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Are abandoned vehicles and guns lost or captured?

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dj

Rep: 123.9
votes: 7


PostPosted: Sat Apr 04, 2020 5:28 pm Post subject: Re: bloody first first look Reply with quote

On sale right now for $26, might get it...

Also just bought the new PanzerCorps 2
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platoon_michael

Rep: 43.1
votes: 25


PostPosted: Mon Aug 03, 2020 3:26 pm Post subject: Re: bloody first first look Reply with quote

The reviews don't seem to be good on Steam and I don't see much excitement at the Matrix forums.
I'll wait and see if they ever make another one with a Strategic Map.
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mooxe

Rep: 170.8
votes: 23


PostPosted: Mon Aug 03, 2020 5:46 pm Post subject: Re: bloody first first look Reply with quote

Hey looks whos still around!
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Bungarra

Rep: 100.6
votes: 4


PostPosted: Tue Aug 04, 2020 6:35 am Post subject: Re: bloody first first look Reply with quote

Normada is still doing great mods, updating vehicle graphics etc...

I think its a great thing..... here are some of the things he has done.... hope he keeps it up..... and hope you don't mind Normada

https://firefoxccmods.com/wp/download/close-combat-tbf-veteran-0-2/


The CC TBF-Veteran is a mod replacing the original campaign by a new campaign. It starts in Normandy and it will continue adding more and more operations and content from all Europe.

This mod adds other features as new teams, guns, vehicles, infantry, weapons and more. It adds new maps with new terrain objects.

This is the main list of additions (I will update it):

0.2 main changes/additions:

*Added two 82 AB Operations stopping the German counterattack with the converted maps from St Mere Eglise (TLD), Pont Le Abbe (TLD), La Fiere Causeway (TLD) and le Port Brehay (TLD).

*Added the converted map from Vierville (TLD) to the 101AB operation.

*Added new AB Engineers team.

*Added new French captured vehicles, Hotchkiss H35 and Renault R-35 from Rise of Nations mods as many other vehicles, thanks to this community by their work. More will be added in time when they be neccesary in the mod.

*Improved new buildings interiors preventing vehicles/guns from enter inside.

*Improved ground terrain covert improving infantry survival, combats are not more as the older Close Combat.

0.1 main changes/additions:

*The 0.1 adds three operations set in Normandy which they can be played as a campaign. The 101 AB deployment, the beaches from Utah and Omaha sectors. The campaign starts with the Airborne landing at night and it continues by the different scenarios.

(This campaign will be improved with more scenarios in new versions from the mod.)

*Infantry teams with 8 soldiers and different weapons.

*MG teams made smaller.

*Infantry can get a bit more of damage before be killed.

*Increased experience and default morale settings.

*New terrain 3D structures as walls, bunkers, two floor buildings (a cosmetic addition). Many changes in the terrain features.

*New vehicles and guns. (Several original vehicle teams in the game have a new 3D model).
M4A3E2 (75) Medium Tank
M4A3E2 (76) Medium Tank
Pz VG Panther
Jagdpanther V
JagdTiger
KingTiger
M18 Hellcat
M4 DD
8.8cm Pak 43

*New weapons.
8.8cm Gun KwK 36
90 mm M3
128 mm Pak 44 L/55
Panzerfaust 60
Panzerfaust 100


You know if you don't live it.... You can't give it.
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat The Bloody First
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!