vobbnobb
Rep: 73   votes: 6
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johnsilver
Rep: 61.3   votes: 4
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Posted: Mon Mar 23, 2015 4:42 am Post subject: Re: Anything At All New On The Bloody First? |
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Just throwing this out there...
You could sens a few PM's to a cpl of members here and ask, rather than post here, cause beta testers have to sign a waiver promising not to.. Well you know, since the fiasco with the WAR beta several years back.
I'll let you sit back and figure out who some of them could be, if they are the "usual" testers. Please don't ask me, I didn't volunteer for the 3d version this time. I'm done since they changed the format.
Werf |
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Pete
Rep: 112.3   votes: 12
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Posted: Mon Mar 23, 2015 8:51 am Post subject: Re: Anything At All New On The Bloody First? |
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Or rather you could post here: http://www.matrixgames.com/forums/tt.asp?forumid=1254 . Others have done that already and it seems there is no news to report. I have no idea if there is a playable beta out there.
Thanks for sharing those images, had not seem them before. |
Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/ |
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Nomada_Firefox
Rep: 32.9   votes: 9
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Posted: Mon Mar 23, 2015 5:42 pm Post subject: Re: Anything At All New On The Bloody First? |
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For the record, there will be more of 50 different guns and vehicles without count variants. By variant, you can think in the different sdkfz. Steve himself told about it some time ago. |
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vobbnobb
Rep: 73   votes: 6
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Posted: Mon Mar 23, 2015 5:44 pm Post subject: Re: Anything At All New On The Bloody First? |
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Nomada PMd. Not asking that if the beta testers have released material, but the "official released sneak peeks" were what I was talking about. |
My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5 |
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dynomite
Rep: 18.7  
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Posted: Wed Mar 25, 2015 12:27 am Post subject: Re: Anything At All New On The Bloody First? |
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Looks good, hopefully this comes together! |
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Antony_nz
Rep: 82.2   votes: 6
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Posted: Wed Mar 25, 2015 5:28 am Post subject: Re: Anything At All New On The Bloody First? |
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dynomite wrote (View Post):
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Looks good, hopefully this comes together!
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Are you the guy that made Okinawa? |
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dynomite
Rep: 18.7  
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Posted: Thu Mar 26, 2015 9:24 pm Post subject: Re: Anything At All New On The Bloody First? |
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Antony_nz wrote (View Post):
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dynomite wrote (View Post):
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Looks good, hopefully this comes together!
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Are you the guy that made Okinawa?
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That would be me  |
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Antony_nz
Rep: 82.2   votes: 6
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Posted: Thu Mar 26, 2015 10:03 pm Post subject: Re: Anything At All New On The Bloody First? |
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Holly shit.
Love that mod. Huge fan.
... Aggh fix it  |
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Tejszd
Rep: 133.6   votes: 19
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Posted: Sun Mar 29, 2015 2:39 am Post subject: Re: Anything At All New On The Bloody First? |
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Been a while Dynomite, good to see you still checking things out here! |
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vobbnobb
Rep: 73   votes: 6
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Posted: Thu Jul 09, 2015 9:43 am Post subject: Re: Anything At All New On The Bloody First? |
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bumpa |
My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5 |
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southern_land
Rep: 152.1   votes: 14
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Posted: Sat Jul 11, 2015 4:28 am Post subject: Re: Anything At All New On The Bloody First? |
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Dead in the water? |
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ke_mechial
Rep: 84.9   votes: 2
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Posted: Sat Jul 11, 2015 6:31 am Post subject: Re: Anything At All New On The Bloody First? |
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According to matrix forums,
http://www.matrixgames.com/forums/tm.asp?m=3835962
Steve has last told that it would be out this year. I do not know if developers or team follow up here or take our suggestions into consideration, but just some quick improvement ideas about the "hopefully" outcoming CC:
1) Shiny tracers like in Movie Fury, they could also be coded in different colors for different nations.
