stiener
Rep: 46.4   votes: 3
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Posted: Thu Jul 02, 2015 8:19 am Post subject: Re: It Never Snows In September Beta Available |
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it is looking good. an installer would be real good tho. I thought mooxe was going to help you / us out?
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WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND ! |
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mooxe
Rep: 218.5   votes: 25
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Posted: Sun Apr 24, 2016 9:33 am Post subject: Re: It Never Snows In September Beta Available |
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Its been awhile. I will make the auto installer in the next few days.
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TWJunky
Rep: 24.3  
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Posted: Wed May 04, 2016 2:29 am Post subject: Re: It Never Snows In September Beta Available |
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any luck with the autoinstaller mooxe? is gunshe still working on the mod?
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dj
Rep: 154.5   votes: 9
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Posted: Thu May 05, 2016 10:16 am Post subject: Re: It Never Snows In September Beta Available |
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Yeah, forgot all about this mod. Would love to get the auto-installer, thanks.
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mooxe
Rep: 218.5   votes: 25
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Posted: Fri May 06, 2016 7:14 am Post subject: Re: It Never Snows In September Beta Available |
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Yah I am working on it. Had a back injury that kept me off computer... better now tho.
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TWJunky
Rep: 24.3  
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Posted: Fri May 06, 2016 8:29 pm Post subject: Re: It Never Snows In September Beta Available |
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great news! when do you think that the mod will be out of beta?
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mooxe
Rep: 218.5   votes: 25
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Posted: Sat May 07, 2016 12:18 am Post subject: Re: It Never Snows In September Beta Available |
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That's up to the creator and I believe he has been out of the CC scene for awhile.
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Gunsche
Rep: 18.3  
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Posted: Sat May 07, 2016 2:16 pm Post subject: Re: It Never Snows In September Beta Available |
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Yupp thats true, been lurking here entire 2015.
Sort of lost all "go" due to "real life" stuff.
But Im slowing dragging myself back to INSIS!
This is what I have managed to do this year:
-Changed some sounds of Anti-tank and infantry guns.
-Static Unit in Aalst (FJR Hoffmann) has been reinforced to be able to resist XXX Corps better
-Static Unit in Eindhoven (KG Koeppler, FlaK unit from FlaK Brigade 18 + Tankhunter group from FJD Erdmann) has been reinforced.
-FJ Btl Ewald changed from regular to Ersatz Fallschirmjägers (Kampfgruppe formed from elements of FJ Training regiment 3)
-Raised/lowered morale and experience of some axis units
-Changed some axis team names to be more uniform.
Im wondering if I missed an LSA update while I was gone?
Also, wondering if it's possible to incorperate SchnelleMeyers explosions mod...
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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TWJunky
Rep: 24.3  
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Posted: Sat May 07, 2016 2:43 pm Post subject: Re: It Never Snows In September Beta Available |
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really cool. i think its awsome that you are modding the orginal lsa campaign. i think it has a lot of potentilal. keep on going gunsche
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mooxe
Rep: 218.5   votes: 25
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ScnelleMeyer
Rep: 177.9   votes: 16
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Posted: Sat May 07, 2016 10:57 pm Post subject: Re: It Never Snows In September Beta Available |
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Hey Gunsche!
Great that you still work on this mod and that you will include the converted explosions.
Regarding the GtC explosion mod: - If you didn't do any changes to you Effects.azp file you can just switch the original file with the Effects file with the explosions.
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Gunsche
Rep: 18.3  
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Gunsche
Rep: 18.3  
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dj
Rep: 154.5   votes: 9
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Posted: Sun May 08, 2016 7:57 am Post subject: Re: It Never Snows In September Beta Available |
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Welcome back Gunsche, appreciate all your work on this mod!
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Berger
Rep: 29.9   votes: 4
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Posted: Fri Jan 10, 2020 7:45 pm Post subject: Re: It Never Snows In September Beta Available |
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Bug: the Germans can blow the bridges even after the allied troops captured them.
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benvandumpelen
Rep: 4.4  
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Posted: Tue Mar 02, 2021 9:08 pm Post subject: Re: It Never Snows In September Beta Available |
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I like playing this mod, thanks a lot, hope it works H2H (because that is so much extra fun ). To be honest I stumbled on this mod accidentally, searching on anything about the amount of panzerfausts in the regular CC LSA german units. I missed them, most units do not have fausts. In my memory in CC2 the reserve german troops (i think 4 man, all just a k98, one mp40?) had even 2 panzerfausts, what made them an interesting choice option, even though they are for other purposes of almost no combat value (panick quickly). Anyway, missed the fausts, an I thoght that there was maybe a historical reason for that (low supply of fausts? In these specific troops?), and LSA I think also mainly fields de panzerfaust 30?
Either way, I think it is more fun if there are a lot of fausts around, and I saw also the allies in this INSIS mod having a much wider range of special grenades. The gammon bomb is AT, any explanation on the other types (besides regular grenades)? Are they all for AT?
And I was just curious what were the thoughts behind the fausts in this mod Okay, this thread is years old, but who know, maybe somebody replies
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