Posted: Wed Aug 08, 2018 10:08 pm Post subject: Chnaging battle time limit after starting campaign?
I have been playing a GJS campaign and it is going great with 30 minute battles, except when the AI is attacking, when the stops moving and battles become tedious. Is there any way to mod the battle time limit in a campaign that is already started?
Posted: Thu Aug 09, 2018 7:14 am Post subject: Re: Chnaging battle time limit after starting campaign?
Just searched through a few hundred threads for CC5 and learned you can do it with CCReq, which is available as a download here in the CC5 downloads/tools section. With CCReq you can change difficulty settings, timer and other things after starting a campaign. Awesome. AI is so much better on 15 minute battles.
Posted: Sun Aug 12, 2018 2:52 am Post subject: Re: Chnaging battle time limit after starting campaign?
That is what I found out. Anything you want to accomplish can generally be done in 15 minutes. Anything more and it is just wasted time waiting for the AI to get going. Makes campaigns get finished faster also.
"No plan ever survives first contact with the enemy." Moltke
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