for my wife and daughter to return from the hospital (yes she is out!) I was playing a quick game and something about the Huey's starting bugging me. Now don't get me wrong, I put some effort into making the Huey in the first place and am pretty happy about the original.  But, something didn't seem right. So I reviewed some photos from that era and realized that the Huey's fuselage, esp. the top, was pretty much blank, not much detail, just a big piece of sheet metal molded and welded.  Sooooooo, I redesigned my Hueys to match.  I "blanked" the top of the helo, darkened the top windows to green (very common to that type of helo), extended the landing gear out from the body, rounded the body a little more, and changed the after rotor.  This is the comparison between the updated (1960's era UH-1D) and the original.  I also removed the 1st Cav emblem from the front since I use the helo for different elements in the game (for example HA(L)-3 Seawolves; didn't look right having the Seawolves moving in with a 1st Cav emblem on the nose).  I may, in the future, restore 1st Cav helos and just copy the data lines to say something like slick7_norm_hull_but.tex.  We'll see!


For those of you following, which one looks better?
Back to top
View user's profile Send private message
 
US_Brake

Rep: 24.2
votes: 22


PostPosted: Fri Jul 04, 2014 2:57 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Left Chopper  Cool




Close Combat's most infamous SOB
Back to top
View user's profile Send private message Send e-mail Visit poster's website GameRanger Account
 
Bungarra

Rep: 137.6
votes: 5


PostPosted: Sat Jul 05, 2014 2:33 am Post subject: Re: A Mod idea---call me crazy Reply with quote

hard one... the right I take it is an aircav logo on front

hmmmmm... I'd say right  Cool
Back to top
View user's profile Send private message
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Sat Jul 05, 2014 4:24 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Just something I was toying with...need to figure out if I can sling the gun under the belly though.

Break
Thank you for your input on my other helos...I will add 7th Cav helos later.

Break
DAK_Legion,
figure it out (sound mod)! thanks.
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sat Jul 05, 2014 6:22 am Post subject: Re: A Mod idea---call me crazy Reply with quote

This night work on a new Vietvox for ASV!


heia Safari!!
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sat Jul 05, 2014 6:33 am Post subject: Re: A Mod idea---call me crazy Reply with quote

This night work on a new Vietvox for ASV!


heia Safari!!
Back to top
View user's profile Send private message
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Sun Jul 06, 2014 2:47 am Post subject: Close Combat: A Shau Valley (a Gateway to Caen Mod) AAR Reply with quote

Delta Company is the secure FB Langley to south.  Delta moves out early in the morning, with no resistance until they cross the stream in front of the firebase.  Unknown to them 2 battalions of Main Force Viet Cong, backed up by the regional VC, are waiting to ambush them.  Will Delta be able to secure FB Langley and the landing zone to the south?  Delta's ultimate goal is to secure FB Langley and them march to LZ Kathryn in the south where they will be picked up by the elements of the 1st Cav and transported back to base.
Back to top
View user's profile Send private message
 
Antony_nz

Rep: 85.9
votes: 6


PostPosted: Sun Jul 06, 2014 9:35 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Loving it.
Will the game some how support multiple strat maps?


http://talesofclosecombat.blogspot.co.nz/
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Bel8910

Rep: 80.7
votes: 5


PostPosted: Sun Jul 06, 2014 11:59 am Post subject: Re: A Mod idea---call me crazy Reply with quote

Antony_nz....honest answer, I do not know.  I make the strat map picture that you see when you develop your scenario and make your strategic moves, and I know how to add different maps, but I don't know how to make a totally different strat map.  I am sure that is a moddable piece of the game though. Sorry for not giving you a better answer.
Back to top
View user's profile Send private message
 
Antony_nz

Rep: 85.9
votes: 6


PostPosted: Sun Jul 06, 2014 11:55 pm Post subject: Re: A Mod idea---call me crazy Reply with quote

Well keep at it. As far as im aware this is the one of the most interesting mods in development. You deserve all the help you can get.


http://talesofclosecombat.blogspot.co.nz/
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Gateway to Caen
Goto page : Previous  1, 2, 3, 4, 5, 6, 7  Next


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!