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GameRat

Rep: 34.4
votes: 2


PostPosted: Thu Apr 18, 2019 5:18 am Post subject: LSA GJS 9.0 GAME RANGER version Reply with quote

Hi all,
Steiner and I just tested GJS 9.0 on Game Ranger ... we established connection and tested a battle.
It's a Plugin version that requires ModSwap to install.

Plugin file is: LSA_GJS_v9.0_plugin.lsa

Available for download here:

http://www.closecombatseries.net/Hosted/gamerat/

note: Matrix released a new patch 2019 for LSA: version CC-LastStandArnhem-Update-v6.00.01

I'll post and image below to show how the main screen looks after GJS 9.0 is installed.

Thanks Mooxe for hosting the files



GJS 9.0 modswap mainscreen.jpg
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GJS 9.0 modswap mainscreen.jpg




Last edited by GameRat on Fri Apr 19, 2019 5:04 am; edited 1 time in total
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stiener

Rep: 37.2
votes: 3


PostPosted: Thu Apr 18, 2019 6:07 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

LOVE IT  Very Happy


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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chessmaster

Rep: 33.1


PostPosted: Thu May 30, 2019 3:22 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

where can we find the modswap tool for plugin?


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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GameRat

Rep: 34.4
votes: 2


PostPosted: Thu May 30, 2019 10:34 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

chessmaster wrote (View Post):
where can we find the modswap tool for plugin?


Here at CCS > Downloads > Misc Files

Link
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4182
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GameRat

Rep: 34.4
votes: 2


PostPosted: Thu May 30, 2019 10:42 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Install instructions:
1. Install modswap  
2. Create a folder in "C:\Matrix Games" and name it "Plugins"
3. Then put the "LSA_GJS_v9.0_plugin.lsa" file in the "Plugins" folder
4. Double click on "CCModSwap.EXE"
5. Select "File", then click "Install"
6. Double click the ""LSA_GJS_v9.0_plugin” file
7. click "OK" to install
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chessmaster

Rep: 33.1


PostPosted: Fri May 31, 2019 3:22 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

where can i find the right modswap utility??

because i have it, but i get errors trying to install the plugin


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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GameRat

Rep: 34.4
votes: 2


PostPosted: Fri May 31, 2019 3:37 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

chessmaster wrote (View Post):
where can i find the right modswap utility??

because i have it, but i get errors trying to install the plugin


Hi chessmaster,
ModSwap 1.2 is what I'm using.
The link I posted for ModSwap is 1.2



ModSwap 1.2 screen.jpg
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ModSwap 1.2 screen.jpg


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chessmaster

Rep: 33.1


PostPosted: Fri May 31, 2019 3:47 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

ok it was the wrong modswap, or older version

was trying to fix it with tigercub, send out the news, you need the latest modswap

WORKS !


the other one has cc2 cc3 cc4 on the list

the new one list lsa, coi,..


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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chessmaster

Rep: 33.1


PostPosted: Fri May 31, 2019 3:54 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Install instructions:

Install LSA, update to the latest patch

1. Install LATEST modswap, will not work with older one:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4182
 
2. Create a folder in "C:\Matrix Games" and name it "Plugins"
3. Then put the "LSA_GJS_v9.0_plugin.lsa" file in the "Plugins" folder
4. Double click on "CCModSwap.EXE"
5. Select "File", then click "Install"
6. Double click the ""LSA_GJS_v9.0_plugin” file
7. click "OK" to install


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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GameRat

Rep: 34.4
votes: 2


PostPosted: Fri May 31, 2019 2:39 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Thanks chessmaster
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Berger

Rep: 0.5
votes: 1


PostPosted: Sat Dec 07, 2019 11:31 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

I'm playing a H2H GC and i really enjoying it. It's a great Mod!

But can anyone fix the uniform ranks? It's a bit strange to see SS with FJ ranks or PzGren with SS ranks.
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GameRat

Rep: 34.4
votes: 2


PostPosted: Sun Dec 08, 2019 8:20 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Hi Berger,
Glad to hear you are enjoying it.
I began editing this mod after version 6.0 ... and don’t have plans to do any more. I’m content with version 9.0 Gameranger version.
Thanks for mentioning the uniform ranks though. I’ll make a note of it, in case it ever gets opened up sometime in the future.

