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Do incapacitations count as a soldier's kills?

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Message
 
arvigna

Rep: 39.5


PostPosted: Thu Oct 23, 2014 9:49 am Post subject: problem with forcepool Reply with quote

hi,

i don't understand what happened with my fpool  on GTC

when starting the game nothing appears.
Confused

i rework soldierstxt, axsteamtxt, bgroupstxt, fpoolstxt...

someone can help me please ?

thank you



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arvigna

Rep: 39.5


PostPosted: Mon Oct 27, 2014 9:52 pm Post subject: Re: problem with forcepool Reply with quote

Sad
noone can help me ?
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Rodmorg

Rep: 42.6


PostPosted: Mon Oct 27, 2014 9:58 pm Post subject: Re: problem with forcepool Reply with quote

Well, have you got the original files for GTC?

If so, copy and paste ALL of your modded files into a new folder, such as 'GTC 1.1'. Then replace your backed up files in the main GTC directory (where they are). If this doesn't work, just reinstall the game, still with your modded files separate.


Winner of the Close Combat fanatics 'Panthers League'
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arvigna

Rep: 39.5


PostPosted: Mon Oct 27, 2014 10:09 pm Post subject: Re: problem with forcepool Reply with quote

thx ,
ok i will trying .

i use Jsgme if it is important to know.

edit : don't work.

i think the problem became of mine bad working on this files , there is something that i don't understand on the forcepool mechanism. Sad
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Rodmorg

Rep: 42.6


PostPosted: Tue Oct 28, 2014 8:59 pm Post subject: Re: problem with forcepool Reply with quote

Well, I can't help you - sorry - well, if I were you, I'd ask or PM someone that may know about modding.


Winner of the Close Combat fanatics 'Panthers League'
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arvigna

Rep: 39.5


PostPosted: Fri Oct 31, 2014 7:27 pm Post subject: Re: problem with forcepool Reply with quote

thx very much rodmorg.
i m trying to do myself before , then if not , i crying again ...

HELLLLPPPPPPP !!
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Pete

Rep: 118.1
votes: 12


PostPosted: Fri Oct 31, 2014 8:11 pm Post subject: Re: problem with forcepool Reply with quote

Reinstall the game and start over. Make sure to back up your files before starting to work on them. I import files mostly into excel to work with them. Have not tried GtC but I am working on LSA and the forcepools do look complicated and GtC might even be more complicated. I suggest you take a look at the LSA workbook that you can find in the download section if you need directions about modding. However, I do not think that LSA and GtC data are interchangeable. Definitely not the forcepools.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Nov 03, 2014 5:51 pm Post subject: Re: problem with forcepool Reply with quote

Does GTC support starting with the /D switch?

For WAR/TLD/LSA mods you can create a shortcut and change the target information adding /D switch information in red below. The game will then use the dub directories and files you add there leaving your original game files intact.

"D:\Games\Matrix Games\Close Combat Last Stand Arnhem\CCE.exe" /D Mod_Meuse
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arvigna

Rep: 39.5


PostPosted: Mon Nov 03, 2014 11:30 pm Post subject: Re: problem with forcepool Reply with quote

yes he s support ,
my "mod" work with jsgme and /d too.

i really don't understand why the unit don't appear... if i click on support , then support unit appears but not the other
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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Thu Nov 06, 2014 4:18 am Post subject: Re: problem with forcepool Reply with quote

This I have found to occur to, I think your problem is with the UnitStructure which I am still trying to figure out how to operate well. I think it will be the echelon's that are causingg the problem. I think a 4 has to include at least one 3, a 3 has to include at least one 2 etc
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