2) A separate newly created WP ammo, which can both cause smoke and personnel casualties by burning. (Actually they already implemented the right animation for smoke rounds (spreading out particles of smoke round when first hit) in GTC.) There is an "allegedly" WP option, but it is not noticable nor effective. Furthermore,there is proof in a book about the history of Sherman in WW2 that, it was common among crews they would sometimes fire WP rounds onto panzers, which could knock them out by igniting oil remains on the surface. At least, the crew could become suppressed. Even japs were able to knock down a tank by WP, which is mentioned in the after battle report of 713rd tank battalion in Okinawa. Please work and search a little about that..., it would make your game sell... Just see, How people in Wargaming and warthunder forums are impassioned about WP ammo. Think about that: Until "Saving Private Ryan" people were even not aware of tracers... then they loved it...
"It has been proven that WP has been invaluable as an offensive weapon."
ROBERT C. McCABE,
Lt. Col. 419th Armd FA Bn.
After Action Report
3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth... |
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Stwa
Rep: 308.9   votes: 16
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Posted: Sat Jul 11, 2015 6:49 am Post subject: Re: Anything At All New On The Bloody First? |
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ke_mechial wrote (View Post):
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3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...
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A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture.  |
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vobbnobb
Rep: 73   votes: 6
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Posted: Sat Jul 11, 2015 7:41 am Post subject: Re: Anything At All New On The Bloody First? |
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Stwa wrote (View Post):
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ke_mechial wrote (View Post):
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3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...
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A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture.
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The tanks in ww2 could always dampen the effect of the recoil by implementing thier track brakes every time they fired, if the main gun has bad recoil that is. |
My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5 |
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ke_mechial
Rep: 84.9   votes: 2
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Posted: Sat Jul 11, 2015 8:15 am Post subject: Re: Anything At All New On The Bloody First? |
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vobbnobb wrote (View Post):
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Stwa wrote (View Post):
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ke_mechial wrote (View Post):
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3) cannon recoil for guns. It should not be so hard to implement in 2015. I would like to see how muzzle of a panther or tiger moves back and forth...
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A most excellent idea. I was hoping they would do some work with the soldier animations. Perhaps each AI soldier could have an exaggerated index finger, so they could animate a FU gesture.
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The tanks in ww2 could always dampen the effect of the recoil by implementing thier track brakes every time they fired, if the main gun has bad recoil that is.
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lol dudes, no I meant the muzzle not the whole tank... |
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Stwa
Rep: 308.9   votes: 16
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Posted: Sat Jul 11, 2015 1:42 pm Post subject: Re: Anything At All New On The Bloody First? |
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ke_mechial wrote (View Post):
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I do not know if developers or team follow up here or take our suggestions into consideration...
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They don't.
Can you imagine what a cluster fuck CC would be if they did? |
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Pzt_Kanov
Rep: 10.8   votes: 9
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Posted: Sat Jul 11, 2015 3:33 pm Post subject: Re: Anything At All New On The Bloody First? |
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Stwa wrote (View Post):
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ke_mechial wrote (View Post):
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I do not know if developers or team follow up here or take our suggestions into consideration...
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They don't.
Can you imagine what a cluster fuck CC would be if they did?
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haha  |
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Nomada_Firefox
Rep: 32.9   votes: 9
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Posted: Tue Jul 28, 2015 11:10 am Post subject: Re: Anything At All New On The Bloody First? |
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Even if some people see different or bad the new game, I believe how it will be great by one single reason, it is made as a CC game with a new and better engine. We have not seen more than 2 screenshots but we know by the answers from Steve how the game has been changed a lot, the UI and all the graphics are different, by this reason, all the previous screenshots are invalid.
About the game the last features told by Steve are these.
*Maximun 21 teams at same time per side.
*The 3D camera show a top-down view or an angled view. You can pan and zoom the camera freely, but there is no rotation.
*There will be night battles. Clearly it will be as other CC games and it will depend from the attack time.
*One Air and artillery attack per battle as maximun.
*We will be able to modify or create campaigns and operations. Clearly for people with modding skills.
*The grand campaign is lineal as CC3 but there will be alternative routes depending from your success in the battles. The game is very similar at concept to the old CC3.
For end, the game will be released this year. According to other Slitherine titles, they make a beta two or three months before the release. I suppose how with the end of the summer, we will see more about this game. |
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Stwa
Rep: 308.9   votes: 16
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Posted: Tue Jul 28, 2015 3:52 pm Post subject: Re: Anything At All New On The Bloody First? |
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I know that I am hoping TBF will be a great game. I think Matrix has finally arrived at the correct formula for a CC game.
NO multiplayer, NO campaign, and NO add-on objects.  |
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