mooxe
Rep: 221.7 votes: 25
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Posted: Mon Jan 23, 2017 7:20 pm Post subject: Captured Vehicle Theory |
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Have had a few opportunities where I thought I may capture an enemy tank on a one point entry/exit VL. It never happened though. The vehicle may have been to far away.
The theory is.... tanks can only be captured on two or three point VLs.
Any other experiences out there on captured vehicles?
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vobbnobb
Rep: 73 votes: 6
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Posted: Fri Jan 27, 2017 5:52 pm Post subject: Re: Captured Vehicle Theory |
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Do you mean abandoned then captured? If so I have captured many abandoned tanks and field guns
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MajorFrank
Rep: 41.8 votes: 6
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Posted: Sat Feb 04, 2017 4:08 pm Post subject: Re: Captured Vehicle Theory |
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I've never captured any. What type of group can capture it and how do you do it?
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Feb 04, 2017 9:36 pm Post subject: Re: Captured Vehicle Theory |
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I've had a hard time capturing anything. I was using two PCs on my desk and setting things up the way I thought capturing worked, but haven't captured anything yet.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Sat Feb 04, 2017 10:47 pm Post subject: Re: Captured Vehicle Theory |
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Damaged and abandoned guns that ends up in enemy territory after a battle were the enemy did not rout will get "Captured".
An abandoned or immobilized vehicle in enemy territory at the end of a battle that the enemy did not rout from, will also be "Captured".
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Sat Feb 04, 2017 11:35 pm Post subject: Re: Captured Vehicle Theory |
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Quick demo:
The Brits had 5 guns - Germans destroyed 3, captured 1 and 1 was operational at end of battle.
They also had 1 Loyd and 1 Universal Carrier. The Carrier got destroyed - OK, but
what I dont understand is the Loyd was damaged and the single crew bailed out. Still on the debriefing screen the Germans are only credited for 1 destroyed vehicle. My understanding is that the Loyd carrier should have been "captured".
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Uni carrier damaged and gun destroyed in message panel. |
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This is the gun that got captured - Notice 2 surrendered crewmembers. |
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Sun Feb 05, 2017 1:17 am Post subject: Re: Captured Vehicle Theory |
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Another battle - captured 2 88mm Flak guns as the crews got killed, wounded, captured or left in a hurry:)
All Tigers got destroyed.
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reconscout
Rep: 60.5
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Posted: Sun Feb 05, 2017 9:11 am Post subject: Re: Captured Vehicle Theory |
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Playing CC3/COI I have captured many guns and tanks but not that many in some of the other CC games. I wish the game would allow you to keep and use what you capture when playing a campaign.
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vobbnobb
Rep: 73 votes: 6
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Posted: Sun Feb 05, 2017 11:29 pm Post subject: Re: Captured Vehicle Theory |
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I get them through morale breaks or surrounding an enemy low on supplies
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Sun Feb 05, 2017 11:47 pm Post subject: Re: Captured Vehicle Theory |
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Capturing enemy guns and vehicles is only dependent of winning the battle as well as the conditions I described above. - The item being captured have to be in your territory after the battle ends. This means in the bright area were you are allowed to set-up forces in a follow up battle if in an OP or Campaign.
Morale break or supply situation does not matter vobbnobb.
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vobbnobb
Rep: 73 votes: 6
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Posted: Thu Feb 09, 2017 10:50 pm Post subject: Re: Captured Vehicle Theory |
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ScnelleMeyer wrote (View Post):
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Morale break or supply situation does not matter vobbnobb.
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They have to leave the structure for you to capture it, so yes it does matter...
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Thu Feb 09, 2017 11:56 pm Post subject: Re: Captured Vehicle Theory |
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vobbnobb an enemy morale failure will make the "valid" capture area larger since it will include areas around a couple of VLs that your troops never physically occupied during the battle.
For the game mechanics of capturing guns and vehicles it does not matter. - As a matter of fact you can even capture guns and vehicles at a "Truce" as long as the enemy gun or vehicle is in your zone of control.
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Feb 10, 2017 12:50 am Post subject: Re: Captured Vehicle Theory |
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Supply has no bearing on capturing vehicles in the original sense of my post. From the strategic sense, vehicle/inf/guns can be captured from the forcepool on forced or unforced disbandments. This function is not working in CC5 and may be working in the later versions. I believe the manual says any unit disbanded when out of supply loses or has captured X% of their units. Not sure if the wording is lost or captured.
What I was trying to find out are the exact parameters to capture a vehicle. In my tests I had enemy tank next to one of my VLs but they did not end up captured.
Can a vehicle be captured if in enemy territory but not by a VL?
Does point value of a VL matter to capturing vehicles?
Does winning/losing a map matter to capturing?
Can abandoned/crew killed by gunfire guns be captured? Looks like yes.
Can tanks or vehicles that crew was killed or abandoned be captured?
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Fri Feb 10, 2017 1:11 am Post subject: Re: Captured Vehicle Theory |
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I am only refering to the in-battle capturing function. - Those items captured that will show up as numbers on the de-briefing screen.
Can a vehicle be captured if in enemy territory but not by a VL? YES - VLs does not matter - Zone of control does.
Does point value of a VL matter to capturing vehicles? NO, See above.
Does winning/losing a map matter to capturing? The chance of capturing increases if you win the map since all of the area will bee in your zone of control. But the pre-requisite of the enemy vehicle and guns to be captured needs to be fulfilled. IE intact guns and mobile vehicles will never get captured.
Can abandoned/crew killed by gunfire guns be captured? Looks like yes. Yes - If in your zone of control at the end of the battle.
Can tanks or vehicles that crew was killed or abandoned be captured? Yes - If in your zone of control at the end of the battle.
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I get them through morale breaks or surrounding an enemy low on supplies
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Actually vobbnobb - If an enemy tank is out of fuel because of loss of supply and has "Immobilized" status, it would be a lot easier to capture as it already fulfills the condition of being immomibilized. So winning the map would probably capture it - But I have not tested if it works like this.
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Feb 10, 2017 1:18 am Post subject: Re: Captured Vehicle Theory |
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ScnelleMeyer wrote (View Post):
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Actually vobbnobb - If an enemy tank is out of fuel because of loss of supply and has "Immobilized" status, it would be a lot easier to capture as it already fulfills the condition of being immomibilized. So winning the map would probably capture it - But I have not tested if it works like this.
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This is another weird one. Having a vehicle immobilized by enemy fire while cut off from supply created a chance you will lose that vehicle once the battle is done. Entering battle with a vehicle immobilized by no fuel does not meet the conditions to possibly lose it.
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ScnelleMeyer
Rep: 191.3 votes: 18
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Posted: Fri Feb 10, 2017 2:34 am Post subject: Re: Captured Vehicle Theory |
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This is another weird one. Having a vehicle immobilized by enemy fire while cut off from supply created a chance you will lose that vehicle once the battle is done. Entering battle with a vehicle immobilized by no fuel does not meet the conditions to possibly lose it.
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Here you are speaking about Campaigns and OPS mechanics right?
I did a test to see if a BG out of fuel would in fact loose its vehicles to capture if routed from a map. - Conclusion is: they do get counted on the de-brief screen as captured.
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Allied BG retreated, but left the tanks that was still alive. |
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