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Do incapacitations count as a soldier's kills?

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Bel8910

Rep: 80.7
votes: 5


PostPosted: Thu Aug 21, 2014 3:39 pm Post subject: A Shau Valley Mod Part II Reply with quote

All,

Many people have hit me up about interest in this mod so let me give you an update:

1. Mooxe has given me a way to upload for everyone.

2. There are a few people who have made suggestions...please work those suggestions, they are all good!

3. My hard drive is about to crash.  Backing up everything up.  I will upload when I have everything backed up and re-installed.

4. Thanks again for your interest!
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ke_mechial

Rep: 89.1
votes: 2


PostPosted: Thu Dec 11, 2014 7:18 pm Post subject: Re: A Shau Valley Mod Part II Reply with quote

It is a real nice mode. Even Gunship helos would be a separate game alone!
But, just one thing I noticed in Troops screen: I think for NVA, weapon image arts for PKM (7.62x54R) and RPK (7.62x39) are swapped. (I checked today again the BGs, basing on gun ranges, images are correct but names are swapped.)


Last edited by ke_mechial on Sat Dec 13, 2014 6:14 pm; edited 1 time in total
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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Fri Dec 12, 2014 9:15 am Post subject: Re: A Shau Valley Mod Part II Reply with quote

A new pack ops?...cavarly ops maybe?

thanks for your hard work comrade?.

pd:whas fixed the fire/reload problem of small weapons?


heia Safari!!
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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