Steiner and I started a H2H Grand Campaign April this year, and a couple of days ago played our 107th battle ... occurring on the last turn of June 12.


Last edited by GameRat on Thu Dec 19, 2019 12:13 am; edited 1 time in total
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Berger

Rep: 0.5
votes: 1


PostPosted: Wed Dec 18, 2019 8:26 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

H2H German Vet vs Allied Line



German Major Victory (as 10th june)

June 10th, after a fierce house by house fighting Bayeux fell in allied hands, but i will try with Panzer Lehr Div to retake the town (fortunately the Cathedral is still undamaged XD).

I launch a counter-attack in the merville batteries map to relieve pressure in the middle of the front.



I'm trying to mix green and veteran soldiers in my BGs, in order to avoid attrition and spare valuable units, the airstrikes and naval barrages are really devastating.

I report a possible bug: seems a jagdpanzer immobilized and not facing a sherman shoot aside and knockout this allied tank.


I'm not fluent in english, so i apologize.



GCMerville10june.jpg
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GCMerville10june.jpg



GCbayeux10june.jpg
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GCbayeux10june.jpg


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GameRat

Rep: 34.4
votes: 2


PostPosted: Wed Dec 18, 2019 11:59 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Hi Berger,
Thanks for the info of how your campaign is going Smile
Looks like the Allies are having a tough time in the Airborne sector and Bayeux.

About the Jagdpanzer, probably a one time random thing. If it occurs often, then it’s a bug.

And, your English is good ... easy to understand.
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stiener

Rep: 37.2
votes: 3


PostPosted: Thu Dec 19, 2019 1:50 am Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

hey Berger.........glad your enjoying the GC Smile
looks like some good tough battles...the germans are pushing hard!
are you playing with morale on or off ? we usually play with morale off.


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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Berger

Rep: 0.5
votes: 1


PostPosted: Fri Dec 20, 2019 6:10 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

We play with morale on and 15 minutes per battle.

I can place a 5cm ATG in L2 or L3 Floor. It is a deliberate choice by the modders?

The Osttruppen doesn't have russian voices.
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GameRat

Rep: 34.4
votes: 2


PostPosted: Fri Dec 20, 2019 8:34 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Berger wrote (View Post):
We play with morale on and 15 minutes per battle.

I can place a 5cm ATG in L2 or L3 Floor. It is a deliberate choice by the modders?

The Osttruppen doesn't have russian voices.


Hi Berger,
Yes, I think the original creators of GJS deliberately allowed the 5cm ATG to be placed in buildings. If I remember correctly, when in a building ... an ATG will assume ground level Line of Sight, even if in a taller building.

I can't comment about the Osttruppen not having russian voices, because wasn't involved in that part of the mod.
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GameRat

Rep: 34.4
votes: 2


PostPosted: Fri Dec 20, 2019 8:57 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Here is a progress report of the Grand Campaign Steiner and I are playing. Stats include turn of June 13 07:00 with one battle remaining to play for this turn (at Bavent). This was the 117th battle of the GC.

We decided to have Morale off, so Allies could fight past the Morale breaking point and therefore have a better chance of gaining ground. And are playing 20 minutes battles.



GJS9LastBattleOf13th0700Strat.jpg
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GJS9LastBattleOf13th0700Strat.jpg



GJS9LastBattleOf13th0700details.png
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GJS9LastBattleOf13th0700details.png


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GameRat

Rep: 34.4
votes: 2


PostPosted: Fri Dec 20, 2019 9:04 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

At Lingevres the Allies attacked from a small Deployment area top right of map.
Attached screenshot shows Allies progress after 11 battles.

The results from this battle reflect German dominance, as Allies are hit and get pinned trying to gain the field at center of map.



115Ling.png
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115Ling.png


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GameRat

Rep: 34.4
votes: 2


PostPosted: Fri Dec 20, 2019 9:15 pm Post subject: Re: LSA GJS 9.0 GAME RANGER version Reply with quote

Allies are slowly gaining ground at Tilly, each battle is costly. But without a determined fight ... no progress would be made.
11 battles fought here ... last 3 battles were mainly focused trying to capture field above the center of town.



116Tilly.png
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116Tilly.png




Last edited by GameRat on Fri Dec 20, 2019 10:20 pm; edited 1 time in total
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